User prompt
the food window should not take more than 1/3 of the screen and should open from the bottom up in a slow animation
User prompt
make food window small
User prompt
when feed button is tapped, open window that displays dog food
User prompt
add functionality to dog bowl
User prompt
move dog bowl up slightly
User prompt
move wagging tail to table corner
User prompt
move the wagging up to table edge
User prompt
move wagging tail in above dog and next to table
User prompt
make wagging tail to be in front of dog
User prompt
move wagging tail to table
User prompt
Move the dog to be in front of the table
User prompt
move pet asset to 2800
User prompt
Move the dog asset to 2500
User prompt
move the dog up to 2400
User prompt
move the dog up to 2300
User prompt
move the dog up to 2800
User prompt
move the dog down to 3000
User prompt
move the dog to x = 3500
User prompt
move the dog down some more
User prompt
Move dog asset down a bit
User prompt
Change background to a pixel art living room
User prompt
can you make the dog bark
User prompt
shrink the dog hitbox by 10x
User prompt
attack the wagging tail to the dog
User prompt
can you rename the health bar to clean bar
===================================================================
--- original.js
+++ change.js
@@ -20,14 +20,23 @@
// Food Window visuals
var windowGraphics = self.attachAsset('foodWindow', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 0.5,
- scaleY: 0.5
+ scaleX: 0.33,
+ scaleY: 0.33
});
// Method to show the food window
self.show = function () {
self.visible = true;
+ var targetY = 2732 - 2732 * 0.33 / 2;
+ self.y = 2732;
+ var animationInterval = LK.setInterval(function () {
+ if (self.y > targetY) {
+ self.y -= 10;
+ } else {
+ LK.clearInterval(animationInterval);
+ }
+ }, 1000 / 60);
};
// Method to hide the food window
self.hide = function () {
self.visible = false;
@@ -156,9 +165,9 @@
// Create food window instance
var foodWindow = game.addChild(new FoodWindow());
// Position the food window in the center of the screen
foodWindow.x = 2048 / 2;
-foodWindow.y = 2732 / 2;
+foodWindow.y = 2732 - 2732 * 0.33 / 2;
// Initially hide the food window
foodWindow.hide();
// Event listener for feed button
feedButton.on('down', function () {
pixel art living room. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art dog bowl. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art window with dog food bags displayed within it. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art dog bone. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art horizontal thirst bar that looks like a health bar. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art heart speech bubble. Single Game Texture. In-Game asset. 2d. Blank background.
add white backgrund