User prompt
Insert background asset
User prompt
Remove obstacles
User prompt
Make spawn rate of coin 3x faster
User prompt
Make player speed 3x slow
User prompt
Make rocket.spwan rate 5x faster
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'color')' in or related to this line: 'if (coins[i].color === 0x78be61 && player.intersects(coins[i])) {' Line Number: 176
User prompt
Make player die if touches rocket
User prompt
Make the player speed 5x fast
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'color')' in or related to this line: 'if (coins[i].color === 0x78be61 && player.intersects(coins[i])) {' Line Number: 148
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'color')' in or related to this line: 'if (coins[i].color === 0x78be61 && player.intersects(coins[i])) {' Line Number: 146
User prompt
End game if touche green
User prompt
If the player touches the obstacles the game will over
User prompt
Please fix the bug: 'ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore());' Line Number: 127
User prompt
Bring the coins
User prompt
Make spawn rate of obstacles 7x faster
User prompt
Make the spawn rate of obstacles 15x slow
User prompt
Increase the spawn rate of obstacles 10x faster
User prompt
Make player speed 8x time slow
User prompt
Make the player speed 20x faster
User prompt
Increase the speed of obstacles 10x fast
User prompt
Make the player speed 60x slow
User prompt
Slow down the speed of swan rate and the speed of the obstacles
User prompt
No only.make player spdde fast
User prompt
Make in 100x fast
Initial prompt
Run Arnav Run
/**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('Coins', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 20; self.color = 0x78be61; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 20; self.color = 0x78be61; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2000 / 60 * 2.5 * 5; self.update = function () { // Player update logic }; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; }); // Define the Rocket class var Rocket = Container.expand(function () { var self = Container.call(this); var rocketGraphics = self.attachAsset('rocket', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 20; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Function to spawn rockets function spawnRocket() { var rocket = new Rocket(); rocket.x = Math.random() * 2048; rocket.y = -50; rockets.push(rocket); game.addChild(rocket); } // Set interval to spawn rockets var rocketInterval = LK.setInterval(spawnRocket, 3000); // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize player var player = new Player(); player.x = 2048 / 2; player.y = 2732 - 200; game.addChild(player); // Initialize obstacles array var obstacles = []; // Initialize coins array var coins = []; // Initialize rockets array var rockets = []; // Function to spawn coins function spawnCoin() { var coin = new Coin(); coin.x = Math.random() * 2048; coin.y = -50; coins.push(coin); game.addChild(coin); } // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; obstacles.push(obstacle); game.addChild(obstacle); } // Set interval to spawn obstacles var obstacleInterval = LK.setInterval(spawnObstacle, 1500 / 7); // Set interval to spawn coins var coinInterval = LK.setInterval(spawnCoin, 2000); // Handle player movement game.down = function (x, y, obj) { if (x < 2048 / 2) { player.moveLeft(); } else { player.moveRight(); } }; // Update game logic game.update = function () { // Update player player.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (player.intersects(obstacles[i])) { // Flash screen red for 1 second (1000ms) to show game over LK.effects.flashScreen(0xff0000, 1000); // Show game over LK.showGameOver(); return; // End the game update loop } if (obstacles[i].color === 0x78be61 && player.intersects(obstacles[i])) { // Flash screen red for 1 second (1000ms) to show game over LK.effects.flashScreen(0xff0000, 1000); // Show game over LK.showGameOver(); return; // End the game update loop } // Update coins for (var i = coins.length - 1; i >= 0; i--) { coins[i].update(); if (player.intersects(coins[i])) { // Update score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText(LK.getScore()); coins[i].destroy(); coins.splice(i, 1); } if (coins[i].color === 0x78be61 && player.intersects(coins[i])) { // Flash screen red for 1 second (1000ms) to show game over LK.effects.flashScreen(0xff0000, 1000); // Show game over LK.showGameOver(); return; // End the game update loop } } } // Update rockets for (var i = rockets.length - 1; i >= 0; i--) { rockets[i].update(); if (player.intersects(rockets[i])) { // Flash screen red for 1 second (1000ms) to show game over LK.effects.flashScreen(0xff0000, 1000); // Show game over LK.showGameOver(); return; // End the game update loop } } };
===================================================================
--- original.js
+++ change.js
@@ -50,8 +50,23 @@
self.moveRight = function () {
self.x += self.speed;
};
});
+// Define the Rocket class
+var Rocket = Container.expand(function () {
+ var self = Container.call(this);
+ var rocketGraphics = self.attachAsset('rocket', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 20;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -61,8 +76,18 @@
/****
* Game Code
****/
+// Function to spawn rockets
+function spawnRocket() {
+ var rocket = new Rocket();
+ rocket.x = Math.random() * 2048;
+ rocket.y = -50;
+ rockets.push(rocket);
+ game.addChild(rocket);
+}
+// Set interval to spawn rockets
+var rocketInterval = LK.setInterval(spawnRocket, 3000);
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
@@ -77,8 +102,10 @@
// Initialize obstacles array
var obstacles = [];
// Initialize coins array
var coins = [];
+// Initialize rockets array
+var rockets = [];
// Function to spawn coins
function spawnCoin() {
var coin = new Coin();
coin.x = Math.random() * 2048;
@@ -146,5 +173,16 @@
return; // End the game update loop
}
}
}
+ // Update rockets
+ for (var i = rockets.length - 1; i >= 0; i--) {
+ rockets[i].update();
+ if (player.intersects(rockets[i])) {
+ // Flash screen red for 1 second (1000ms) to show game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ // Show game over
+ LK.showGameOver();
+ return; // End the game update loop
+ }
+ }
};
\ No newline at end of file