/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Car class representing the player's vehicle var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.update = function () { self.y += self.speed; }; }); // Obstacle class representing other vehicles on the road var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var car; var obstacles = []; var score = 0; var scoreTxt; // Initialize game elements function initGame() { // Create player's car car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 200; car.speed = 0; // Create score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Set up game update loop game.update = function () { // Update car position car.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].y > 2732) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText('Score: ' + score); } if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Add new obstacles if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -100; obstacles.push(newObstacle); game.addChild(newObstacle); } }; // Handle touch/mouse events game.down = function (x, y, obj) { car.x = x; }; game.move = function (x, y, obj) { car.x = x; }; game.up = function (x, y, obj) { // No action needed on release }; } // Start the game initGame();
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Car class representing the player's vehicle
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.update = function () {
self.y += self.speed;
};
});
// Obstacle class representing other vehicles on the road
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var car;
var obstacles = [];
var score = 0;
var scoreTxt;
// Initialize game elements
function initGame() {
// Create player's car
car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 - 200;
car.speed = 0;
// Create score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Set up game update loop
game.update = function () {
// Update car position
car.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (obstacles[i].y > 2732) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText('Score: ' + score);
}
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Add new obstacles
if (LK.ticks % 60 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -100;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
};
// Handle touch/mouse events
game.down = function (x, y, obj) {
car.x = x;
};
game.move = function (x, y, obj) {
car.x = x;
};
game.up = function (x, y, obj) {
// No action needed on release
};
}
// Start the game
initGame();