User prompt
Please fix the bug: 'TypeError: LK.showYouWin is not a function' in or related to this line: 'LK.showYouWin();' Line Number: 233
User prompt
add alarm asset
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the red blocks destroy the blocks, except red blocks
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add explosion asset
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when 5 of the blocks touch eachother, they dissapear
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when blocks fill up the whole screen, use game over screen
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add Game over Buzzer sound asset
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add bell ding sound when block touched ground and another block
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color the you win flash screen green
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when you destroy all blocks, use You Win! screen
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play Epic techno music when game starts, Stop when game over screen is shown.
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one random block should fall off in a different color (blue, yellow, purple, pink, brown, etc.)
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add Epic techno music
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blocks should touch eachother correctly
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blocks should touch the ground all the way
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when 3 of the same blocks touch eachother, they dissapear
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add 4 red stacked blocks
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add a yellow 4 stacked block
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add a blue block
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when you tap and hold block with cursor or finger. you can move it to the left and right only, not up and down
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the red block destroys 3 blocks
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using WASD keys or move finger could move the block
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 43
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move the falling block with arrow keys
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if block touches another block, another block falls
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Block class representing each block in the game var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Blocks do not have any specific update logic for now }; }); var BlueBlock = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('blueBlock', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Blocks do not have any specific update logic for now }; }); var BrownBlock = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('brownBlock', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Blocks do not have any specific update logic for now }; }); var PinkBlock = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('pinkBlock', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Blocks do not have any specific update logic for now }; }); var PurpleBlock = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('purpleBlock', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Blocks do not have any specific update logic for now }; }); var RedStackedBlock = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('redStackedBlock', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Blocks do not have any specific update logic for now }; }); var YellowStackedBlock = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('yellowStackedBlock', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Blocks do not have any specific update logic for now }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x800080 //Init game with purple background }); /**** * Game Code ****/ LK.playMusic('epicTechno'); // Function to check for 5 same blocks touching and remove them function checkForMatchingBlocks() { var blockGroups = {}; // Group blocks by their tint color blocks.forEach(function (block) { var color = block.children[0].tint; if (!blockGroups[color]) { blockGroups[color] = []; } blockGroups[color].push(block); }); // Check each group for 5 or more touching blocks for (var color in blockGroups) { var group = blockGroups[color]; for (var i = 0; i < group.length; i++) { var block = group[i]; var touchingBlocks = [block]; // Check for touching blocks in the group for (var j = 0; j < group.length; j++) { if (i !== j && block.intersects(group[j])) { touchingBlocks.push(group[j]); } } // If 5 or more blocks are touching, remove them if (touchingBlocks.length >= 5) { touchingBlocks.forEach(function (touchingBlock) { touchingBlock.destroy(); blocks = blocks.filter(function (b) { return b !== touchingBlock; }); }); } } } } // Initialize variables var blocks = []; var currentBlock = null; var stackHeight = 0; var gameSpeed = 1; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); // Event listeners for WASD keys game.keydown = function (event) { if (currentBlock) { if (event.key === 'ArrowLeft' || event.key === 'a') { currentBlock.x -= 50; } else if (event.key === 'ArrowRight' || event.key === 'd') { currentBlock.x += 50; } else if (event.key === 'ArrowUp' || event.key === 'w') { currentBlock.y -= 50; } else if (event.key === 'ArrowDown' || event.key === 's') { currentBlock.y += 50; } } }; scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new block function createBlock() { var block; var randomValue = Math.random(); if (randomValue < 0.2) { block = new Block(); block.children[0].tint = getRandomColor(); } else if (randomValue < 0.4) { block = new BlueBlock(); } else if (randomValue < 0.6) { block = new YellowStackedBlock(); } else if (randomValue < 0.8) { block = new PurpleBlock(); } else if (randomValue < 0.9) { block = new PinkBlock(); } else { block = new BrownBlock(); } block.x = 2048 / 2; block.y = 100; blocks.push(block); game.addChild(block); currentBlock = block; } // Function to handle block placement function placeBlock() { if (currentBlock) { // Check for 3 same blocks touching checkForMatchingBlocks(); // Check if the current block is red if (currentBlock.children[0].tint === 0xff0000 || currentBlock instanceof RedStackedBlock) { // Destroy 3 blocks for (var i = 0; i < 3 && blocks.length > 0; i++) { var blockToDestroy = blocks.pop(); blockToDestroy.destroy(); } } if (blocks.length === 0) { LK.stopMusic(); LK.effects.flashScreen(0x00ff00, 1000); // Flash screen green for 1 second LK.showYouWin(); return; } if (blocks.length === 0) { LK.stopMusic(); LK.effects.flashScreen(0x00ff00, 1000); // Flash screen green for 1 second LK.showYouWin(); LK.stopMusic(); return; } if (stackHeight >= 30 || blocks.length >= 2048 / 100 * (2732 / 100)) { LK.getSound('gameOverBuzzer').play(); LK.showGameOver(); return; } currentBlock.y = 2732 - (stackHeight + 1) * currentBlock.height + currentBlock.height / 2; LK.getSound('bellDing').play(); currentBlock = null; blocks = blocks.filter(function (block) { return block !== currentBlock; }); currentBlock = null; stackHeight++; score++; scoreTxt.setText(score); createBlock(); gameSpeed += 0.5; } } // Initialize the first block with a random color createBlock(); // Event listener for touch down game.down = function (x, y, obj) { if (currentBlock) { currentBlock.startX = currentBlock.x; currentBlock.startY = currentBlock.y; currentBlock.startTouchX = x; currentBlock.startTouchY = y; } }; // Event listener for touch move game.move = function (x, y, obj) { if (currentBlock) { var deltaX = x - currentBlock.startTouchX; currentBlock.x = currentBlock.startX + deltaX; } }; // Update function called every game tick game.update = function () { if (currentBlock) { currentBlock.y += gameSpeed * 5; for (var i = blocks.length - 1; i >= 0; i--) { if (currentBlock !== blocks[i] && currentBlock.intersects(blocks[i])) { blocks = blocks.filter(function (block) { return block !== currentBlock; }); LK.getSound('bellDing').play(); placeBlock(); break; } } if (currentBlock.y > 2732) { if (stackHeight >= 30 || blocks.length >= 2048 / 100 * (2732 / 100)) { LK.getSound('gameOverBuzzer').play(); LK.showGameOver(); return; } currentBlock.y = 2732 - (stackHeight + 1) * currentBlock.height + currentBlock.height / 2; stackHeight++; score++; scoreTxt.setText(score); currentBlock = null; blocks = blocks.filter(function (block) { return block !== currentBlock; }); createBlock(); gameSpeed += 0.5; } } }; // Function to generate a random color function getRandomColor() { return Math.floor(Math.random() * 16777215); }
===================================================================
--- original.js
+++ change.js
@@ -84,9 +84,9 @@
/****
* Game Code
****/
LK.playMusic('epicTechno');
-// Function to check for 3 same blocks touching and remove them
+// Function to check for 5 same blocks touching and remove them
function checkForMatchingBlocks() {
var blockGroups = {};
// Group blocks by their tint color
blocks.forEach(function (block) {
@@ -95,9 +95,9 @@
blockGroups[color] = [];
}
blockGroups[color].push(block);
});
- // Check each group for 3 or more touching blocks
+ // Check each group for 5 or more touching blocks
for (var color in blockGroups) {
var group = blockGroups[color];
for (var i = 0; i < group.length; i++) {
var block = group[i];
@@ -107,10 +107,10 @@
if (i !== j && block.intersects(group[j])) {
touchingBlocks.push(group[j]);
}
}
- // If 3 or more blocks are touching, remove them
- if (touchingBlocks.length >= 3) {
+ // If 5 or more blocks are touching, remove them
+ if (touchingBlocks.length >= 5) {
touchingBlocks.forEach(function (touchingBlock) {
touchingBlock.destroy();
blocks = blocks.filter(function (b) {
return b !== touchingBlock;