User prompt
make blocks and background a bit bigger but blocks dont overflow to background
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blocks a bit smaller
User prompt
a new rectangle assets to below 5x5
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put a rectangle assest below the 5x5 line background
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make 5x5 line and the background a bit smaller
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add calculating score bar put it up to 5x5 line and put background to calculating score bar
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Please fix the bug: 'null is not an object (evaluating 'spinBtn.y')' in or related to this line: 'var scoreBarY = spinBtn.y + spinBtnRadius + 20; // Just behind the score numbers' Line Number: 154
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make score bar background smaller and make it background the score numbers
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make a square the background assest and make it fully background to 5x5 line
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make background 1 assest remove the fire and rainbow effects
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remove block_genus_0 image in background. It should be only in spawning blocks
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make score calculating bar bigger and remove the / 5000
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add new assets and make it the background square. Put up to the score bar and make bigger
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in the first spin no cooldown after first break add 3 second cooldown
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change break count 5 to 7 same genus blocks
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add 3 second cooldown to block spawn
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add score calculating bar up to 5x5 line with text βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Put spin button below 5x5 line and add fire effect background
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put the screent into a rainbow square and make spin button a circle assets and put spin button below the blocks screen
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add different 8 block assest for 8 different genus blocks to spawn
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add break cooldown. make a algorithm sometimes game give low scores βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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add slowly,break and drop down animation to blocks. Change block colours 8 genus blocks to 8 different color. Add score bar while game contiune βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Spin & Match: Genus Block Breaker
Initial prompt
Make me a screen 5 line 5 column and put a spin button to down the 5 line 5 column screen. There comes random 25 blocks. In game will have 8 genus block, and if in the screens 5 or more blocks same genus, them will break and comes again random blocks. If white blocks break points give 1 x white block number, black blocks give 2 x black block number, yellow blocks give 3 x yellow block number, orange blocks give 4 x orange block number etc. Put point bar to below spin button. Block always spam to when no more 5 same genus block. And when we click the spin button game again give 25 random block and game started.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
doner. 2d. High contrast. No shadows
ayran. 2d. High contrast. No shadows
lettuce. 2d. High contrast. No shadows
tomato. 2d. High contrast. No shadows
beef. 2d. High contrast. No shadows
ketchup. 2d. High contrast. No shadows
purple cabbage. 2d. High contrast. No shadows
mayonnaise. 2d. High contrast. No shadows
return symbol
doner kebab master. 2d. Like doner store background
Mustard Bottle, label is x2. In-Game asset. 2d. High contrast. No shadows
Mustard Bottle, label is x5. In-Game asset. 2d. High contrast. No shadows
Mustard Bottle, label is x10. In-Game asset. 2d. High contrast. No shadows
Mustard Bottle, label is x25. In-Game asset. 2d. High contrast. No shadows
Mustard Bottle, label is x50. In-Game asset. 2d. High contrast. No shadows
Mustard Bottle, label is x100. In-Game asset. 2d. High contrast. No shadows
crushed mustard bottle. In-Game asset. 2d. High contrast. No shadows