User prompt
let it be a single background asset
User prompt
add background
User prompt
When you throw a dart at the screen, let it randomly hit anywhere. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(100, 10);' Line Number: 121
User prompt
adjust the animations according to the new face, adjust the mouth, nose, and eyes. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
As we slap, the face should randomly escape to different places on the screen. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(100, 10);' Line Number: 123
Code edit (1 edits merged)
Please save this source code
User prompt
Face Slap Challenge
User prompt
Let's just have a human face without using a camera and slap it.
Initial prompt
Let there be a human face and a game where we slap it, with each slap increasing the score by one.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Face = Container.expand(function () { var self = Container.call(this); // Face base var faceGraphics = self.attachAsset('face', { anchorX: 0.5, anchorY: 0.5 }); // Eyes var leftEye = self.attachAsset('eye', { anchorX: 0.5, anchorY: 0.5, x: -50, y: -40 }); var rightEye = self.attachAsset('eye', { anchorX: 0.5, anchorY: 0.5, x: 50, y: -40 }); // Mouth var mouth = self.attachAsset('mouth', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 40 }); // Red overlay for slap effect (initially invisible) var redOverlay = self.attachAsset('redOverlay', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self.isBeingSlapped = false; self.lastSlapTime = 0; self.getSlapped = function () { if (self.isBeingSlapped) return; self.isBeingSlapped = true; self.lastSlapTime = Date.now(); // Visual feedback - red overlay redOverlay.alpha = 0.6; tween(redOverlay, { alpha: 0 }, { duration: 300 }); // Face reaction - bounce and scale tween(self, { scaleX: 1.2, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } }); // Eyes reaction - make them "X" shaped by scaling tween(leftEye, { scaleY: 0.2 }, { duration: 150, onFinish: function onFinish() { tween(leftEye, { scaleY: 1 }, { duration: 200 }); } }); tween(rightEye, { scaleY: 0.2 }, { duration: 150, onFinish: function onFinish() { tween(rightEye, { scaleY: 1 }, { duration: 200 }); } }); // Mouth reaction - open wide tween(mouth, { scaleX: 1.5, scaleY: 2 }, { duration: 150, onFinish: function onFinish() { tween(mouth, { scaleX: 1, scaleY: 1 }, { duration: 300 }); } }); // Screen shake effect LK.effects.shakeScreen(100, 10); // Play sounds var sounds = ['slap', 'ouch']; var randomSound = sounds[Math.floor(Math.random() * sounds.length)]; LK.getSound(randomSound).play(); // Random movement after slap var randomX = (Math.random() - 0.5) * 100; var randomY = (Math.random() - 0.5) * 100; tween(self, { x: 1024 + randomX, y: 1366 + randomY }, { duration: 500, easing: tween.elasticOut }); // Reset slap state LK.setTimeout(function () { self.isBeingSlapped = false; }, 300); }; self.down = function (x, y, obj) { self.getSlapped(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var face = game.addChild(new Face()); face.x = 1024; face.y = 1366; var scoreTxt = new Text2('Slaps: 0', { size: 60, fill: 0x000000 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var slaps = 0; var gameTime = 0; var timeLimit = 30000; // 30 seconds var gameEnded = false; var timerTxt = new Text2('Time: 30', { size: 50, fill: 0x000000 }); timerTxt.anchor.set(1, 0); timerTxt.x = -20; timerTxt.y = 20; LK.gui.topRight.addChild(timerTxt); // Instructions var instructionTxt = new Text2('Tap the face to slap it!', { size: 40, fill: 0x333333 }); instructionTxt.anchor.set(0.5, 0); instructionTxt.y = 100; LK.gui.top.addChild(instructionTxt); game.down = function (x, y, obj) { if (gameEnded) return; // Check if clicking on the face var facePos = face.toGlobal({ x: 0, y: 0 }); var gamePos = game.toLocal(facePos); var distance = Math.sqrt(Math.pow(x - gamePos.x, 2) + Math.pow(y - gamePos.y, 2)); if (distance <= 150) { // Face radius slaps++; LK.setScore(slaps); scoreTxt.setText('Slaps: ' + slaps); } }; game.update = function () { if (gameEnded) return; gameTime += 16.67; // Approximate ms per frame at 60fps var remainingTime = Math.max(0, Math.ceil((timeLimit - gameTime) / 1000)); timerTxt.setText('Time: ' + remainingTime); // Check for game end if (gameTime >= timeLimit) { gameEnded = true; // Final score message var finalMessage = 'Great job! You slapped ' + slaps + ' times!'; if (slaps >= 50) { finalMessage = 'Amazing! ' + slaps + ' slaps! You are a slapping master!'; LK.showYouWin(); } else if (slaps >= 30) { finalMessage = 'Good work! ' + slaps + ' slaps! Not bad at all!'; LK.showGameOver(); } else { finalMessage = 'You got ' + slaps + ' slaps. Try harder next time!'; LK.showGameOver(); } return; } // Make face slightly move around randomly every few seconds if (LK.ticks % 180 === 0) { // Every 3 seconds var randomX = 1024 + (Math.random() - 0.5) * 200; var randomY = 1366 + (Math.random() - 0.5) * 200; // Keep face within bounds randomX = Math.max(200, Math.min(1848, randomX)); randomY = Math.max(400, Math.min(2300, randomY)); tween(face, { x: randomX, y: randomY }, { duration: 1000, easing: tween.easeInOut }); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,230 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Face = Container.expand(function () {
+ var self = Container.call(this);
+ // Face base
+ var faceGraphics = self.attachAsset('face', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Eyes
+ var leftEye = self.attachAsset('eye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -50,
+ y: -40
+ });
+ var rightEye = self.attachAsset('eye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 50,
+ y: -40
+ });
+ // Mouth
+ var mouth = self.attachAsset('mouth', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 40
+ });
+ // Red overlay for slap effect (initially invisible)
+ var redOverlay = self.attachAsset('redOverlay', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0
+ });
+ self.isBeingSlapped = false;
+ self.lastSlapTime = 0;
+ self.getSlapped = function () {
+ if (self.isBeingSlapped) return;
+ self.isBeingSlapped = true;
+ self.lastSlapTime = Date.now();
+ // Visual feedback - red overlay
+ redOverlay.alpha = 0.6;
+ tween(redOverlay, {
+ alpha: 0
+ }, {
+ duration: 300
+ });
+ // Face reaction - bounce and scale
+ tween(self, {
+ scaleX: 1.2,
+ scaleY: 0.9
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(self, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ // Eyes reaction - make them "X" shaped by scaling
+ tween(leftEye, {
+ scaleY: 0.2
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(leftEye, {
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ tween(rightEye, {
+ scaleY: 0.2
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(rightEye, {
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ // Mouth reaction - open wide
+ tween(mouth, {
+ scaleX: 1.5,
+ scaleY: 2
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(mouth, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 300
+ });
+ }
+ });
+ // Screen shake effect
+ LK.effects.shakeScreen(100, 10);
+ // Play sounds
+ var sounds = ['slap', 'ouch'];
+ var randomSound = sounds[Math.floor(Math.random() * sounds.length)];
+ LK.getSound(randomSound).play();
+ // Random movement after slap
+ var randomX = (Math.random() - 0.5) * 100;
+ var randomY = (Math.random() - 0.5) * 100;
+ tween(self, {
+ x: 1024 + randomX,
+ y: 1366 + randomY
+ }, {
+ duration: 500,
+ easing: tween.elasticOut
+ });
+ // Reset slap state
+ LK.setTimeout(function () {
+ self.isBeingSlapped = false;
+ }, 300);
+ };
+ self.down = function (x, y, obj) {
+ self.getSlapped();
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var face = game.addChild(new Face());
+face.x = 1024;
+face.y = 1366;
+var scoreTxt = new Text2('Slaps: 0', {
+ size: 60,
+ fill: 0x000000
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var slaps = 0;
+var gameTime = 0;
+var timeLimit = 30000; // 30 seconds
+var gameEnded = false;
+var timerTxt = new Text2('Time: 30', {
+ size: 50,
+ fill: 0x000000
+});
+timerTxt.anchor.set(1, 0);
+timerTxt.x = -20;
+timerTxt.y = 20;
+LK.gui.topRight.addChild(timerTxt);
+// Instructions
+var instructionTxt = new Text2('Tap the face to slap it!', {
+ size: 40,
+ fill: 0x333333
+});
+instructionTxt.anchor.set(0.5, 0);
+instructionTxt.y = 100;
+LK.gui.top.addChild(instructionTxt);
+game.down = function (x, y, obj) {
+ if (gameEnded) return;
+ // Check if clicking on the face
+ var facePos = face.toGlobal({
+ x: 0,
+ y: 0
+ });
+ var gamePos = game.toLocal(facePos);
+ var distance = Math.sqrt(Math.pow(x - gamePos.x, 2) + Math.pow(y - gamePos.y, 2));
+ if (distance <= 150) {
+ // Face radius
+ slaps++;
+ LK.setScore(slaps);
+ scoreTxt.setText('Slaps: ' + slaps);
+ }
+};
+game.update = function () {
+ if (gameEnded) return;
+ gameTime += 16.67; // Approximate ms per frame at 60fps
+ var remainingTime = Math.max(0, Math.ceil((timeLimit - gameTime) / 1000));
+ timerTxt.setText('Time: ' + remainingTime);
+ // Check for game end
+ if (gameTime >= timeLimit) {
+ gameEnded = true;
+ // Final score message
+ var finalMessage = 'Great job! You slapped ' + slaps + ' times!';
+ if (slaps >= 50) {
+ finalMessage = 'Amazing! ' + slaps + ' slaps! You are a slapping master!';
+ LK.showYouWin();
+ } else if (slaps >= 30) {
+ finalMessage = 'Good work! ' + slaps + ' slaps! Not bad at all!';
+ LK.showGameOver();
+ } else {
+ finalMessage = 'You got ' + slaps + ' slaps. Try harder next time!';
+ LK.showGameOver();
+ }
+ return;
+ }
+ // Make face slightly move around randomly every few seconds
+ if (LK.ticks % 180 === 0) {
+ // Every 3 seconds
+ var randomX = 1024 + (Math.random() - 0.5) * 200;
+ var randomY = 1366 + (Math.random() - 0.5) * 200;
+ // Keep face within bounds
+ randomX = Math.max(200, Math.min(1848, randomX));
+ randomY = Math.max(400, Math.min(2300, randomY));
+ tween(face, {
+ x: randomX,
+ y: randomY
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut
+ });
+ }
+};
\ No newline at end of file