User prompt
let it be a single background asset
User prompt
add background
User prompt
When you throw a dart at the screen, let it randomly hit anywhere. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(100, 10);' Line Number: 121
User prompt
adjust the animations according to the new face, adjust the mouth, nose, and eyes. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
As we slap, the face should randomly escape to different places on the screen. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(100, 10);' Line Number: 123
Code edit (1 edits merged)
Please save this source code
User prompt
Face Slap Challenge
User prompt
Let's just have a human face without using a camera and slap it.
Initial prompt
Let there be a human face and a game where we slap it, with each slap increasing the score by one.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Face = Container.expand(function () { var self = Container.call(this); // Face base var faceGraphics = self.attachAsset('face', { anchorX: 0.5, anchorY: 0.5 }); // Eyes var leftEye = self.attachAsset('eye', { anchorX: 0.5, anchorY: 0.5, x: -50, y: -40 }); var rightEye = self.attachAsset('eye', { anchorX: 0.5, anchorY: 0.5, x: 50, y: -40 }); // Mouth var mouth = self.attachAsset('mouth', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 40 }); // Red overlay for slap effect (initially invisible) var redOverlay = self.attachAsset('redOverlay', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self.isBeingSlapped = false; self.lastSlapTime = 0; self.getSlapped = function () { if (self.isBeingSlapped) return; self.isBeingSlapped = true; self.lastSlapTime = Date.now(); // Visual feedback - red overlay redOverlay.alpha = 0.6; tween(redOverlay, { alpha: 0 }, { duration: 300 }); // Face reaction - bounce and scale tween(self, { scaleX: 1.2, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } }); // Eyes reaction - make them "X" shaped by scaling tween(leftEye, { scaleY: 0.2 }, { duration: 150, onFinish: function onFinish() { tween(leftEye, { scaleY: 1 }, { duration: 200 }); } }); tween(rightEye, { scaleY: 0.2 }, { duration: 150, onFinish: function onFinish() { tween(rightEye, { scaleY: 1 }, { duration: 200 }); } }); // Mouth reaction - open wide tween(mouth, { scaleX: 1.5, scaleY: 2 }, { duration: 150, onFinish: function onFinish() { tween(mouth, { scaleX: 1, scaleY: 1 }, { duration: 300 }); } }); // Screen shake effect (removed - not supported) // Play sounds var sounds = ['slap', 'ouch']; var randomSound = sounds[Math.floor(Math.random() * sounds.length)]; LK.getSound(randomSound).play(); // Random movement after slap var randomX = (Math.random() - 0.5) * 100; var randomY = (Math.random() - 0.5) * 100; tween(self, { x: 1024 + randomX, y: 1366 + randomY }, { duration: 500, easing: tween.elasticOut }); // Reset slap state LK.setTimeout(function () { self.isBeingSlapped = false; }, 300); }; self.down = function (x, y, obj) { self.getSlapped(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Create colorful background var bg1 = game.addChild(LK.getAsset('bgRect1', { x: 0, y: 0 })); var bg2 = game.addChild(LK.getAsset('bgRect2', { x: 0, y: 683 })); var bg3 = game.addChild(LK.getAsset('bgRect3', { x: 0, y: 1366 })); var bg4 = game.addChild(LK.getAsset('bgRect4', { x: 0, y: 2049 })); var face = game.addChild(new Face()); face.x = 1024; face.y = 1366; var scoreTxt = new Text2('Slaps: 0', { size: 60, fill: 0x000000 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var slaps = 0; var gameTime = 0; var timeLimit = 30000; // 30 seconds var gameEnded = false; var timerTxt = new Text2('Time: 30', { size: 50, fill: 0x000000 }); timerTxt.anchor.set(1, 0); timerTxt.x = -20; timerTxt.y = 20; LK.gui.topRight.addChild(timerTxt); // Instructions var instructionTxt = new Text2('Tap the face to slap it!', { size: 40, fill: 0x333333 }); instructionTxt.anchor.set(0.5, 0); instructionTxt.y = 100; LK.gui.top.addChild(instructionTxt); game.down = function (x, y, obj) { if (gameEnded) return; // Check if clicking on the face var facePos = face.toGlobal({ x: 0, y: 0 }); var gamePos = game.toLocal(facePos); var distance = Math.sqrt(Math.pow(x - gamePos.x, 2) + Math.pow(y - gamePos.y, 2)); if (distance <= 150) { // Face radius slaps++; LK.setScore(slaps); scoreTxt.setText('Slaps: ' + slaps); } }; game.update = function () { if (gameEnded) return; gameTime += 16.67; // Approximate ms per frame at 60fps var remainingTime = Math.max(0, Math.ceil((timeLimit - gameTime) / 1000)); timerTxt.setText('Time: ' + remainingTime); // Check for game end if (gameTime >= timeLimit) { gameEnded = true; // Final score message var finalMessage = 'Great job! You slapped ' + slaps + ' times!'; if (slaps >= 50) { finalMessage = 'Amazing! ' + slaps + ' slaps! You are a slapping master!'; LK.showYouWin(); } else if (slaps >= 30) { finalMessage = 'Good work! ' + slaps + ' slaps! Not bad at all!'; LK.showGameOver(); } else { finalMessage = 'You got ' + slaps + ' slaps. Try harder next time!'; LK.showGameOver(); } return; } // Make face slightly move around randomly every few seconds if (LK.ticks % 180 === 0) { // Every 3 seconds var randomX = 1024 + (Math.random() - 0.5) * 200; var randomY = 1366 + (Math.random() - 0.5) * 200; // Keep face within bounds randomX = Math.max(200, Math.min(1848, randomX)); randomY = Math.max(400, Math.min(2300, randomY)); tween(face, { x: randomX, y: randomY }, { duration: 1000, easing: tween.easeInOut }); } };
===================================================================
--- original.js
+++ change.js
@@ -5,58 +5,8 @@
/****
* Classes
****/
-var Dart = Container.expand(function () {
- var self = Container.call(this);
- // Dart body
- var dartBody = self.attachAsset('dart', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Dart tip (metal point)
- var dartTip = self.attachAsset('dartTip', {
- anchorX: -0.5,
- anchorY: 0.5,
- x: 30
- });
- self.speed = 8;
- self.targetX = 0;
- self.targetY = 0;
- self.isFlying = false;
- self.throwTo = function (targetX, targetY) {
- self.targetX = targetX;
- self.targetY = targetY;
- self.isFlying = true;
- // Calculate angle to target
- var dx = targetX - self.x;
- var dy = targetY - self.y;
- self.rotation = Math.atan2(dy, dx);
- };
- self.update = function () {
- if (!self.isFlying) return;
- var dx = self.targetX - self.x;
- var dy = self.targetY - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance < self.speed) {
- // Reached target
- self.x = self.targetX;
- self.y = self.targetY;
- self.isFlying = false;
- // Trigger hit effect
- if (self.onHit) {
- self.onHit();
- }
- } else {
- // Move towards target
- var moveX = dx / distance * self.speed;
- var moveY = dy / distance * self.speed;
- self.x += moveX;
- self.y += moveY;
- }
- };
- return self;
-});
var Face = Container.expand(function () {
var self = Container.call(this);
// Face base
var faceGraphics = self.attachAsset('face', {
@@ -192,8 +142,25 @@
/****
* Game Code
****/
+// Create colorful background
+var bg1 = game.addChild(LK.getAsset('bgRect1', {
+ x: 0,
+ y: 0
+}));
+var bg2 = game.addChild(LK.getAsset('bgRect2', {
+ x: 0,
+ y: 683
+}));
+var bg3 = game.addChild(LK.getAsset('bgRect3', {
+ x: 0,
+ y: 1366
+}));
+var bg4 = game.addChild(LK.getAsset('bgRect4', {
+ x: 0,
+ y: 2049
+}));
var face = game.addChild(new Face());
face.x = 1024;
face.y = 1366;
var scoreTxt = new Text2('Slaps: 0', {
@@ -205,10 +172,8 @@
var slaps = 0;
var gameTime = 0;
var timeLimit = 30000; // 30 seconds
var gameEnded = false;
-var darts = [];
-var isDartThrowing = false;
var timerTxt = new Text2('Time: 30', {
size: 50,
fill: 0x000000
});
@@ -216,60 +181,30 @@
timerTxt.x = -20;
timerTxt.y = 20;
LK.gui.topRight.addChild(timerTxt);
// Instructions
-var instructionTxt = new Text2('Throw darts at the face!', {
+var instructionTxt = new Text2('Tap the face to slap it!', {
size: 40,
fill: 0x333333
});
instructionTxt.anchor.set(0.5, 0);
instructionTxt.y = 100;
LK.gui.top.addChild(instructionTxt);
game.down = function (x, y, obj) {
- if (gameEnded || isDartThrowing) return;
- isDartThrowing = true;
- // Create new dart
- var dart = new Dart();
- // Start dart from bottom of screen
- dart.x = 1024;
- dart.y = 2600;
- // Add random offset to hit location for realistic dart throwing
- var randomOffsetX = (Math.random() - 0.5) * 300; // Random spread of 300px
- var randomOffsetY = (Math.random() - 0.5) * 300;
- var targetX = x + randomOffsetX;
- var targetY = y + randomOffsetY;
- // Keep target within screen bounds
- targetX = Math.max(100, Math.min(1948, targetX));
- targetY = Math.max(200, Math.min(2500, targetY));
- dart.throwTo(targetX, targetY);
- // Set up hit detection
- dart.onHit = function () {
- // Check if dart hit the face
- var facePos = face.toGlobal({
- x: 0,
- y: 0
- });
- var gamePos = game.toLocal(facePos);
- var distance = Math.sqrt(Math.pow(dart.x - gamePos.x, 2) + Math.pow(dart.y - gamePos.y, 2));
- if (distance <= 150) {
- // Hit the face!
- slaps++;
- LK.setScore(slaps);
- scoreTxt.setText('Slaps: ' + slaps);
- face.getSlapped();
- }
- // Remove dart after 2 seconds
- LK.setTimeout(function () {
- dart.destroy();
- var dartIndex = darts.indexOf(dart);
- if (dartIndex > -1) {
- darts.splice(dartIndex, 1);
- }
- isDartThrowing = false;
- }, 2000);
- };
- darts.push(dart);
- game.addChild(dart);
+ if (gameEnded) return;
+ // Check if clicking on the face
+ var facePos = face.toGlobal({
+ x: 0,
+ y: 0
+ });
+ var gamePos = game.toLocal(facePos);
+ var distance = Math.sqrt(Math.pow(x - gamePos.x, 2) + Math.pow(y - gamePos.y, 2));
+ if (distance <= 150) {
+ // Face radius
+ slaps++;
+ LK.setScore(slaps);
+ scoreTxt.setText('Slaps: ' + slaps);
+ }
};
game.update = function () {
if (gameEnded) return;
gameTime += 16.67; // Approximate ms per frame at 60fps
@@ -291,12 +226,8 @@
LK.showGameOver();
}
return;
}
- // Update all darts
- for (var i = 0; i < darts.length; i++) {
- darts[i].update();
- }
// Make face slightly move around randomly every few seconds
if (LK.ticks % 180 === 0) {
// Every 3 seconds
var randomX = 1024 + (Math.random() - 0.5) * 200;