/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Plane class representing both player and enemy planes
var Plane = Container.expand(function () {
var self = Container.call(this);
var planeGraphics = self.attachAsset('plane', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Placeholder for update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player plane
var playerPlane = game.addChild(new Plane());
playerPlane.x = 2048 / 2;
playerPlane.y = 2732 - 200;
// Array to hold enemy planes
var enemyPlanes = [];
// Function to spawn enemy planes
function spawnEnemyPlane() {
var enemyPlane = new Plane();
enemyPlane.x = Math.random() * 2048;
enemyPlane.y = -100;
enemyPlanes.push(enemyPlane);
game.addChild(enemyPlane);
}
// Function to handle game over
function gameOver() {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Handle player movement
var dragNode = null;
game.down = function (x, y, obj) {
dragNode = playerPlane;
handleMove(x, y, obj);
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Define handleMove function
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
// Update game state
game.update = function () {
// Spawn enemy planes periodically
if (LK.ticks % 60 == 0) {
spawnEnemyPlane();
}
// Update enemy planes
for (var i = enemyPlanes.length - 1; i >= 0; i--) {
var enemyPlane = enemyPlanes[i];
enemyPlane.y += 5;
// Check for collision with player plane
if (playerPlane.intersects(enemyPlane)) {
gameOver();
}
// Remove off-screen enemy planes
if (enemyPlane.y > 2732 + 100) {
enemyPlane.destroy();
enemyPlanes.splice(i, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,81 +1,88 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Plane class representing both player and enemy planes
var Plane = Container.expand(function () {
- var self = Container.call(this);
- var planeGraphics = self.attachAsset('plane', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Placeholder for update logic
- };
+ var self = Container.call(this);
+ var planeGraphics = self.attachAsset('plane', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Placeholder for update logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player plane
var playerPlane = game.addChild(new Plane());
playerPlane.x = 2048 / 2;
playerPlane.y = 2732 - 200;
// Array to hold enemy planes
var enemyPlanes = [];
// Function to spawn enemy planes
function spawnEnemyPlane() {
- var enemyPlane = new Plane();
- enemyPlane.x = Math.random() * 2048;
- enemyPlane.y = -100;
- enemyPlanes.push(enemyPlane);
- game.addChild(enemyPlane);
+ var enemyPlane = new Plane();
+ enemyPlane.x = Math.random() * 2048;
+ enemyPlane.y = -100;
+ enemyPlanes.push(enemyPlane);
+ game.addChild(enemyPlane);
}
// Function to handle game over
function gameOver() {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
}
// Handle player movement
var dragNode = null;
game.down = function (x, y, obj) {
- dragNode = playerPlane;
- handleMove(x, y, obj);
+ dragNode = playerPlane;
+ handleMove(x, y, obj);
};
game.move = function (x, y, obj) {
- if (dragNode) {
- dragNode.x = x;
- dragNode.y = y;
- }
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
};
game.up = function (x, y, obj) {
- dragNode = null;
+ dragNode = null;
};
+// Define handleMove function
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+}
// Update game state
game.update = function () {
- // Spawn enemy planes periodically
- if (LK.ticks % 60 == 0) {
- spawnEnemyPlane();
- }
- // Update enemy planes
- for (var i = enemyPlanes.length - 1; i >= 0; i--) {
- var enemyPlane = enemyPlanes[i];
- enemyPlane.y += 5;
- // Check for collision with player plane
- if (playerPlane.intersects(enemyPlane)) {
- gameOver();
- }
- // Remove off-screen enemy planes
- if (enemyPlane.y > 2732 + 100) {
- enemyPlane.destroy();
- enemyPlanes.splice(i, 1);
- }
- }
+ // Spawn enemy planes periodically
+ if (LK.ticks % 60 == 0) {
+ spawnEnemyPlane();
+ }
+ // Update enemy planes
+ for (var i = enemyPlanes.length - 1; i >= 0; i--) {
+ var enemyPlane = enemyPlanes[i];
+ enemyPlane.y += 5;
+ // Check for collision with player plane
+ if (playerPlane.intersects(enemyPlane)) {
+ gameOver();
+ }
+ // Remove off-screen enemy planes
+ if (enemyPlane.y > 2732 + 100) {
+ enemyPlane.destroy();
+ enemyPlanes.splice(i, 1);
+ }
+ }
};
\ No newline at end of file