/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Plane class representing both player and enemy planes var Plane = Container.expand(function () { var self = Container.call(this); var planeGraphics = self.attachAsset('plane', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Placeholder for update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player plane var playerPlane = game.addChild(new Plane()); playerPlane.x = 2048 / 2; playerPlane.y = 2732 - 200; // Array to hold enemy planes var enemyPlanes = []; // Function to spawn enemy planes function spawnEnemyPlane() { var enemyPlane = new Plane(); enemyPlane.x = Math.random() * 2048; enemyPlane.y = -100; enemyPlanes.push(enemyPlane); game.addChild(enemyPlane); } // Function to handle game over function gameOver() { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Handle player movement var dragNode = null; game.down = function (x, y, obj) { dragNode = playerPlane; handleMove(x, y, obj); }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; game.up = function (x, y, obj) { dragNode = null; }; // Define handleMove function function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } // Update game state game.update = function () { // Spawn enemy planes periodically if (LK.ticks % 60 == 0) { spawnEnemyPlane(); } // Update enemy planes for (var i = enemyPlanes.length - 1; i >= 0; i--) { var enemyPlane = enemyPlanes[i]; enemyPlane.y += 5; // Check for collision with player plane if (playerPlane.intersects(enemyPlane)) { gameOver(); } // Remove off-screen enemy planes if (enemyPlane.y > 2732 + 100) { enemyPlane.destroy(); enemyPlanes.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,81 +1,88 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Plane class representing both player and enemy planes
var Plane = Container.expand(function () {
- var self = Container.call(this);
- var planeGraphics = self.attachAsset('plane', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Placeholder for update logic
- };
+ var self = Container.call(this);
+ var planeGraphics = self.attachAsset('plane', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Placeholder for update logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player plane
var playerPlane = game.addChild(new Plane());
playerPlane.x = 2048 / 2;
playerPlane.y = 2732 - 200;
// Array to hold enemy planes
var enemyPlanes = [];
// Function to spawn enemy planes
function spawnEnemyPlane() {
- var enemyPlane = new Plane();
- enemyPlane.x = Math.random() * 2048;
- enemyPlane.y = -100;
- enemyPlanes.push(enemyPlane);
- game.addChild(enemyPlane);
+ var enemyPlane = new Plane();
+ enemyPlane.x = Math.random() * 2048;
+ enemyPlane.y = -100;
+ enemyPlanes.push(enemyPlane);
+ game.addChild(enemyPlane);
}
// Function to handle game over
function gameOver() {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
}
// Handle player movement
var dragNode = null;
game.down = function (x, y, obj) {
- dragNode = playerPlane;
- handleMove(x, y, obj);
+ dragNode = playerPlane;
+ handleMove(x, y, obj);
};
game.move = function (x, y, obj) {
- if (dragNode) {
- dragNode.x = x;
- dragNode.y = y;
- }
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
};
game.up = function (x, y, obj) {
- dragNode = null;
+ dragNode = null;
};
+// Define handleMove function
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+}
// Update game state
game.update = function () {
- // Spawn enemy planes periodically
- if (LK.ticks % 60 == 0) {
- spawnEnemyPlane();
- }
- // Update enemy planes
- for (var i = enemyPlanes.length - 1; i >= 0; i--) {
- var enemyPlane = enemyPlanes[i];
- enemyPlane.y += 5;
- // Check for collision with player plane
- if (playerPlane.intersects(enemyPlane)) {
- gameOver();
- }
- // Remove off-screen enemy planes
- if (enemyPlane.y > 2732 + 100) {
- enemyPlane.destroy();
- enemyPlanes.splice(i, 1);
- }
- }
+ // Spawn enemy planes periodically
+ if (LK.ticks % 60 == 0) {
+ spawnEnemyPlane();
+ }
+ // Update enemy planes
+ for (var i = enemyPlanes.length - 1; i >= 0; i--) {
+ var enemyPlane = enemyPlanes[i];
+ enemyPlane.y += 5;
+ // Check for collision with player plane
+ if (playerPlane.intersects(enemyPlane)) {
+ gameOver();
+ }
+ // Remove off-screen enemy planes
+ if (enemyPlane.y > 2732 + 100) {
+ enemyPlane.destroy();
+ enemyPlanes.splice(i, 1);
+ }
+ }
};
\ No newline at end of file