/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Character class for Michele and John
var Character = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Character update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize characters
var michele = new Character();
var john = new Character();
// Position characters at the start of the game
michele.x = 500;
michele.y = 2000;
john.x = 1500;
john.y = 2000;
// Add characters to the game
game.addChild(michele);
game.addChild(john);
// Handle dragging of characters
var dragNode = null;
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.move(x, y);
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
if (michele.intersects(obj)) {
dragNode = michele;
} else if (john.intersects(obj)) {
dragNode = john;
}
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Update game logic
game.update = function () {
michele.update();
john.update();
};