User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.savedGame = gameData;' Line Number: 1042 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Cuando juegas, abajo en el medio abra un botón de "guardar" qué hace que no pierdas tu partida. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Donde los botones " 2 jugadores" y "vs la IA". aparecerá nuevo botón que es "modo historia" qué cuando tocas no te lleva a ningún lado pero te dice un texto que dice próximamente.
User prompt
En el menú agrega el botón "skins" dónde puedes cambiar las fichas del juego. Y sin errores.
User prompt
Corrige todos los errores que haya.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'settingsContainer.addChild(spanishButton);' Line Number: 640
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'removeChild')' in or related to this line: 'settingsContainer.removeChild(spanishButton);' Line Number: 623
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'spanishButton.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'style')' in or related to this line: 'spanishButton.style.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'spanishButton.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'spanishButton.tint = 0x2ecc71;' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'spanishButton.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'spanishButton.tint = 0x2ecc71;' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'spanishButton.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'gameModeTitle.setText('SELECCIONA MODO DE JUEGO');' Line Number: 654
User prompt
Ahora en el menú, coloca el botón ajustes donde te lleva a cambiar idioma que son "inglés" o "español" ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Que la linea amarilla brille. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Cuando toca el botón "jugar" te llevara a 2 modos que son "el de 2 jugadores" y "vs la Inteligencia artificial".
User prompt
Pero que se coloque bien la línea amarilla y encima de la ficha de tres en raya y no en otro lado ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Pero la línea amarilla solo aparece cuando alguien hace 3 en rayas
User prompt
Haz una Animación de línea ganadora (un trazo que se dibuja sobre la línea de 3 fichas). ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Pero que no se juegue una ronda por partida. Las rondas son infinitas y el botón de "Nueva ronda" solo funciona para vaciar el tablero sin perder el marcador acumulado
User prompt
Haz Un botón que diga "Nueva ronda" para vaciar el tablero sin perder el marcador acumulado.
User prompt
¿Pero no aparece?. Te dije que al inicio tienes un menú que diga "jugar" donde te lleva al juego.
User prompt
Puedes colocar un menú que diga "jugar" y "instrucciones"
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Cell = Container.expand(function (row, col) {
var self = Container.call(this);
self.row = row;
self.col = col;
self.state = 'empty'; // 'empty', 'X', 'O'
// Cell background
var background = self.attachAsset('cellBackground', {
anchorX: 0.5,
anchorY: 0.5
});
self.mark = null;
self.placeMark = function (markType) {
if (self.state !== 'empty') return false;
self.state = markType;
if (markType === 'X') {
self.mark = self.attachAsset('xMark', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0,
scaleY: 0
});
tween(self.mark, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut
});
LK.getSound('placeX').play();
} else if (markType === 'O') {
self.mark = self.attachAsset('oMark', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0,
scaleY: 0
});
tween(self.mark, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut
});
LK.getSound('placeO').play();
}
return true;
};
self.highlight = function () {
tween(background, {
tint: 0xf39c12
}, {
duration: 300,
easing: tween.easeInOut
});
};
self.down = function (x, y, obj) {
if (gameState === 'playing') {
handleCellClick(self);
}
};
return self;
});
var GameBoard = Container.expand(function () {
var self = Container.call(this);
// Grid background
var gridBg = self.attachAsset('gridBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Grid lines - vertical
var vLine1 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: -100,
rotation: Math.PI / 2
});
var vLine2 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
rotation: Math.PI / 2
});
// Grid lines - horizontal
var hLine1 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
y: -100
});
var hLine2 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
y: 100
});
self.cells = [];
// Create 3x3 grid of cells
for (var row = 0; row < 3; row++) {
self.cells[row] = [];
for (var col = 0; col < 3; col++) {
var cell = new Cell(row, col);
cell.x = (col - 1) * 200;
cell.y = (row - 1) * 200;
self.cells[row][col] = cell;
self.addChild(cell);
}
}
self.drawWinningLine = function (winningCells) {
// Calculate start and end positions
var startCell = winningCells[0];
var endCell = winningCells[2];
var startX = startCell.x;
var startY = startCell.y;
var endX = endCell.x;
var endY = endCell.y;
// Calculate line properties
var deltaX = endX - startX;
var deltaY = endY - startY;
var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
var angle = Math.atan2(deltaY, deltaX);
// Calculate center position for the line
var centerX = (startX + endX) / 2;
var centerY = (startY + endY) / 2;
// Create winning line with proper dimensions and positioning
var winningLine = self.attachAsset('winningLine', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: centerY,
rotation: angle,
scaleX: 0,
width: distance + 40,
height: 8
});
// Animate the line drawing
tween(winningLine, {
scaleX: 1
}, {
duration: 800,
easing: tween.easeOut
});
// Add glowing effect by tweening alpha repeatedly
function glowEffect() {
tween(winningLine, {
alpha: 0.3
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(winningLine, {
alpha: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: glowEffect
});
}
});
}
glowEffect();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a252f
});
/****
* Game Code
****/
var gameBoard;
var currentPlayer = 'X';
var gameState = 'menu'; // 'menu', 'modeSelection', 'settings', 'playing', 'gameOver'
var gameMode = 'twoPlayer'; // 'twoPlayer', 'ai'
var playerXScore = 0;
var playerOScore = 0;
var drawScore = 0;
var currentLanguage = storage.language || 'spanish';
// UI Elements
var currentPlayerText;
var scoreText;
var resultText;
// Menu UI
var menuContainer = new Container();
var menuTitle = new Text2('TIC TAC TOE', {
size: 160,
fill: 0xffffff
});
menuTitle.anchor.set(0.5, 0.5);
menuTitle.x = 2048 / 2;
menuTitle.y = 700;
menuContainer.addChild(menuTitle);
var playButton = new Text2('JUGAR', {
size: 120,
fill: 0x2ecc71
});
playButton.anchor.set(0.5, 0.5);
playButton.x = 2048 / 2;
playButton.y = 1100;
menuContainer.addChild(playButton);
var instructionsButton = new Text2('INSTRUCCIONES', {
size: 90,
fill: 0x3498db
});
instructionsButton.anchor.set(0.5, 0.5);
instructionsButton.x = 2048 / 2;
instructionsButton.y = 1300;
menuContainer.addChild(instructionsButton);
var settingsButton = new Text2('AJUSTES', {
size: 90,
fill: 0x9b59b6
});
settingsButton.anchor.set(0.5, 0.5);
settingsButton.x = 2048 / 2;
settingsButton.y = 1500;
menuContainer.addChild(settingsButton);
var instructionsText = new Text2('Toca una celda vacía para colocar tu marca.\nConsigue tres en línea para ganar.\n¡Alterna turnos con tu oponente!', {
size: 70,
fill: 0xffffff,
align: 'center'
});
instructionsText.anchor.set(0.5, 0.5);
instructionsText.x = 2048 / 2;
instructionsText.y = 1700;
instructionsText.visible = false;
menuContainer.addChild(instructionsText);
game.addChild(menuContainer);
// Initialize language
updateAllTexts();
updateLanguageButtons();
// Game Mode Selection UI
var gameModeContainer = new Container();
var gameModeTitle = new Text2('SELECCIONA MODO DE JUEGO', {
size: 120,
fill: 0xffffff
});
gameModeTitle.anchor.set(0.5, 0.5);
gameModeTitle.x = 2048 / 2;
gameModeTitle.y = 700;
gameModeContainer.addChild(gameModeTitle);
var twoPlayerButton = new Text2('2 JUGADORES', {
size: 100,
fill: 0x2ecc71
});
twoPlayerButton.anchor.set(0.5, 0.5);
twoPlayerButton.x = 2048 / 2;
twoPlayerButton.y = 1100;
gameModeContainer.addChild(twoPlayerButton);
var aiButton = new Text2('VS INTELIGENCIA ARTIFICIAL', {
size: 90,
fill: 0xe74c3c
});
aiButton.anchor.set(0.5, 0.5);
aiButton.x = 2048 / 2;
aiButton.y = 1300;
gameModeContainer.addChild(aiButton);
var backButton = new Text2('VOLVER', {
size: 80,
fill: 0x95a5a6
});
backButton.anchor.set(0.5, 0.5);
backButton.x = 2048 / 2;
backButton.y = 1500;
gameModeContainer.addChild(backButton);
gameModeContainer.visible = false;
game.addChild(gameModeContainer);
// Settings UI
var settingsContainer = new Container();
var settingsTitle = new Text2('AJUSTES', {
size: 120,
fill: 0xffffff
});
settingsTitle.anchor.set(0.5, 0.5);
settingsTitle.x = 2048 / 2;
settingsTitle.y = 700;
settingsContainer.addChild(settingsTitle);
var languageLabel = new Text2('IDIOMA:', {
size: 90,
fill: 0xffffff
});
languageLabel.anchor.set(0.5, 0.5);
languageLabel.x = 2048 / 2;
languageLabel.y = 1000;
settingsContainer.addChild(languageLabel);
var spanishButton = new Text2('ESPAÑOL', {
size: 80,
fill: 0x2ecc71
});
spanishButton.anchor.set(0.5, 0.5);
spanishButton.x = 2048 / 2;
spanishButton.y = 1200;
settingsContainer.addChild(spanishButton);
var englishButton = new Text2('ENGLISH', {
size: 80,
fill: 0x3498db
});
englishButton.anchor.set(0.5, 0.5);
englishButton.x = 2048 / 2;
englishButton.y = 1400;
settingsContainer.addChild(englishButton);
var settingsBackButton = new Text2('VOLVER', {
size: 80,
fill: 0x95a5a6
});
settingsBackButton.anchor.set(0.5, 0.5);
settingsBackButton.x = 2048 / 2;
settingsBackButton.y = 1600;
settingsContainer.addChild(settingsBackButton);
settingsContainer.visible = false;
game.addChild(settingsContainer);
// Play button event
playButton.down = function (x, y, obj) {
showGameModeSelection();
};
// Instructions button event
instructionsButton.down = function (x, y, obj) {
instructionsText.visible = !instructionsText.visible;
};
// Settings button event
settingsButton.down = function (x, y, obj) {
showSettings();
};
// Game mode button events
twoPlayerButton.down = function (x, y, obj) {
gameMode = 'twoPlayer';
startGame();
};
aiButton.down = function (x, y, obj) {
gameMode = 'ai';
startGame();
};
backButton.down = function (x, y, obj) {
showMainMenu();
};
// Language selection events
spanishButton.down = function (x, y, obj) {
setLanguage('spanish');
};
englishButton.down = function (x, y, obj) {
setLanguage('english');
};
settingsBackButton.down = function (x, y, obj) {
showMainMenu();
};
// Start game function
function startGame() {
menuContainer.visible = false;
gameModeContainer.visible = false;
gameState = 'playing';
// Initialize game board
gameBoard = new GameBoard();
gameBoard.x = 2048 / 2;
gameBoard.y = 2732 / 2 - 100;
game.addChild(gameBoard);
// Current player indicator
currentPlayerText = new Text2('Player X\'s Turn', {
size: 80,
fill: 0xFFFFFF
});
currentPlayerText.anchor.set(0.5, 0.5);
currentPlayerText.x = 2048 / 2;
currentPlayerText.y = 400;
game.addChild(currentPlayerText);
// Score display
scoreText = new Text2('X: 0 | O: 0 | Draws: 0', {
size: 60,
fill: 0xBDC3C7
});
scoreText.anchor.set(0.5, 0.5);
scoreText.x = 2048 / 2;
scoreText.y = 300;
game.addChild(scoreText);
// Result text (initially hidden)
resultText = new Text2('', {
size: 100,
fill: 0xF39C12
});
resultText.anchor.set(0.5, 0.5);
resultText.x = 2048 / 2;
resultText.y = 2000;
resultText.alpha = 0;
game.addChild(resultText);
// Nueva Ronda button
var newRoundButton = new Text2('NUEVA RONDA', {
size: 70,
fill: 0x9b59b6
});
newRoundButton.anchor.set(0.5, 0.5);
newRoundButton.x = 2048 / 2;
newRoundButton.y = 2200;
game.addChild(newRoundButton);
// Nueva Ronda button event
newRoundButton.down = function (x, y, obj) {
if (gameState === 'playing') {
startNewRound();
}
};
}
function handleCellClick(cell) {
if (cell.placeMark(currentPlayer)) {
var winner = checkWinner();
if (winner) {
handleGameEnd(winner);
} else if (isBoardFull()) {
handleGameEnd('draw');
} else {
// Switch players
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
updateCurrentPlayerText();
// If AI mode and now it's O's turn (AI), make AI move after a short delay
if (gameMode === 'ai' && currentPlayer === 'O') {
LK.setTimeout(function () {
makeAIMove();
}, 500);
}
}
}
}
function checkWinner() {
var cells = gameBoard.cells;
// Check rows
for (var row = 0; row < 3; row++) {
if (cells[row][0].state === cells[row][1].state && cells[row][1].state === cells[row][2].state && cells[row][0].state !== 'empty') {
highlightWinningCells([cells[row][0], cells[row][1], cells[row][2]]);
return cells[row][0].state;
}
}
// Check columns
for (var col = 0; col < 3; col++) {
if (cells[0][col].state === cells[1][col].state && cells[1][col].state === cells[2][col].state && cells[0][col].state !== 'empty') {
highlightWinningCells([cells[0][col], cells[1][col], cells[2][col]]);
return cells[0][col].state;
}
}
// Check diagonals
if (cells[0][0].state === cells[1][1].state && cells[1][1].state === cells[2][2].state && cells[0][0].state !== 'empty') {
highlightWinningCells([cells[0][0], cells[1][1], cells[2][2]]);
return cells[0][0].state;
}
if (cells[0][2].state === cells[1][1].state && cells[1][1].state === cells[2][0].state && cells[0][2].state !== 'empty') {
highlightWinningCells([cells[0][2], cells[1][1], cells[2][0]]);
return cells[0][2].state;
}
return null;
}
function isBoardFull() {
var cells = gameBoard.cells;
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
if (cells[row][col].state === 'empty') {
return false;
}
}
}
return true;
}
function highlightWinningCells(winningCells) {
for (var i = 0; i < winningCells.length; i++) {
winningCells[i].highlight();
}
// Draw winning line animation immediately
gameBoard.drawWinningLine(winningCells);
}
function handleGameEnd(result) {
if (result === 'X') {
playerXScore++;
if (gameMode === 'ai') {
resultText.setText('You Win!');
} else {
resultText.setText('Player X Wins!');
}
resultText.fill = '#e74c3c';
LK.getSound('win').play();
LK.setScore(LK.getScore() + 10);
} else if (result === 'O') {
playerOScore++;
if (gameMode === 'ai') {
resultText.setText('AI Wins!');
} else {
resultText.setText('Player O Wins!');
}
resultText.fill = '#2ecc71';
LK.getSound('win').play();
LK.setScore(LK.getScore() + 10);
} else if (result === 'draw') {
drawScore++;
resultText.setText('It\'s a Draw!');
resultText.fill = '#f39c12';
LK.getSound('draw').play();
LK.setScore(LK.getScore() + 5);
}
updateScoreText();
showResult();
// Auto start new round after 2 seconds
LK.setTimeout(function () {
startNewRound();
}, 2000);
}
function showResult() {
resultText.alpha = 1;
resultText.y = 1800;
tween(resultText, {
y: 1600
}, {
duration: 500,
easing: tween.easeOut
});
}
function updateCurrentPlayerText() {
if (gameMode === 'ai') {
if (currentPlayer === 'X') {
currentPlayerText.setText('Your Turn');
currentPlayerText.fill = '#e74c3c';
} else {
currentPlayerText.setText('AI\'s Turn');
currentPlayerText.fill = '#2ecc71';
}
} else {
if (currentPlayer === 'X') {
currentPlayerText.setText('Player X\'s Turn');
currentPlayerText.fill = '#e74c3c';
} else {
currentPlayerText.setText('Player O\'s Turn');
currentPlayerText.fill = '#2ecc71';
}
}
}
function updateScoreText() {
scoreText.setText('X: ' + playerXScore + ' | O: ' + playerOScore + ' | Draws: ' + drawScore);
}
function makeAIMove() {
if (gameState !== 'playing') return;
var cells = gameBoard.cells;
var emptyCells = [];
// Find all empty cells
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
if (cells[row][col].state === 'empty') {
emptyCells.push(cells[row][col]);
}
}
}
// Simple AI: choose random empty cell
if (emptyCells.length > 0) {
var randomIndex = Math.floor(Math.random() * emptyCells.length);
var selectedCell = emptyCells[randomIndex];
handleCellClick(selectedCell);
}
}
function startNewRound() {
// Remove current game board
if (gameBoard) {
game.removeChild(gameBoard);
gameBoard = null;
}
// Reset game state but keep scores
currentPlayer = 'X';
gameState = 'playing';
// Create new game board
gameBoard = new GameBoard();
gameBoard.x = 2048 / 2;
gameBoard.y = 2732 / 2 - 100;
game.addChild(gameBoard);
// Update UI
updateCurrentPlayerText();
resultText.alpha = 0;
}
function showGameModeSelection() {
menuContainer.visible = false;
gameModeContainer.visible = true;
gameState = 'modeSelection';
}
function showMainMenu() {
gameModeContainer.visible = false;
settingsContainer.visible = false;
menuContainer.visible = true;
gameState = 'menu';
}
function showSettings() {
menuContainer.visible = false;
settingsContainer.visible = true;
gameState = 'settings';
updateLanguageButtons();
}
function setLanguage(language) {
currentLanguage = language;
storage.language = language;
updateAllTexts();
updateLanguageButtons();
}
function updateLanguageButtons() {
if (!settingsContainer) return; // Safety check to prevent errors
if (currentLanguage === 'spanish') {
// Remove old buttons if they exist
if (spanishButton && settingsContainer.children.indexOf(spanishButton) !== -1) {
settingsContainer.removeChild(spanishButton);
}
if (englishButton && settingsContainer.children.indexOf(englishButton) !== -1) {
settingsContainer.removeChild(englishButton);
}
// Create new buttons with correct colors
spanishButton = new Text2('ESPAÑOL', {
size: 80,
fill: 0x2ecc71
});
spanishButton.anchor.set(0.5, 0.5);
spanishButton.x = 2048 / 2;
spanishButton.y = 1200;
spanishButton.down = function (x, y, obj) {
setLanguage('spanish');
};
settingsContainer.addChild(spanishButton);
englishButton = new Text2('ENGLISH', {
size: 80,
fill: 0x95a5a6
});
englishButton.anchor.set(0.5, 0.5);
englishButton.x = 2048 / 2;
englishButton.y = 1400;
englishButton.down = function (x, y, obj) {
setLanguage('english');
};
settingsContainer.addChild(englishButton);
} else {
// Remove old buttons if they exist
if (spanishButton && settingsContainer.children.indexOf(spanishButton) !== -1) {
settingsContainer.removeChild(spanishButton);
}
if (englishButton && settingsContainer.children.indexOf(englishButton) !== -1) {
settingsContainer.removeChild(englishButton);
}
// Create new buttons with correct colors
spanishButton = new Text2('ESPAÑOL', {
size: 80,
fill: 0x95a5a6
});
spanishButton.anchor.set(0.5, 0.5);
spanishButton.x = 2048 / 2;
spanishButton.y = 1200;
spanishButton.down = function (x, y, obj) {
setLanguage('spanish');
};
settingsContainer.addChild(spanishButton);
englishButton = new Text2('ENGLISH', {
size: 80,
fill: 0x3498db
});
englishButton.anchor.set(0.5, 0.5);
englishButton.x = 2048 / 2;
englishButton.y = 1400;
englishButton.down = function (x, y, obj) {
setLanguage('english');
};
settingsContainer.addChild(englishButton);
}
}
function updateAllTexts() {
if (currentLanguage === 'english') {
// Update menu texts
menuTitle.setText('TIC TAC TOE');
playButton.setText('PLAY');
instructionsButton.setText('INSTRUCTIONS');
settingsButton.setText('SETTINGS');
instructionsText.setText('Touch an empty cell to place your mark.\nGet three in a line to win.\nAlternate turns with your opponent!');
// Update game mode texts
if (gameModeTitle) gameModeTitle.setText('SELECT GAME MODE');
if (twoPlayerButton) twoPlayerButton.setText('2 PLAYERS');
if (aiButton) aiButton.setText('VS ARTIFICIAL INTELLIGENCE');
if (backButton) backButton.setText('BACK');
// Update settings texts
if (settingsTitle) settingsTitle.setText('SETTINGS');
if (languageLabel) languageLabel.setText('LANGUAGE:');
if (settingsBackButton) settingsBackButton.setText('BACK');
} else {
// Spanish texts (default)
menuTitle.setText('TIC TAC TOE');
playButton.setText('JUGAR');
instructionsButton.setText('INSTRUCCIONES');
settingsButton.setText('AJUSTES');
instructionsText.setText('Toca una celda vacía para colocar tu marca.\nConsigue tres en línea para ganar.\n¡Alterna turnos con tu oponente!');
// Update game mode texts
if (gameModeTitle) gameModeTitle.setText('SELECCIONA MODO DE JUEGO');
if (twoPlayerButton) twoPlayerButton.setText('2 JUGADORES');
if (aiButton) aiButton.setText('VS INTELIGENCIA ARTIFICIAL');
if (backButton) backButton.setText('VOLVER');
// Update settings texts
if (settingsTitle) settingsTitle.setText('AJUSTES');
if (languageLabel) languageLabel.setText('IDIOMA:');
if (settingsBackButton) settingsBackButton.setText('VOLVER');
}
}
function resetGame() {
// Remove game board and UI, show menu again
if (gameBoard) {
game.removeChild(gameBoard);
gameBoard = null;
}
if (currentPlayerText) {
game.removeChild(currentPlayerText);
currentPlayerText = null;
}
if (scoreText) {
game.removeChild(scoreText);
scoreText = null;
}
if (resultText) {
game.removeChild(resultText);
resultText = null;
}
menuContainer.visible = true;
gameState = 'menu';
currentPlayer = 'X';
}
// Touch anywhere to restart when game is over
game.down = function (x, y, obj) {
// Prevent board interaction in menu
if (gameState === 'menu') {
return;
}
};
game.update = function () {
// Game logic is handled through events
}; ===================================================================
--- original.js
+++ change.js
@@ -599,8 +599,9 @@
updateAllTexts();
updateLanguageButtons();
}
function updateLanguageButtons() {
+ if (!settingsContainer) return; // Safety check to prevent errors
if (currentLanguage === 'spanish') {
// Remove old buttons if they exist
if (spanishButton && settingsContainer.children.indexOf(spanishButton) !== -1) {
settingsContainer.removeChild(spanishButton);