/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Class for the main character, Hatsune Miku
var Miku = Container.expand(function () {
var self = Container.call(this);
var mikuGraphics = self.attachAsset('miku', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Miku's update logic
};
});
// Class for the notes that fall down the screen
var Note = Container.expand(function () {
var self = Container.call(this);
var noteGraphics = self.attachAsset('note', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var notes = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create Miku and position her at the bottom center of the screen
var miku = game.addChild(new Miku());
miku.x = 2048 / 2;
miku.y = 2732 - 200;
// Function to handle note tapping
function handleTap(x, y, obj) {
for (var i = notes.length - 1; i >= 0; i--) {
if (notes[i].intersects(miku)) {
score += 1;
scoreTxt.setText(score);
notes[i].destroy();
notes.splice(i, 1);
}
}
}
// Game's main update loop
game.update = function () {
// Create new notes at regular intervals
if (LK.ticks % 60 == 0) {
var newNote = new Note();
newNote.x = Math.random() * 2048;
newNote.y = 0;
notes.push(newNote);
game.addChild(newNote);
}
// Update all notes
for (var i = 0; i < notes.length; i++) {
notes[i].update();
}
};
// Event listeners for tapping
game.down = handleTap;
game.move = function (x, y, obj) {
// No move logic needed for this game
};
game.up = function (x, y, obj) {
// No up logic needed for this game
};