User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.savedGame = gameData;' Line Number: 1042 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Cuando juegas, abajo en el medio abra un botón de "guardar" qué hace que no pierdas tu partida. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Donde los botones " 2 jugadores" y "vs la IA". aparecerá nuevo botón que es "modo historia" qué cuando tocas no te lleva a ningún lado pero te dice un texto que dice próximamente.
User prompt
En el menú agrega el botón "skins" dónde puedes cambiar las fichas del juego. Y sin errores.
User prompt
Corrige todos los errores que haya.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'settingsContainer.addChild(spanishButton);' Line Number: 640
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'removeChild')' in or related to this line: 'settingsContainer.removeChild(spanishButton);' Line Number: 623
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'spanishButton.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'style')' in or related to this line: 'spanishButton.style.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'spanishButton.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'spanishButton.tint = 0x2ecc71;' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'spanishButton.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'spanishButton.tint = 0x2ecc71;' Line Number: 622
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'spanishButton.fill = '#2ecc71';' Line Number: 622
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'gameModeTitle.setText('SELECCIONA MODO DE JUEGO');' Line Number: 654
User prompt
Ahora en el menú, coloca el botón ajustes donde te lleva a cambiar idioma que son "inglés" o "español" ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Que la linea amarilla brille. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Cuando toca el botón "jugar" te llevara a 2 modos que son "el de 2 jugadores" y "vs la Inteligencia artificial".
User prompt
Pero que se coloque bien la línea amarilla y encima de la ficha de tres en raya y no en otro lado ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Pero la línea amarilla solo aparece cuando alguien hace 3 en rayas
User prompt
Haz una Animación de línea ganadora (un trazo que se dibuja sobre la línea de 3 fichas). ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Pero que no se juegue una ronda por partida. Las rondas son infinitas y el botón de "Nueva ronda" solo funciona para vaciar el tablero sin perder el marcador acumulado
User prompt
Haz Un botón que diga "Nueva ronda" para vaciar el tablero sin perder el marcador acumulado.
User prompt
¿Pero no aparece?. Te dije que al inicio tienes un menú que diga "jugar" donde te lleva al juego.
User prompt
Puedes colocar un menú que diga "jugar" y "instrucciones"
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Cell = Container.expand(function (row, col) {
var self = Container.call(this);
self.row = row;
self.col = col;
self.state = 'empty'; // 'empty', 'X', 'O'
// Cell background
var background = self.attachAsset('cellBackground', {
anchorX: 0.5,
anchorY: 0.5
});
self.mark = null;
self.placeMark = function (markType) {
if (self.state !== 'empty') return false;
self.state = markType;
if (markType === 'X') {
self.mark = self.attachAsset('xMark', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0,
scaleY: 0
});
tween(self.mark, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut
});
LK.getSound('placeX').play();
} else if (markType === 'O') {
self.mark = self.attachAsset('oMark', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0,
scaleY: 0
});
tween(self.mark, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut
});
LK.getSound('placeO').play();
}
return true;
};
self.highlight = function () {
tween(background, {
tint: 0xf39c12
}, {
duration: 300,
easing: tween.easeInOut
});
};
self.down = function (x, y, obj) {
if (gameState === 'playing') {
handleCellClick(self);
}
};
return self;
});
var GameBoard = Container.expand(function () {
var self = Container.call(this);
// Grid background
var gridBg = self.attachAsset('gridBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Grid lines - vertical
var vLine1 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: -100,
rotation: Math.PI / 2
});
var vLine2 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
rotation: Math.PI / 2
});
// Grid lines - horizontal
var hLine1 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
y: -100
});
var hLine2 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
y: 100
});
self.cells = [];
// Create 3x3 grid of cells
for (var row = 0; row < 3; row++) {
self.cells[row] = [];
for (var col = 0; col < 3; col++) {
var cell = new Cell(row, col);
cell.x = (col - 1) * 200;
cell.y = (row - 1) * 200;
self.cells[row][col] = cell;
self.addChild(cell);
}
}
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a252f
});
/****
* Game Code
****/
var gameBoard;
var currentPlayer = 'X';
var gameState = 'playing'; // 'playing', 'gameOver'
var playerXScore = 0;
var playerOScore = 0;
var drawScore = 0;
// UI Elements
var currentPlayerText;
var scoreText;
var resultText;
// Initialize game board
gameBoard = new GameBoard();
gameBoard.x = 2048 / 2;
gameBoard.y = 2732 / 2 - 100;
game.addChild(gameBoard);
// Current player indicator
currentPlayerText = new Text2('Player X\'s Turn', {
size: 80,
fill: 0xFFFFFF
});
currentPlayerText.anchor.set(0.5, 0.5);
currentPlayerText.x = 2048 / 2;
currentPlayerText.y = 400;
game.addChild(currentPlayerText);
// Score display
scoreText = new Text2('X: 0 | O: 0 | Draws: 0', {
size: 60,
fill: 0xBDC3C7
});
scoreText.anchor.set(0.5, 0.5);
scoreText.x = 2048 / 2;
scoreText.y = 300;
game.addChild(scoreText);
// Result text (initially hidden)
resultText = new Text2('', {
size: 100,
fill: 0xF39C12
});
resultText.anchor.set(0.5, 0.5);
resultText.x = 2048 / 2;
resultText.y = 2000;
resultText.alpha = 0;
game.addChild(resultText);
function handleCellClick(cell) {
if (cell.placeMark(currentPlayer)) {
var winner = checkWinner();
if (winner) {
handleGameEnd(winner);
} else if (isBoardFull()) {
handleGameEnd('draw');
} else {
// Switch players
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
updateCurrentPlayerText();
}
}
}
function checkWinner() {
var cells = gameBoard.cells;
// Check rows
for (var row = 0; row < 3; row++) {
if (cells[row][0].state === cells[row][1].state && cells[row][1].state === cells[row][2].state && cells[row][0].state !== 'empty') {
highlightWinningCells([cells[row][0], cells[row][1], cells[row][2]]);
return cells[row][0].state;
}
}
// Check columns
for (var col = 0; col < 3; col++) {
if (cells[0][col].state === cells[1][col].state && cells[1][col].state === cells[2][col].state && cells[0][col].state !== 'empty') {
highlightWinningCells([cells[0][col], cells[1][col], cells[2][col]]);
return cells[0][col].state;
}
}
// Check diagonals
if (cells[0][0].state === cells[1][1].state && cells[1][1].state === cells[2][2].state && cells[0][0].state !== 'empty') {
highlightWinningCells([cells[0][0], cells[1][1], cells[2][2]]);
return cells[0][0].state;
}
if (cells[0][2].state === cells[1][1].state && cells[1][1].state === cells[2][0].state && cells[0][2].state !== 'empty') {
highlightWinningCells([cells[0][2], cells[1][1], cells[2][0]]);
return cells[0][2].state;
}
return null;
}
function isBoardFull() {
var cells = gameBoard.cells;
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
if (cells[row][col].state === 'empty') {
return false;
}
}
}
return true;
}
function highlightWinningCells(winningCells) {
for (var i = 0; i < winningCells.length; i++) {
winningCells[i].highlight();
}
}
function handleGameEnd(result) {
gameState = 'gameOver';
if (result === 'X') {
playerXScore++;
resultText.setText('Player X Wins!');
resultText.fill = '#e74c3c';
LK.getSound('win').play();
LK.setScore(LK.getScore() + 10);
} else if (result === 'O') {
playerOScore++;
resultText.setText('Player O Wins!');
resultText.fill = '#2ecc71';
LK.getSound('win').play();
LK.setScore(LK.getScore() + 10);
} else if (result === 'draw') {
drawScore++;
resultText.setText('It\'s a Draw!');
resultText.fill = '#f39c12';
LK.getSound('draw').play();
LK.setScore(LK.getScore() + 5);
}
updateScoreText();
showResult();
// Auto restart after 3 seconds
LK.setTimeout(function () {
resetGame();
}, 3000);
}
function showResult() {
resultText.alpha = 1;
resultText.y = 1800;
tween(resultText, {
y: 1600
}, {
duration: 500,
easing: tween.easeOut
});
}
function updateCurrentPlayerText() {
if (currentPlayer === 'X') {
currentPlayerText.setText('Player X\'s Turn');
currentPlayerText.fill = '#e74c3c';
} else {
currentPlayerText.setText('Player O\'s Turn');
currentPlayerText.fill = '#2ecc71';
}
}
function updateScoreText() {
scoreText.setText('X: ' + playerXScore + ' | O: ' + playerOScore + ' | Draws: ' + drawScore);
}
function resetGame() {
gameState = 'playing';
currentPlayer = 'X';
// Clear all cells
var cells = gameBoard.cells;
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
var cell = cells[row][col];
cell.state = 'empty';
if (cell.mark) {
cell.removeChild(cell.mark);
cell.mark = null;
}
}
}
updateCurrentPlayerText();
// Hide result text
tween(resultText, {
alpha: 0,
y: 2000
}, {
duration: 300,
easing: tween.easeIn
});
}
// Touch anywhere to restart when game is over
game.down = function (x, y, obj) {
if (gameState === 'gameOver') {
resetGame();
}
};
game.update = function () {
// Game logic is handled through events
}; /****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Cell = Container.expand(function (row, col) {
var self = Container.call(this);
self.row = row;
self.col = col;
self.state = 'empty'; // 'empty', 'X', 'O'
// Cell background
var background = self.attachAsset('cellBackground', {
anchorX: 0.5,
anchorY: 0.5
});
self.mark = null;
self.placeMark = function (markType) {
if (self.state !== 'empty') return false;
self.state = markType;
if (markType === 'X') {
self.mark = self.attachAsset('xMark', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0,
scaleY: 0
});
tween(self.mark, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut
});
LK.getSound('placeX').play();
} else if (markType === 'O') {
self.mark = self.attachAsset('oMark', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0,
scaleY: 0
});
tween(self.mark, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut
});
LK.getSound('placeO').play();
}
return true;
};
self.highlight = function () {
tween(background, {
tint: 0xf39c12
}, {
duration: 300,
easing: tween.easeInOut
});
};
self.down = function (x, y, obj) {
if (gameState === 'playing') {
handleCellClick(self);
}
};
return self;
});
var GameBoard = Container.expand(function () {
var self = Container.call(this);
// Grid background
var gridBg = self.attachAsset('gridBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Grid lines - vertical
var vLine1 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: -100,
rotation: Math.PI / 2
});
var vLine2 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
rotation: Math.PI / 2
});
// Grid lines - horizontal
var hLine1 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
y: -100
});
var hLine2 = self.attachAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
y: 100
});
self.cells = [];
// Create 3x3 grid of cells
for (var row = 0; row < 3; row++) {
self.cells[row] = [];
for (var col = 0; col < 3; col++) {
var cell = new Cell(row, col);
cell.x = (col - 1) * 200;
cell.y = (row - 1) * 200;
self.cells[row][col] = cell;
self.addChild(cell);
}
}
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a252f
});
/****
* Game Code
****/
var gameBoard;
var currentPlayer = 'X';
var gameState = 'playing'; // 'playing', 'gameOver'
var playerXScore = 0;
var playerOScore = 0;
var drawScore = 0;
// UI Elements
var currentPlayerText;
var scoreText;
var resultText;
// Initialize game board
gameBoard = new GameBoard();
gameBoard.x = 2048 / 2;
gameBoard.y = 2732 / 2 - 100;
game.addChild(gameBoard);
// Current player indicator
currentPlayerText = new Text2('Player X\'s Turn', {
size: 80,
fill: 0xFFFFFF
});
currentPlayerText.anchor.set(0.5, 0.5);
currentPlayerText.x = 2048 / 2;
currentPlayerText.y = 400;
game.addChild(currentPlayerText);
// Score display
scoreText = new Text2('X: 0 | O: 0 | Draws: 0', {
size: 60,
fill: 0xBDC3C7
});
scoreText.anchor.set(0.5, 0.5);
scoreText.x = 2048 / 2;
scoreText.y = 300;
game.addChild(scoreText);
// Result text (initially hidden)
resultText = new Text2('', {
size: 100,
fill: 0xF39C12
});
resultText.anchor.set(0.5, 0.5);
resultText.x = 2048 / 2;
resultText.y = 2000;
resultText.alpha = 0;
game.addChild(resultText);
function handleCellClick(cell) {
if (cell.placeMark(currentPlayer)) {
var winner = checkWinner();
if (winner) {
handleGameEnd(winner);
} else if (isBoardFull()) {
handleGameEnd('draw');
} else {
// Switch players
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
updateCurrentPlayerText();
}
}
}
function checkWinner() {
var cells = gameBoard.cells;
// Check rows
for (var row = 0; row < 3; row++) {
if (cells[row][0].state === cells[row][1].state && cells[row][1].state === cells[row][2].state && cells[row][0].state !== 'empty') {
highlightWinningCells([cells[row][0], cells[row][1], cells[row][2]]);
return cells[row][0].state;
}
}
// Check columns
for (var col = 0; col < 3; col++) {
if (cells[0][col].state === cells[1][col].state && cells[1][col].state === cells[2][col].state && cells[0][col].state !== 'empty') {
highlightWinningCells([cells[0][col], cells[1][col], cells[2][col]]);
return cells[0][col].state;
}
}
// Check diagonals
if (cells[0][0].state === cells[1][1].state && cells[1][1].state === cells[2][2].state && cells[0][0].state !== 'empty') {
highlightWinningCells([cells[0][0], cells[1][1], cells[2][2]]);
return cells[0][0].state;
}
if (cells[0][2].state === cells[1][1].state && cells[1][1].state === cells[2][0].state && cells[0][2].state !== 'empty') {
highlightWinningCells([cells[0][2], cells[1][1], cells[2][0]]);
return cells[0][2].state;
}
return null;
}
function isBoardFull() {
var cells = gameBoard.cells;
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
if (cells[row][col].state === 'empty') {
return false;
}
}
}
return true;
}
function highlightWinningCells(winningCells) {
for (var i = 0; i < winningCells.length; i++) {
winningCells[i].highlight();
}
}
function handleGameEnd(result) {
gameState = 'gameOver';
if (result === 'X') {
playerXScore++;
resultText.setText('Player X Wins!');
resultText.fill = '#e74c3c';
LK.getSound('win').play();
LK.setScore(LK.getScore() + 10);
} else if (result === 'O') {
playerOScore++;
resultText.setText('Player O Wins!');
resultText.fill = '#2ecc71';
LK.getSound('win').play();
LK.setScore(LK.getScore() + 10);
} else if (result === 'draw') {
drawScore++;
resultText.setText('It\'s a Draw!');
resultText.fill = '#f39c12';
LK.getSound('draw').play();
LK.setScore(LK.getScore() + 5);
}
updateScoreText();
showResult();
// Auto restart after 3 seconds
LK.setTimeout(function () {
resetGame();
}, 3000);
}
function showResult() {
resultText.alpha = 1;
resultText.y = 1800;
tween(resultText, {
y: 1600
}, {
duration: 500,
easing: tween.easeOut
});
}
function updateCurrentPlayerText() {
if (currentPlayer === 'X') {
currentPlayerText.setText('Player X\'s Turn');
currentPlayerText.fill = '#e74c3c';
} else {
currentPlayerText.setText('Player O\'s Turn');
currentPlayerText.fill = '#2ecc71';
}
}
function updateScoreText() {
scoreText.setText('X: ' + playerXScore + ' | O: ' + playerOScore + ' | Draws: ' + drawScore);
}
function resetGame() {
gameState = 'playing';
currentPlayer = 'X';
// Clear all cells
var cells = gameBoard.cells;
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
var cell = cells[row][col];
cell.state = 'empty';
if (cell.mark) {
cell.removeChild(cell.mark);
cell.mark = null;
}
}
}
updateCurrentPlayerText();
// Hide result text
tween(resultText, {
alpha: 0,
y: 2000
}, {
duration: 300,
easing: tween.easeIn
});
}
// Touch anywhere to restart when game is over
game.down = function (x, y, obj) {
if (gameState === 'gameOver') {
resetGame();
}
};
game.update = function () {
// Game logic is handled through events
};