User prompt
make the blocks move a little bit faster
User prompt
make the blocks move a little bit faster
User prompt
dont make the blocks faster when falling
User prompt
make the blocks move a tiny bit fast
User prompt
the blocks should move a little bit slower
User prompt
the explosion and the red block makes the touched blocks dissapear
User prompt
The explosion should be Bigger than the blocks
User prompt
when number reaches 50, show game over screen
User prompt
make the explosion even bigger
User prompt
play evil laugh sound when red block appears
User prompt
add evil laugh sound asset
User prompt
make all blocks fast
User prompt
make all of the blocks a little faster
User prompt
the blocks should move a little slower when another one appears
User prompt
make the explosion even bigger
User prompt
make the rays background bigger
User prompt
add purple sun rays background asset
User prompt
when all of the blocks fill up to 100, use game over screen
User prompt
make the explosion bigger
User prompt
if red block touches any block, they explode
User prompt
make the explosion fade in, zoom in, then zoom out and fade out.
User prompt
add explosion sound asset
User prompt
stop red flash screen when red block touched another block
User prompt
when alarm sound plays, loop red flash screen
User prompt
play alarm sound when red block appears
===================================================================
--- original.js
+++ change.js
@@ -308,9 +308,9 @@
}
// Function to handle block placement
function placeBlock() {
if (currentBlock) {
- gameSpeed += 0.1;
+ gameSpeed += 0.2;
checkForMatchingBlocks();
// Check if the current block is red
if (currentBlock instanceof RedBlock) {
// Destroy all blocks except red blocks
@@ -387,9 +387,9 @@
};
// Update function called every game tick
game.update = function () {
if (currentBlock) {
- currentBlock.y += gameSpeed * 3.5;
+ currentBlock.y += gameSpeed * 4.0;
for (var i = blocks.length - 1; i >= 0; i--) {
if (currentBlock !== blocks[i] && currentBlock.intersects(blocks[i])) {
if (currentBlock instanceof RedBlock) {
stopRedFlash();