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make dont put much station, only add 2 station firstly. We take travellers in first station, and we need go to other station. Add meter bar how many meter left for other station. And when we drop the traveller spawn new station with travellers and refresh the meter bar. And do it always βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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still traveller bug fix it
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make only we can drop travellers in empty stations and fix some stations have traveller but we cant take βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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fix when click drop traveller nothing happened, add animation like take traveller βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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make only if we can take traveller or drop traveller the buttons available
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make manual back add drop traveller animation βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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fix drop traveller button, make drop travellers automation
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make dropping off travellers manual too add drop traveller button
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fix take traveller button
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'waitingTravelers.length')' in or related to this line: 'for (var w = 0; w < waitingTravelers.length; w++) {' Line Number: 318
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fix we cant take some travellers
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fix we cant take some travellers
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make take travellers manual. Put take travellers button back with assets
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make travellers not stay like a line stay down of down
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make bus and station bigger
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fix the game i want be bus driver, take travellers and make leave in other bus station
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fix we dont take travellers and fix now every station had traveller
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fix no travellers every station
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make always 1 station some travellers stay in other station space. When we go to travellers stay station automatic we take them. And traveller assets gone. When we go to next space station, we put them to there. And every traveller give us 1 point
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make automatic we take travellers and make leave in next station
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fix take travellers button dont work
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make travellers bigger
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make assets for take traveller button and fix when i click it bus move
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put take traveller button to left side
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put take travel button more upper and fix the we dont take travellers and fix travellers disapper byself
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Bus (player) class var Bus = Container.expand(function () { var self = Container.call(this); var busAsset = self.attachAsset('bus', { anchorX: 0.5, anchorY: 1 }); // For touch drag self.dragging = false; self.dragOffsetY = 0; // Called every tick self.update = function () { // Clamp bus to road (vertical bounds) if (self.y < 400) self.y = 400; if (self.y > 2200) self.y = 2200; }; // Touch down on bus self.down = function (x, y, obj) { self.dragging = true; self.dragOffsetY = y - self.y; }; // Touch up on bus self.up = function (x, y, obj) { self.dragging = false; }; return self; }); // Bus Station class var BusStation = Container.expand(function () { var self = Container.call(this); var stationAsset = self.attachAsset('station', { anchorX: 0.5, anchorY: 1 }); // List of travelers at this station self.travelers = []; // Generate random number of travelers (1-10) var numTravelers = 1 + Math.floor(Math.random() * 10); // Place travelers stacked vertically below (or above) the station var travelerYOffset = self.y < streetBgY ? -140 : 140; for (var i = 0; i < numTravelers; i++) { var traveler = new Traveler(); traveler.station = self; // Random leave time: 2-6 seconds from now traveler.leaveTick = LK.ticks + 120 + Math.floor(Math.random() * 240); // Stack travelers vertically, not in a line traveler.x = 0; traveler.y = travelerYOffset + (self.y < streetBgY ? -i * 130 : i * 130); self.addChild(traveler); self.travelers.push(traveler); } // Remove traveler from this station self.removeTraveler = function (traveler) { for (var i = 0; i < self.travelers.length; i++) { if (self.travelers[i] === traveler) { self.travelers.splice(i, 1); break; } } }; // Called every tick self.update = function () { // Remove station if no travelers left and bus has passed if (self.travelers.length === 0 && self.x + self.width / 2 < bus.x - 200) { self.destroy(); for (var i = 0; i < stations.length; i++) { if (stations[i] === self) { stations.splice(i, 1); break; } } } }; return self; }); // Traveler class var Traveler = Container.expand(function () { var self = Container.call(this); var travelerAsset = self.attachAsset('traveler', { anchorX: 0.5, anchorY: 1 }); // Reference to the station this traveler belongs to self.station = null; // Whether this traveler is still waiting at the station self.waiting = true; // Time (in ticks) until this traveler leaves self.leaveTick = 0; // Called every tick self.update = function () { // If not waiting, do nothing if (!self.waiting) return; // Travelers no longer leave by themselves // Remove the leave-tick logic entirely }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Draw street background as a wide gray rectangle (repeatable) var streetBgWidth = 900; var streetBgHeight = 400; var streetBgY = 1500; var streetBgs = []; for (var i = 0; i < 3; i++) { var streetBg = LK.getAsset('streetBg', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + (i - 1) * streetBgWidth, y: streetBgY }); game.addChild(streetBg); streetBgs.push(streetBg); } // Traveler // Bus station // Bus (player vehicle) // Game world scroll variables var scrollX = 0; // How far the world has scrolled right var scrollSpeed = 10; // Pixels per tick // Bus (player) var bus = new Bus(); game.addChild(bus); bus.x = 400; bus.y = 1500; // List of stations in the world var stations = []; // GUI: Score (number of travelers picked up) var score = 0; var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // For dragging bus var dragBus = false; // --- Take Travelers Button --- var takeBtnBg = LK.getAsset('takeBtnBg', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 200 }); var takeBtnTxt = new Text2('Take Travelers', { size: 60, fill: 0xffffff }); takeBtnTxt.anchor.set(0.5, 0.5); takeBtnBg.addChild(takeBtnTxt); game.addChild(takeBtnBg); // Track if take button is pressed this frame var takeBtnPressed = false; // Button press handler takeBtnBg.down = function (x, y, obj) { takeBtnPressed = true; }; // Generate the first station function spawnStation(minX) { // Alternate station placement: above or below the street, always aligned horizontally var station = new BusStation(); var streetCenterY = streetBgY; var offsetY = 260; // distance from street center to place stations // Alternate up/down for each station if (stations.length % 2 === 0) { station.y = streetCenterY - streetBgHeight / 2 - 40; // above street } else { station.y = streetCenterY + streetBgHeight / 2 + 40; // below street } // Place station at minX + random offset (900-1400 px ahead) for more space station.x = minX + 900 + Math.floor(Math.random() * 500); game.addChild(station); stations.push(station); } // Initial stations: Only the first station has travelers, others have none var lastStationX = 1200; for (var i = 0; i < 3; i++) { spawnStation(lastStationX); lastStationX = stations[stations.length - 1].x; } // Remove travelers from all but the first station at game start for (var si = 1; si < stations.length; si++) { for (var tj = stations[si].travelers.length - 1; tj >= 0; tj--) { var tr = stations[si].travelers[tj]; tr.waiting = false; stations[si].removeTraveler(tr); tr.destroy(); } } // Move handler for dragging bus function handleMove(x, y, obj) { // Only drag if started on bus if (bus.dragging) { bus.y = y - bus.dragOffsetY; } } game.move = handleMove; // Down handler: start drag if on bus, or start holding for rightward movement var holdingRight = false; game.down = function (x, y, obj) { // Convert to bus local coordinates var local = bus.toLocal(game.toGlobal({ x: x, y: y })); // If within bus bounds, start drag if (local.x > -bus.width / 2 && local.x < bus.width / 2 && local.y > -bus.height && local.y < 0) { bus.dragging = true; bus.dragOffsetY = y - bus.y; } else { // Start holding for rightward movement holdingRight = true; } }; // Up handler: stop drag and stop holding rightward movement game.up = function (x, y, obj) { bus.dragging = false; holdingRight = false; }; // Main game update loop game.update = function () { // Move bus/world right if holding if (typeof holdingRight !== "undefined" && holdingRight) { var moveAmount = scrollSpeed; // Instead of moving the bus, move the world and keep bus centered scrollX += moveAmount; for (var i = 0; i < stations.length; i++) { stations[i].x -= moveAmount; } // Move and repeat street backgrounds for (var i = 0; i < streetBgs.length; i++) { streetBgs[i].x -= moveAmount; // If streetBg is fully off the left, move it to the right end if (streetBgs[i].x < -streetBgWidth / 2) { // Find the rightmost streetBg var maxX = streetBgs[0].x; for (var j = 1; j < streetBgs.length; j++) { if (streetBgs[j].x > maxX) maxX = streetBgs[j].x; } streetBgs[i].x = maxX + streetBgWidth; } } } // Always keep bus in the center of the screen horizontally bus.x = 2048 / 2; // Move all stations and their travelers (no auto scroll) for (var i = 0; i < stations.length; i++) { var station = stations[i]; // No station.x -= scrollSpeed; station.update(); for (var j = 0; j < station.travelers.length; j++) { station.travelers[j].update(); } } // Update bus bus.update(); // Spawn new station if needed (always keep at least 3 ahead) if (stations.length === 0 || stations[stations.length - 1].x < 2048 + 600) { var minX = stations.length === 0 ? bus.x + 800 : stations[stations.length - 1].x; spawnStation(minX); } // --- Manual pickup and drop-off logic with Take Travelers button --- // Track travelers currently on the bus if (typeof bus.travelersOnBoard === "undefined") { bus.travelersOnBoard = []; bus.lastPickupStationIndex = -1; bus.lastDropStationIndex = -1; } // --- Manual Pickup logic: only when button pressed --- if (takeBtnPressed) { for (var i = 0; i < stations.length; i++) { var station = stations[i]; // Only pick up if bus is close to station, this is a new station, and this station has travelers if (station.travelers.length > 0 && Math.abs(station.x - bus.x) < 180 && bus.lastPickupStationIndex !== i) { // Pick up all waiting travelers at this station // First, collect all waiting travelers to a temp array to avoid stale references var waitingTravelers = []; for (var j = station.travelers.length - 1; j >= 0; j--) { var traveler = station.travelers[j]; // (Handled in the new block above by collecting waiting travelers first and marking .waiting = false before tween) waitingTravelers.push(traveler); } } if (typeof waitingTravelers !== "undefined") { for (var w = 0; w < waitingTravelers.length; w++) { var traveler = waitingTravelers[w]; // Mark this station as the last pickup bus.lastPickupStationIndex = i; break; // Only pick up at one station per press } } } takeBtnPressed = false; // Reset button press } // --- Drop-off logic: drop off travelers at the next station after pickup --- if (bus.travelersOnBoard.length > 0 && bus.lastPickupStationIndex !== -1) { var dropIndex = bus.lastPickupStationIndex + 1; if (dropIndex < stations.length) { var dropStation = stations[dropIndex]; // Only drop off if bus is close to the next station and haven't dropped off here yet if (Math.abs(dropStation.x - bus.x) < 180 && bus.lastDropStationIndex !== dropIndex) { // Drop off all travelers picked up at previous station for (var k = bus.travelersOnBoard.length - 1; k >= 0; k--) { var onboard = bus.travelersOnBoard[k]; if (onboard.pickedUpAt === bus.lastPickupStationIndex) { var t = onboard.traveler; tween(t, { x: dropStation.x - bus.x, y: dropStation.y - bus.y + 40, alpha: 0 }, { duration: 400, easing: tween.easeIn, onFinish: function (trav) { return function () { trav.destroy(); }; }(t) }); bus.travelersOnBoard.splice(k, 1); } } // Mark this station as the last drop bus.lastDropStationIndex = dropIndex; // Spawn new travelers at this station (if none exist) if (dropStation.travelers.length === 0) { var numTravelers = 1 + Math.floor(Math.random() * 10); var travelerYOffset = dropStation.y < streetBgY ? -140 : 140; for (var ti = 0; ti < numTravelers; ti++) { var traveler = new Traveler(); traveler.station = dropStation; // Stack travelers vertically, not in a line traveler.x = 0; traveler.y = travelerYOffset + (dropStation.y < streetBgY ? -ti * 130 : ti * 130); dropStation.addChild(traveler); dropStation.travelers.push(traveler); } } } } } };
===================================================================
--- original.js
+++ change.js
@@ -297,13 +297,15 @@
// (Handled in the new block above by collecting waiting travelers first and marking .waiting = false before tween)
waitingTravelers.push(traveler);
}
}
- for (var w = 0; w < waitingTravelers.length; w++) {
- var traveler = waitingTravelers[w];
- // Mark this station as the last pickup
- bus.lastPickupStationIndex = i;
- break; // Only pick up at one station per press
+ if (typeof waitingTravelers !== "undefined") {
+ for (var w = 0; w < waitingTravelers.length; w++) {
+ var traveler = waitingTravelers[w];
+ // Mark this station as the last pickup
+ bus.lastPickupStationIndex = i;
+ break; // Only pick up at one station per press
+ }
}
}
takeBtnPressed = false; // Reset button press
}