User prompt
Revert Pipes should spawn off-screen to the right:
User prompt
Revert Pipes should spawn off-screen to the right:
User prompt
Pipes should spawn off-screen to the right:
User prompt
Now Bird Assets Change New Bird Assets Name is bird_frame_0
User prompt
Make Size Of Pipes And Place Areas Function Also Code Same Of Flappy Bird Game
User prompt
Resize Pipe For Game
User prompt
Pipes should spawn off-screen to the right:
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Bird class to represent the player character var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = LK.getAsset('bird_frame_0', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(birdGraphics); self.velocity = 0; self.gravity = 0.5; self.lift = -10; self.update = function () { self.velocity += self.gravity; if (self.flapPressed) { self.velocity = self.lift; self.flapPressed = false; } self.y += self.velocity; if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.velocity = 0; } if (self.y < birdGraphics.height / 2) { self.y = birdGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.flapPressed = true; LK.getSound('jump').play(); }; }); // Pipe class to represent obstacles var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphics = LK.getAsset('pipe', { anchorX: 0.5, anchorY: 0.5, width: 150, height: 600 }); self.addChild(pipeGraphics); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -pipeGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732 }); game.addChild(background); var bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; bird.gravity = 0; LK.setTimeout(function () { bird.gravity = 0.5; }, 900); var pipes = []; var pipeSpeed = 5; // Speed of the pipes var pipeGap = 150; // Distance between upper and lower pipes var pipeInterval = 90; // Interval for pipe generation var ticks = 0; game.down = function (x, y, obj) { gameStarted = true; bird.flap(); }; var gameStarted = false; var startScreen = false; // Define startScreen variable var score = 0; var gameData = { highScore: 0, totalGamesPlayed: 0, totalScore: 0 }; // Function to save game data to local storage function saveGameData() { if (typeof localStorage !== 'undefined') { localStorage.setItem('gameData', JSON.stringify(gameData)); } } // Function to load game data from local storage function loadGameData() { var data = typeof localStorage !== 'undefined' ? localStorage.getItem('gameData') : null; if (data) { gameData = JSON.parse(data); } } // Load game data at the start loadGameData(); var scoreText = new Text2('0', { size: 100, fill: "#ffffff", x: 2048 / 2, y: 200 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); game.update = function () { background.width = game.width; background.height = game.height; if (gameStarted && !startScreen) { bird.update(); if (bird.y >= 2732 - bird.height / 2 || bird.y <= bird.height / 2) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (ticks % pipeInterval === 0) { var pipe = new Pipe(); pipe.x = 2048; // Spawn off-screen to the right pipe.y = Math.random() * (2732 - pipe.height * 2) + pipe.height; // Adjusted random y position pipe.speed = -5 - Math.floor(score / 5); // Increase the speed of the pipes as the score increases pipes.push(pipe); game.addChild(pipe); } for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); if (pipes[i].intersects(bird)) { LK.effects.flashScreen(0xff0000, 1000); // Update game data gameData.totalGamesPlayed++; gameData.totalScore += score; if (score > gameData.highScore) { gameData.highScore = score; } saveGameData(); LK.showGameOver('Score: ' + score + '\nHigh Score: ' + gameData.highScore); } if (pipes[i].x < bird.x && !pipes[i].scored) { score++; pipes[i].scored = true; } if (pipes[i].x < -pipes[i].width / 2) { pipes.splice(i, 1); } } scoreText.setText('Score: ' + score); ticks++; } };
===================================================================
--- original.js
+++ change.js
@@ -127,15 +127,13 @@
LK.showGameOver();
}
if (ticks % pipeInterval === 0) {
var pipe = new Pipe();
- pipe.x = 2048 - pipe.width / 2; // Spawn on-screen
+ pipe.x = 2048; // Spawn off-screen to the right
pipe.y = Math.random() * (2732 - pipe.height * 2) + pipe.height; // Adjusted random y position
pipe.speed = -5 - Math.floor(score / 5); // Increase the speed of the pipes as the score increases
pipes.push(pipe);
game.addChild(pipe);
- // Ensure the pipe is correctly positioned when added to the game
- pipe.position.set(pipe.x, pipe.y);
}
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].update();
if (pipes[i].intersects(bird)) {
Flappy Bird Game Single Design Pipe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove Single Text And The Option Of Top Right Side Fill With Another Background
Flappy Bird Realistic Bird. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.