User prompt
add a text saying Pizza Piano
User prompt
copy and paste the brick asset to down
User prompt
more bigger
User prompt
make the brick bigger
User prompt
add brick wall asset
User prompt
tapping the piano keys will play their sound instead of random
User prompt
more right
User prompt
more to the right
User prompt
more little to the right
User prompt
move it to the right a little bit
User prompt
more next to eachother
User prompt
make it a little bit more next to eachother
User prompt
make the asset next to eachother
User prompt
change the background to orange
User prompt
tapping on the piano keys will make a random sound
User prompt
make it bigger
User prompt
make the pizza piano bigger
Initial prompt
Pizza Piano
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // PianoKey class to represent each key on the pizza piano var PianoKey = Container.expand(function () { var self = Container.call(this); var keyGraphics = self.attachAsset('key', { anchorX: 0.5, anchorY: 0.5 }); self.playNote = function () { // Play the specific note assigned to this key LK.getSound(self.note).play(); }; self.down = function (x, y, obj) { self.playNote(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFA500 //Init game with orange background }); /**** * Game Code ****/ // Add text saying Pizza Piano var pizzaPianoText = new Text2('Pizza Piano', { size: 200, fill: "#ffffff" }); pizzaPianoText.anchor.set(0.5, 0.5); pizzaPianoText.x = 2048 / 2; pizzaPianoText.y = 200; game.addChild(pizzaPianoText); // Initialize arrays and variables var keys = []; var notes = ['C', 'D', 'E', 'F', 'G', 'A', 'B']; var brickWall = LK.getAsset('brickWall', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); brickWall.x = 2048 / 2; brickWall.y = 2732 / 2 - 600; game.addChild(brickWall); // Copy and paste the brick asset to down var brickWallCopy = LK.getAsset('brickWall', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); brickWallCopy.x = 2048 / 2; brickWallCopy.y = 2732 / 2 + 600; game.addChild(brickWallCopy); // Create piano keys for (var i = 0; i < notes.length; i++) { var key = new PianoKey(); key.note = notes[i]; key.x = 2048 / 2 - notes.length / 2 * 300 + i * 300 + 200; // Adjusted spacing to place keys even closer to each other and moved more to the right key.y = 2732 / 2; keys.push(key); game.addChild(key); } // Update function to handle game logic game.update = function () { // No specific update logic needed for this simple game }; // Add event listeners for touch interactions game.down = function (x, y, obj) { for (var i = 0; i < keys.length; i++) { if (keys[i].intersects(obj)) { keys[i].down(x, y, obj); } } };
===================================================================
--- original.js
+++ change.js
@@ -27,8 +27,17 @@
/****
* Game Code
****/
+// Add text saying Pizza Piano
+var pizzaPianoText = new Text2('Pizza Piano', {
+ size: 200,
+ fill: "#ffffff"
+});
+pizzaPianoText.anchor.set(0.5, 0.5);
+pizzaPianoText.x = 2048 / 2;
+pizzaPianoText.y = 200;
+game.addChild(pizzaPianoText);
// Initialize arrays and variables
var keys = [];
var notes = ['C', 'D', 'E', 'F', 'G', 'A', 'B'];
var brickWall = LK.getAsset('brickWall', {