User prompt
add a text saying Pizza Piano
User prompt
copy and paste the brick asset to down
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more bigger
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make the brick bigger
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add brick wall asset
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tapping the piano keys will play their sound instead of random
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more right
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more to the right
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more little to the right
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move it to the right a little bit
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more next to eachother
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make it a little bit more next to eachother
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make the asset next to eachother
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change the background to orange
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tapping on the piano keys will make a random sound
User prompt
make it bigger
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make the pizza piano bigger
Initial prompt
Pizza Piano
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // PianoKey class to represent each key on the pizza piano var PianoKey = Container.expand(function () { var self = Container.call(this); var keyGraphics = self.attachAsset('key', { anchorX: 0.5, anchorY: 0.5 }); self.playNote = function () { // Play a random note var randomNote = notes[Math.floor(Math.random() * notes.length)]; LK.getSound(randomNote).play(); }; self.down = function (x, y, obj) { self.playNote(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var keys = []; var notes = ['C', 'D', 'E', 'F', 'G', 'A', 'B']; // Create piano keys for (var i = 0; i < notes.length; i++) { var key = new PianoKey(); key.note = notes[i]; key.x = 2048 / 2 - notes.length / 2 * 600 + i * 600; key.y = 2732 / 2; keys.push(key); game.addChild(key); } // Update function to handle game logic game.update = function () { // No specific update logic needed for this simple game }; // Add event listeners for touch interactions game.down = function (x, y, obj) { for (var i = 0; i < keys.length; i++) { if (keys[i].intersects(obj)) { keys[i].down(x, y, obj); } } };
===================================================================
--- original.js
+++ change.js
@@ -9,10 +9,11 @@
anchorX: 0.5,
anchorY: 0.5
});
self.playNote = function () {
- // Play the note associated with this key
- LK.getSound(self.note).play();
+ // Play a random note
+ var randomNote = notes[Math.floor(Math.random() * notes.length)];
+ LK.getSound(randomNote).play();
};
self.down = function (x, y, obj) {
self.playNote();
};