User prompt
play the enemymissilesound1 sound when the main villian fires the missile
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (enemies.length > 0 && heroBullets.length > 0) {' Line Number: 98
User prompt
play the backgroundsound1 sound in the background of the game when enemies come and the player shoot them
User prompt
play the Backgroundsound1 sound in the background of the game play in a loop
User prompt
apply the BulletSoundoflaser1 sund when the player shoots the bullet
User prompt
create an asset for the background image and background music
User prompt
I can't listen the music
User prompt
play the "background music" in the music asset in the background of the gameplay when the game is going on
User prompt
play that music in the background of the game
User prompt
play that backgroung music in the asset in the backgroung of the game
User prompt
make the player movement like that it can move only sideways using the mouse
User prompt
Make the player to shoot the bullet
User prompt
remove the joystick it's asset and it's program
User prompt
remove the player movement
User prompt
fix the bug
User prompt
make the player movement like it can move only side ways using the mouse and joytick
User prompt
remove te play and pause button
User prompt
create a pause and play button to pause the game during the game play
User prompt
delete the joystick and its program
User prompt
Add a joystick in it and program the joystick as the movement of the player
User prompt
make the player movement like that the player cannot move forward and backward and can only move in sideways
User prompt
make the player movement like it doesn't get rotated
User prompt
make the player movement like that it can move forward, backward and sideways using the mouse
User prompt
delete the joystick and its related program
User prompt
In the joystick make the joystick gets touch and then it is drag then the player will move forward, backward and sideways
/**** * Classes ****/ var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Hero class representing the player var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.shoot = function () { var bullet = new HeroBullet(); bullet.x = self.x; bullet.y = self.y - heroGraphics.height / 2; game.addChild(bullet); heroBullets.push(bullet); }; }; }); // HeroBullet class representing bullets shot by the hero var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('heroBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Initialize the joystick // MainVillain class representing the main villain var MainVillain = Container.expand(function () { var self = Container.call(this); var mainVillainGraphics = self.attachAsset('mainVillain', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var hero = new Hero(); hero.x = 2048 / 2; hero.y = 2732 - 150; game.addChild(hero); // Initialize the score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var enemies = []; var heroBullets = []; // Function to spawn enemies function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -50; game.addChild(enemy); enemies.push(enemy); } // Handle game updates game.update = function () { // Update hero bullets for (var i = heroBullets.length - 1; i >= 0; i--) { heroBullets[i].update(); if (heroBullets[i].y < 0) { heroBullets[i].destroy(); heroBullets.splice(i, 1); } } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (enemies[j].y > 2732) { enemies[j].destroy(); enemies.splice(j, 1); // Display a game over message and end the game LK.showGameOver("Game Over! Enemy reached the boundary."); } } // Check for collisions between hero bullets and enemies for (var k = heroBullets.length - 1; k >= 0; k--) { for (var l = enemies.length - 1; l >= 0; l--) { if (heroBullets[k].intersects(enemies[l])) { heroBullets[k].destroy(); enemies[l].destroy(); heroBullets.splice(k, 1); enemies.splice(l, 1); // Update the score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Check if the score reaches 490 if (LK.getScore() == 490) { // Spawn the main villain var mainVillain = new MainVillain(); mainVillain.x = 2048 / 2; mainVillain.y = -50; game.addChild(mainVillain); } // Check if the score reaches 500 else if (LK.getScore() >= 500) { // Display a winning message and end the game LK.showGameOver("Congratulations! You won the game!"); } break; } } } // Check for collisions between hero and enemies for (var m = enemies.length - 1; m >= 0; m--) { if (hero.intersects(enemies[m])) { // Display a losing message and end the game LK.showGameOver("You died!"); break; } } }; // Handle touch events for shooting // Spawn enemies at intervals var enemySpawnInterval = LK.setInterval(spawnEnemy, 1000);
===================================================================
--- original.js
+++ change.js
@@ -47,19 +47,8 @@
self.destroy();
}
};
});
-var Joystick = Container.expand(function () {
- var self = Container.call(this);
- var joystickGraphics = self.attachAsset('joystick', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.x = hero.x;
- self.y = hero.y + 200;
- };
-});
// Initialize the joystick
// MainVillain class representing the main villain
var MainVillain = Container.expand(function () {
var self = Container.call(this);
@@ -89,10 +78,8 @@
var hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 - 150;
game.addChild(hero);
-var joystick = new Joystick();
-game.addChild(joystick);
// Initialize the score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"