User prompt
Revert
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Revert
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Make Game Difficult By Score
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Please fix the bug: 'ReferenceError: startScreen is not defined' in or related to this line: 'if (gameStarted && !startScreen) {' Line Number: 104
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Please fix the bug: 'ReferenceError: startScreen is not defined' in or related to this line: 'if (gameStarted && !startScreen) {' Line Number: 104
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Revert
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**User Interface Improvements**: Enhance the user interface, such as adding a start screen, pause functionality, or a leaderboard to display high scores.
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Now Make Background Asset And Setup As Background Also Resize
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Revert
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Now Setup Pipe Support Because They Spawn in Anywhere And Without Support Look Like Weird
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Now Let's Make Music Asset Playing Always in Game
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Now Make Jump Sound Effect Play When Bird Jump Also Create Sound And Add a Better Jump Sound
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Now Tell What You Do Without This Command if This Useless Then Revert
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Asset Retrieval**: All graphical assets should be retrieved using `LK.getAsset` with the appropriate parameters, ensuring that anchor points and sizes are correctly set.
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i Want When Game Over Show Reach Score Also in Game Over interface
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Pipe Cross Detection And + Score System Are Slow Detection This Very Accurate But Update Slow
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Ok But Score Only Show Number i Want Also Show Text Score
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Now Setup Score System And Try To Make Same Score System Like Flappy Bird Game
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Now Fix 0.9 Second No Fall System Bird Not Start Falling Until First Time Player Not Touch Screen When Game Start
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Please fix the bug: 'ReferenceError: BLEND_MODES is not defined' in or related to this line: 'pipeGraphics.blendMode = BLEND_MODES.NORMAL;' Line Number: 46
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Now Make Pipe Codination And Fix Spawn And Make Perfect Also Resize Pipe And Fix Texture Not Look And Not Blend Perfectly With Pipe Glitch
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Bird After Spawn They Falling When Game Start Stop Falling System For 0.9 Seconds
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Bird Not Eliminate When Touch The Last Ground And The Last Upper Sky
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if Player Touch The Ground Game Over if Player Touch The Upper Sky Then Game Over
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Fix Pipe Spawn
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Bird class to represent the player character var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = LK.getAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(birdGraphics); self.velocity = 0; self.gravity = 0.5; self.lift = -10; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.velocity = 0; } if (self.y < birdGraphics.height / 2) { self.y = birdGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.velocity = self.lift; LK.getSound('jump').play(); }; }); // Pipe class to represent obstacles var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphics = LK.getAsset('pipe', { anchorX: 0.5, anchorY: 0.5, width: 150, height: 600 }); self.addChild(pipeGraphics); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -pipeGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732 }); game.addChild(background); var bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; bird.gravity = 0; LK.setTimeout(function () { bird.gravity = 0.5; }, 900); var pipes = []; var pipeInterval = 90; // Interval for pipe generation var ticks = 0; game.down = function (x, y, obj) { gameStarted = true; bird.flap(); }; var gameStarted = false; var startScreen = false; // Define startScreen variable var score = 0; var scoreText = new Text2('0', { size: 100, fill: "#ffffff", x: 2048 / 2, y: 200 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); game.update = function () { background.width = game.width; background.height = game.height; if (gameStarted && !startScreen) { bird.update(); if (bird.y >= 2732 - bird.height / 2 || bird.y <= bird.height / 2) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (ticks % pipeInterval === 0) { var pipe = new Pipe(); pipe.x = 2048 + pipe.width / 2; pipe.y = Math.random() * (2732 - pipe.height * 2) + pipe.height; // Adjusted random y position pipe.speed = -5; pipes.push(pipe); game.addChild(pipe); } for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); if (pipes[i].intersects(bird)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver('Score: ' + score); } if (pipes[i].x < bird.x && !pipes[i].scored) { score++; pipes[i].scored = true; } if (pipes[i].x < -pipes[i].width / 2) { pipes.splice(i, 1); } } scoreText.setText('Score: ' + score); ticks++; } };
===================================================================
--- original.js
+++ change.js
@@ -103,9 +103,9 @@
if (ticks % pipeInterval === 0) {
var pipe = new Pipe();
pipe.x = 2048 + pipe.width / 2;
pipe.y = Math.random() * (2732 - pipe.height * 2) + pipe.height; // Adjusted random y position
- pipe.speed = -5 - Math.floor(score / 10); // Increase the speed of the pipes as the score increases
+ pipe.speed = -5;
pipes.push(pipe);
game.addChild(pipe);
}
for (var i = pipes.length - 1; i >= 0; i--) {
Flappy Bird Game Single Design Pipe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove Single Text And The Option Of Top Right Side Fill With Another Background
Flappy Bird Realistic Bird. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.