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Gap Between Pipes: Initial Gap: 200 pixels (distance between the upper and lower pipes). This gap should gradually reduce as the difficulty increases (minimum gap: 120 pixels).
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Pipe Dimensions Pipe Width: Fixed at 52 pixels. Pipe Height: Randomized between: Minimum Height: 100 pixels Maximum Height: 320 pixels
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lower_pipe_height = screen_height - upper_pipe_height - gap_size
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Revert Testing Aur Bug Fixing Har feature ko alag-alag test karo aur ensure karo ki koi bug ya glitch na ho.
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Revert if score > high_score: high_score = score save_to_storage(high_score)
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High Score Save Karo: High score ko local storage me save karo taaki player uska best score dekh sake if score > high_score: high_score = score save_to_storage(high_score)
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Revert if game_over: show_game_over_screen() if restart_pressed: reset_game()
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Game over hone par ek "Game Over" screen dikhani chahiye jisme restart ka option if game_over: show_game_over_screen() if restart_pressed: reset_game()
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Revert bg_position -= 1 # Move background left if bg_position < -bg_width: bg_position = 0
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bg_position -= 1 # Move background left if bg_position < -bg_width: bg_position = 0
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pipe_speed = 5 pipe_gap = 150 # Distance between upper and lower pipes
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gravity = 0.5 jump_strength = -10 bird_velocity += gravity if jump_pressed: bird_velocity = jump_strength
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Revert
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Bird Ki Animation: Bird ke liye flutter animation add karo jab jump kare. Sprite sheets use kar sakte ho ya frame-by-frame animation laga sakte ho.
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pipe_speed = 5 pipe_gap = 150 # Distance between upper and lower pipes
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Bird Details gravity = 0.5 jump_strength = -10 bird_velocity += gravity if jump_pressed: bird_velocity = jump_strength
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in or related to this line: 'localStorage.setItem('gameData', JSON.stringify(gameData));' Line Number: 101
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var data = localStorage.getItem('gameData');' Line Number: 105
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Hey Make Virtual Storage For Game Data Collection
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3. **Pipe Generation**: The pipe generation logic seems to be in place, but ensure that the pipes are being correctly added to the game and that their positions are initialized properly.
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8. **Bug Testing**: Conduct thorough testing to identify and fix any bugs or glitches that may affect gameplay.
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increase in the speed of the pipes as the score increases
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Now Restore
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Revert
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Make Pipe System By Score When Score Low Pipe Speed Slow When Score increase Pipe Speed increase
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Bird class to represent the player character var Bird = Container.expand(function () { var self = Container.call(this); var birdFrames = []; for (var i = 0; i < 3; i++) { birdFrames.push(LK.getAsset('bird_frame_' + i, { anchorX: 0.5, anchorY: 0.5 })); } var birdGraphics = birdFrames[0]; self.addChild(birdGraphics); self.currentFrame = 0; self.frameDelay = 5; self.frameCounter = 0; self.velocity = 0; self.gravity = 0; self.lift = 0; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.velocity = 0; } if (self.y < birdGraphics.height / 2) { self.y = birdGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.velocity = -10; self.flapPressed = true; LK.getSound('jump').play(); }; }); // Pipe class to represent obstacles var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphics = LK.getAsset('pipe', { anchorX: 0.5, anchorY: 0.5, width: 150, height: 600 }); self.addChild(pipeGraphics); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -pipeGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732 }); game.addChild(background); var bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; bird.gravity = 0.5; LK.setTimeout(function () { bird.gravity = 0.5; }, 900); var pipes = []; var pipeSpeed = 5; // Speed of the pipes var pipeGap = 150; // Distance between upper and lower pipes var pipeInterval = 90; // Interval for pipe generation var ticks = 0; game.down = function (x, y, obj) { gameStarted = true; bird.flap(); }; var gameStarted = false; var startScreen = false; // Define startScreen variable var score = 0; var gameData = { highScore: 0, totalGamesPlayed: 0, totalScore: 0 }; // Function to save game data to local storage function saveGameData() { if (typeof localStorage !== 'undefined') { localStorage.setItem('gameData', JSON.stringify(gameData)); } } // Function to load game data from local storage function loadGameData() { var data = typeof localStorage !== 'undefined' ? localStorage.getItem('gameData') : null; if (data) { gameData = JSON.parse(data); } } // Load game data at the start loadGameData(); var scoreText = new Text2('0', { size: 100, fill: "#ffffff", x: 2048 / 2, y: 200 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); game.update = function () { background.x -= 1; // Move background left if (background.x < -background.width) { background.x = 0; } if (gameStarted && !startScreen) { bird.update(); if (bird.y >= 2732 - bird.height / 2 || bird.y <= bird.height / 2) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (ticks % pipeInterval === 0) { var pipe = new Pipe(); pipe.x = 2048 + pipe.width / 2; pipe.y = Math.random() * (2732 - pipe.height * 2) + pipe.height; // Adjusted random y position pipe.speed = -5 - Math.floor(score / 5); // Increase the speed of the pipes as the score increases pipes.push(pipe); game.addChild(pipe); // Ensure the pipe is correctly positioned when added to the game pipe.position.set(pipe.x, pipe.y); } for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); if (pipes[i].intersects(bird)) { LK.effects.flashScreen(0xff0000, 1000); // Update game data gameData.totalGamesPlayed++; gameData.totalScore += score; if (score > gameData.highScore) { gameData.highScore = score; } saveGameData(); LK.showGameOver('Score: ' + score + '\nHigh Score: ' + gameData.highScore); } if (pipes[i].x < bird.x && !pipes[i].scored) { score++; pipes[i].scored = true; } if (pipes[i].x < -pipes[i].width / 2) { pipes.splice(i, 1); } } scoreText.setText('Score: ' + score); ticks++; } };
===================================================================
--- original.js
+++ change.js
@@ -121,10 +121,12 @@
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
game.update = function () {
- background.width = game.width;
- background.height = game.height;
+ background.x -= 1; // Move background left
+ if (background.x < -background.width) {
+ background.x = 0;
+ }
if (gameStarted && !startScreen) {
bird.update();
if (bird.y >= 2732 - bird.height / 2 || bird.y <= bird.height / 2) {
LK.effects.flashScreen(0xff0000, 1000);
Flappy Bird Game Single Design Pipe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove Single Text And The Option Of Top Right Side Fill With Another Background
Flappy Bird Realistic Bird. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.