/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Dice class var Dice = Container.expand(function () { var self = Container.call(this); var diceGraphics = self.attachAsset('dice', { anchorX: 0.5, anchorY: 0.5 }); self.roll = function () { return Math.floor(Math.random() * 6) + 1; }; }); // Player class var Player = Container.expand(function (color) { var self = Container.call(this); self.pieces = []; for (var i = 0; i < 4; i++) { var piece = self.attachAsset('piece_' + color, { anchorX: 0.5, anchorY: 0.5 }); piece.x = 100 + i * 50; piece.y = 100; self.pieces.push(piece); } self.movePiece = function (pieceIndex, steps) { var piece = self.pieces[pieceIndex]; piece.x += steps * 50; // Simplified movement logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var dice = game.addChild(new Dice()); dice.x = 1024; dice.y = 1366; var players = []; var colors = ['red', 'green', 'blue', 'yellow']; for (var i = 0; i < 4; i++) { var player = game.addChild(new Player(colors[i])); players.push(player); } // Game state variables var currentPlayerIndex = 0; var currentPlayer = players[currentPlayerIndex]; var currentPieceIndex = 0; // Roll dice and move piece game.down = function (x, y, obj) { var rollResult = dice.roll(); currentPlayer.movePiece(currentPieceIndex, rollResult); currentPlayerIndex = (currentPlayerIndex + 1) % 4; currentPlayer = players[currentPlayerIndex]; }; // Update game state game.update = function () { // Game logic to be updated every frame };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Dice class
var Dice = Container.expand(function () {
var self = Container.call(this);
var diceGraphics = self.attachAsset('dice', {
anchorX: 0.5,
anchorY: 0.5
});
self.roll = function () {
return Math.floor(Math.random() * 6) + 1;
};
});
// Player class
var Player = Container.expand(function (color) {
var self = Container.call(this);
self.pieces = [];
for (var i = 0; i < 4; i++) {
var piece = self.attachAsset('piece_' + color, {
anchorX: 0.5,
anchorY: 0.5
});
piece.x = 100 + i * 50;
piece.y = 100;
self.pieces.push(piece);
}
self.movePiece = function (pieceIndex, steps) {
var piece = self.pieces[pieceIndex];
piece.x += steps * 50; // Simplified movement logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var dice = game.addChild(new Dice());
dice.x = 1024;
dice.y = 1366;
var players = [];
var colors = ['red', 'green', 'blue', 'yellow'];
for (var i = 0; i < 4; i++) {
var player = game.addChild(new Player(colors[i]));
players.push(player);
}
// Game state variables
var currentPlayerIndex = 0;
var currentPlayer = players[currentPlayerIndex];
var currentPieceIndex = 0;
// Roll dice and move piece
game.down = function (x, y, obj) {
var rollResult = dice.roll();
currentPlayer.movePiece(currentPieceIndex, rollResult);
currentPlayerIndex = (currentPlayerIndex + 1) % 4;
currentPlayer = players[currentPlayerIndex];
};
// Update game state
game.update = function () {
// Game logic to be updated every frame
};