User prompt
Please fix the bug: 'TypeError: LK.showYouWin is not a function' in or related to this line: 'LK.showYouWin();' Line Number: 233
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add alarm asset
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the red blocks destroy the blocks, except red blocks
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add explosion asset
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when 5 of the blocks touch eachother, they dissapear
User prompt
when blocks fill up the whole screen, use game over screen
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add Game over Buzzer sound asset
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add bell ding sound when block touched ground and another block
User prompt
color the you win flash screen green
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when you destroy all blocks, use You Win! screen
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play Epic techno music when game starts, Stop when game over screen is shown.
User prompt
one random block should fall off in a different color (blue, yellow, purple, pink, brown, etc.)
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add Epic techno music
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blocks should touch eachother correctly
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blocks should touch the ground all the way
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when 3 of the same blocks touch eachother, they dissapear
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add 4 red stacked blocks
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add a yellow 4 stacked block
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add a blue block
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when you tap and hold block with cursor or finger. you can move it to the left and right only, not up and down
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the red block destroys 3 blocks
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using WASD keys or move finger could move the block
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 43
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move the falling block with arrow keys
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if block touches another block, another block falls
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Block class representing each block in the game var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Blocks do not have any specific update logic for now }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x800080 //Init game with purple background }); /**** * Game Code ****/ // Initialize variables var blocks = []; var currentBlock = null; var stackHeight = 0; var gameSpeed = 1; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); // Event listeners for arrow keys game.keydown = function (event) { if (currentBlock) { if (event.key === 'ArrowLeft') { currentBlock.x -= 50; } else if (event.key === 'ArrowRight') { currentBlock.x += 50; } } }; scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new block function createBlock() { var block = new Block(); block.children[0].tint = getRandomColor(); block.x = 2048 / 2; block.y = 100; blocks.push(block); game.addChild(block); currentBlock = block; } // Function to handle block placement function placeBlock() { if (currentBlock) { if (stackHeight >= 30) { LK.showGameOver(); return; } currentBlock.y = 2732 - stackHeight * 100 - 50; currentBlock = null; currentBlock = null; stackHeight++; score++; scoreTxt.setText(score); createBlock(); gameSpeed += 0.5; } } // Initialize the first block with a random color createBlock(); // Event listener for touch down game.down = function (x, y, obj) { currentBlock.y = blocks[i].y - 100; placeBlock(); }; // Update function called every game tick game.update = function () { if (currentBlock) { currentBlock.y += gameSpeed * 5; for (var i = 0; i < blocks.length; i++) { if (currentBlock !== blocks[i] && currentBlock.intersects(blocks[i])) { placeBlock(); break; } } if (currentBlock.y > 2732) { if (stackHeight >= 30) { LK.showGameOver(); return; } currentBlock.y = 2732 - stackHeight * 100 - 50; stackHeight++; score++; scoreTxt.setText(score); currentBlock = null; createBlock(); gameSpeed += 0.5; } } }; // Function to generate a random color function getRandomColor() { return Math.floor(Math.random() * 16777215); }
===================================================================
--- original.js
+++ change.js
@@ -34,17 +34,17 @@
size: 150,
fill: "#ffffff"
});
// Event listeners for arrow keys
-document.addEventListener('keydown', function (event) {
+game.keydown = function (event) {
if (currentBlock) {
if (event.key === 'ArrowLeft') {
currentBlock.x -= 50;
} else if (event.key === 'ArrowRight') {
currentBlock.x += 50;
}
}
-});
+};
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new block
function createBlock() {