/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Character class for Michele and John
var Character = Container.expand(function () {
  var self = Container.call(this);
  self.attachAsset('character', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Character update logic
  };
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize characters
var michele = new Character();
var john = new Character();
// Position characters at the start of the game
michele.x = 500;
michele.y = 2000;
john.x = 1500;
john.y = 2000;
// Add characters to the game
game.addChild(michele);
game.addChild(john);
// Handle dragging of characters
var dragNode = null;
function handleMove(x, y, obj) {
  if (dragNode) {
    dragNode.move(x, y);
  }
}
game.move = handleMove;
game.down = function (x, y, obj) {
  if (michele.intersects(obj)) {
    dragNode = michele;
  } else if (john.intersects(obj)) {
    dragNode = john;
  }
  handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
  dragNode = null;
};
// Update game logic
game.update = function () {
  michele.update();
  john.update();
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Character class for Michele and John
var Character = Container.expand(function () {
  var self = Container.call(this);
  self.attachAsset('character', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Character update logic
  };
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize characters
var michele = new Character();
var john = new Character();
// Position characters at the start of the game
michele.x = 500;
michele.y = 2000;
john.x = 1500;
john.y = 2000;
// Add characters to the game
game.addChild(michele);
game.addChild(john);
// Handle dragging of characters
var dragNode = null;
function handleMove(x, y, obj) {
  if (dragNode) {
    dragNode.move(x, y);
  }
}
game.move = handleMove;
game.down = function (x, y, obj) {
  if (michele.intersects(obj)) {
    dragNode = michele;
  } else if (john.intersects(obj)) {
    dragNode = john;
  }
  handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
  dragNode = null;
};
// Update game logic
game.update = function () {
  michele.update();
  john.update();
};