/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Balloon class
var Balloon = Container.expand(function () {
  var self = Container.call(this);
  var balloonGraphics = self.attachAsset('balloon', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = Math.random() * 5 + 2; // Random speed between 2 and 7
  self.update = function () {
    self.y -= self.speed;
    if (self.y < -50) {
      self.destroy();
    }
  };
  self.down = function (x, y, obj) {
    self.destroy();
    game.setBackgroundColor(0xffffff); // Change background to white
    LK.setTimeout(function () {
      game.setBackgroundColor(0x000000); // Change background back to black after 100ms
    }, 100);
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
var balloons = [];
var spawnBalloon = function () {
  var newBalloon = new Balloon();
  newBalloon.x = Math.random() * 2048;
  newBalloon.y = 2732 + 50; // Start just below the screen
  balloons.push(newBalloon);
  game.addChild(newBalloon);
};
// Create balloons at intervals
var balloonInterval = LK.setInterval(spawnBalloon, 500); // Spawn a balloon every 500ms
// Update game logic
game.update = function () {
  for (var i = balloons.length - 1; i >= 0; i--) {
    if (balloons[i].y < -50) {
      balloons[i].destroy();
      balloons.splice(i, 1);
    }
  }
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Balloon class
var Balloon = Container.expand(function () {
  var self = Container.call(this);
  var balloonGraphics = self.attachAsset('balloon', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = Math.random() * 5 + 2; // Random speed between 2 and 7
  self.update = function () {
    self.y -= self.speed;
    if (self.y < -50) {
      self.destroy();
    }
  };
  self.down = function (x, y, obj) {
    self.destroy();
    game.setBackgroundColor(0xffffff); // Change background to white
    LK.setTimeout(function () {
      game.setBackgroundColor(0x000000); // Change background back to black after 100ms
    }, 100);
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
var balloons = [];
var spawnBalloon = function () {
  var newBalloon = new Balloon();
  newBalloon.x = Math.random() * 2048;
  newBalloon.y = 2732 + 50; // Start just below the screen
  balloons.push(newBalloon);
  game.addChild(newBalloon);
};
// Create balloons at intervals
var balloonInterval = LK.setInterval(spawnBalloon, 500); // Spawn a balloon every 500ms
// Update game logic
game.update = function () {
  for (var i = balloons.length - 1; i >= 0; i--) {
    if (balloons[i].y < -50) {
      balloons[i].destroy();
      balloons.splice(i, 1);
    }
  }
};