User prompt
Revert Pipes should spawn off-screen to the right:
User prompt
Revert Pipes should spawn off-screen to the right:
User prompt
Pipes should spawn off-screen to the right:
User prompt
Now Bird Assets Change New Bird Assets Name is bird_frame_0
User prompt
Make Size Of Pipes And Place Areas Function Also Code Same Of Flappy Bird Game
User prompt
Resize Pipe For Game
User prompt
Pipes should spawn off-screen to the right:
/****
* Classes
****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Bird class to represent the player character
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = LK.getAsset('bird_frame_0', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(birdGraphics);
self.velocity = 0;
self.gravity = 0.5;
self.lift = -10;
self.update = function () {
self.velocity += self.gravity;
if (self.flapPressed) {
self.velocity = self.lift;
self.flapPressed = false;
}
self.y += self.velocity;
if (self.y > 2732 - birdGraphics.height / 2) {
self.y = 2732 - birdGraphics.height / 2;
self.velocity = 0;
}
if (self.y < birdGraphics.height / 2) {
self.y = birdGraphics.height / 2;
self.velocity = 0;
}
};
self.flap = function () {
self.flapPressed = true;
LK.getSound('jump').play();
};
});
// Pipe class to represent obstacles
var Pipe = Container.expand(function () {
var self = Container.call(this);
var pipeGraphics = LK.getAsset('pipe', {
anchorX: 0.5,
anchorY: 0.5,
width: 150,
height: 600
});
self.addChild(pipeGraphics);
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -pipeGraphics.width / 2) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var background = LK.getAsset('background', {
anchorX: 0.0,
anchorY: 0.0,
width: 2048,
height: 2732
});
game.addChild(background);
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
bird.gravity = 0;
LK.setTimeout(function () {
bird.gravity = 0.5;
}, 900);
var pipes = [];
var pipeSpeed = 5; // Speed of the pipes
var pipeGap = 150; // Distance between upper and lower pipes
var pipeInterval = 90; // Interval for pipe generation
var ticks = 0;
game.down = function (x, y, obj) {
gameStarted = true;
bird.flap();
};
var gameStarted = false;
var startScreen = false; // Define startScreen variable
var score = 0;
var gameData = {
highScore: 0,
totalGamesPlayed: 0,
totalScore: 0
};
// Function to save game data to local storage
function saveGameData() {
if (typeof localStorage !== 'undefined') {
localStorage.setItem('gameData', JSON.stringify(gameData));
}
}
// Function to load game data from local storage
function loadGameData() {
var data = typeof localStorage !== 'undefined' ? localStorage.getItem('gameData') : null;
if (data) {
gameData = JSON.parse(data);
}
}
// Load game data at the start
loadGameData();
var scoreText = new Text2('0', {
size: 100,
fill: "#ffffff",
x: 2048 / 2,
y: 200
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
game.update = function () {
background.width = game.width;
background.height = game.height;
if (gameStarted && !startScreen) {
bird.update();
if (bird.y >= 2732 - bird.height / 2 || bird.y <= bird.height / 2) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (ticks % pipeInterval === 0) {
var pipe = new Pipe();
pipe.x = 2048 + pipe.width / 2;
pipe.y = Math.random() * (2732 - pipe.height * 2) + pipe.height; // Adjusted random y position
pipe.speed = -5 - Math.floor(score / 5); // Increase the speed of the pipes as the score increases
pipes.push(pipe);
game.addChild(pipe);
// Ensure the pipe is correctly positioned when added to the game
pipe.position.set(pipe.x, pipe.y);
}
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].update();
if (pipes[i].intersects(bird)) {
LK.effects.flashScreen(0xff0000, 1000);
// Update game data
gameData.totalGamesPlayed++;
gameData.totalScore += score;
if (score > gameData.highScore) {
gameData.highScore = score;
}
saveGameData();
LK.showGameOver('Score: ' + score + '\nHigh Score: ' + gameData.highScore);
}
if (pipes[i].x < bird.x && !pipes[i].scored) {
score++;
pipes[i].scored = true;
}
if (pipes[i].x < -pipes[i].width / 2) {
pipes.splice(i, 1);
}
}
scoreText.setText('Score: ' + score);
ticks++;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -4,25 +4,22 @@
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Bird class to represent the player character
var Bird = Container.expand(function () {
var self = Container.call(this);
- var birdFrames = [];
- for (var i = 0; i < 3; i++) {
- birdFrames.push(LK.getAsset('bird_frame_' + i, {
- anchorX: 0.5,
- anchorY: 0.5
- }));
- }
- var birdGraphics = birdFrames[0];
+ var birdGraphics = LK.getAsset('bird_frame_0', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.addChild(birdGraphics);
- self.currentFrame = 0;
- self.frameDelay = 5;
- self.frameCounter = 0;
self.velocity = 0;
- self.gravity = 0;
- self.lift = 0;
+ self.gravity = 0.5;
+ self.lift = -10;
self.update = function () {
self.velocity += self.gravity;
+ if (self.flapPressed) {
+ self.velocity = self.lift;
+ self.flapPressed = false;
+ }
self.y += self.velocity;
if (self.y > 2732 - birdGraphics.height / 2) {
self.y = 2732 - birdGraphics.height / 2;
self.velocity = 0;
@@ -32,9 +29,8 @@
self.velocity = 0;
}
};
self.flap = function () {
- self.velocity = -10;
self.flapPressed = true;
LK.getSound('jump').play();
};
});
@@ -43,11 +39,10 @@
var self = Container.call(this);
var pipeGraphics = LK.getAsset('pipe', {
anchorX: 0.5,
anchorY: 0.5,
- width: 52,
- // Fixed width for pipes
- height: Math.random() * (320 - 100) + 100 // Random height between 100 and 320
+ width: 150,
+ height: 600
});
self.addChild(pipeGraphics);
self.speed = -5;
self.update = function () {
@@ -77,15 +72,15 @@
game.addChild(background);
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
-bird.gravity = 0.5;
+bird.gravity = 0;
LK.setTimeout(function () {
bird.gravity = 0.5;
}, 900);
var pipes = [];
-var pipeSpeed = 0; // Speed of the pipes
-var pipeGap = 200; // Initial distance between upper and lower pipes
+var pipeSpeed = 5; // Speed of the pipes
+var pipeGap = 150; // Distance between upper and lower pipes
var pipeInterval = 90; // Interval for pipe generation
var ticks = 0;
game.down = function (x, y, obj) {
gameStarted = true;
@@ -131,15 +126,15 @@
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (ticks % pipeInterval === 0) {
- pipeGap = Math.max(120, 200 - Math.floor(score / 10) * 5);
var pipe = new Pipe();
- pipe.x = 2048 + pipe.width / 2; // Spawn off-screen to the right
- pipe.y = Math.random() * (2732 - pipe.height * 2) + pipe.height;
- pipe.speed = -5 - Math.floor(score / 5);
+ pipe.x = 2048 + pipe.width / 2;
+ pipe.y = Math.random() * (2732 - pipe.height * 2) + pipe.height; // Adjusted random y position
+ pipe.speed = -5 - Math.floor(score / 5); // Increase the speed of the pipes as the score increases
pipes.push(pipe);
game.addChild(pipe);
+ // Ensure the pipe is correctly positioned when added to the game
pipe.position.set(pipe.x, pipe.y);
}
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].update();
Flappy Bird Game Single Design Pipe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove Single Text And The Option Of Top Right Side Fill With Another Background
Flappy Bird Realistic Bird. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.