/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Dice class
var Dice = Container.expand(function () {
  var self = Container.call(this);
  var diceGraphics = self.attachAsset('dice', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.roll = function () {
    return Math.floor(Math.random() * 6) + 1;
  };
});
// Player class
var Player = Container.expand(function (color) {
  var self = Container.call(this);
  self.pieces = [];
  for (var i = 0; i < 4; i++) {
    var piece = self.attachAsset('piece_' + color, {
      anchorX: 0.5,
      anchorY: 0.5
    });
    piece.x = 100 + i * 50;
    piece.y = 100;
    self.pieces.push(piece);
  }
  self.movePiece = function (pieceIndex, steps) {
    var piece = self.pieces[pieceIndex];
    piece.x += steps * 50; // Simplified movement logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game elements
var dice = game.addChild(new Dice());
dice.x = 1024;
dice.y = 1366;
var players = [];
var colors = ['red', 'green', 'blue', 'yellow'];
for (var i = 0; i < 4; i++) {
  var player = game.addChild(new Player(colors[i]));
  players.push(player);
}
// Game state variables
var currentPlayerIndex = 0;
var currentPlayer = players[currentPlayerIndex];
var currentPieceIndex = 0;
// Roll dice and move piece
game.down = function (x, y, obj) {
  var rollResult = dice.roll();
  currentPlayer.movePiece(currentPieceIndex, rollResult);
  currentPlayerIndex = (currentPlayerIndex + 1) % 4;
  currentPlayer = players[currentPlayerIndex];
};
// Update game state
game.update = function () {
  // Game logic to be updated every frame
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Dice class
var Dice = Container.expand(function () {
  var self = Container.call(this);
  var diceGraphics = self.attachAsset('dice', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.roll = function () {
    return Math.floor(Math.random() * 6) + 1;
  };
});
// Player class
var Player = Container.expand(function (color) {
  var self = Container.call(this);
  self.pieces = [];
  for (var i = 0; i < 4; i++) {
    var piece = self.attachAsset('piece_' + color, {
      anchorX: 0.5,
      anchorY: 0.5
    });
    piece.x = 100 + i * 50;
    piece.y = 100;
    self.pieces.push(piece);
  }
  self.movePiece = function (pieceIndex, steps) {
    var piece = self.pieces[pieceIndex];
    piece.x += steps * 50; // Simplified movement logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game elements
var dice = game.addChild(new Dice());
dice.x = 1024;
dice.y = 1366;
var players = [];
var colors = ['red', 'green', 'blue', 'yellow'];
for (var i = 0; i < 4; i++) {
  var player = game.addChild(new Player(colors[i]));
  players.push(player);
}
// Game state variables
var currentPlayerIndex = 0;
var currentPlayer = players[currentPlayerIndex];
var currentPieceIndex = 0;
// Roll dice and move piece
game.down = function (x, y, obj) {
  var rollResult = dice.roll();
  currentPlayer.movePiece(currentPieceIndex, rollResult);
  currentPlayerIndex = (currentPlayerIndex + 1) % 4;
  currentPlayer = players[currentPlayerIndex];
};
// Update game state
game.update = function () {
  // Game logic to be updated every frame
};