User prompt
the food window should not take more than 1/3 of the screen and should open from the bottom up in a slow animation
User prompt
make food window small
User prompt
when feed button is tapped, open window that displays dog food
User prompt
add functionality to dog bowl
User prompt
move dog bowl up slightly
User prompt
move wagging tail to table corner
User prompt
move the wagging up to table edge
User prompt
move wagging tail in above dog and next to table
User prompt
make wagging tail to be in front of dog
User prompt
move wagging tail to table
User prompt
Move the dog to be in front of the table
User prompt
move pet asset to 2800
User prompt
Move the dog asset to 2500
User prompt
move the dog up to 2400
User prompt
move the dog up to 2300
User prompt
move the dog up to 2800
User prompt
move the dog down to 3000
User prompt
move the dog to x = 3500
User prompt
move the dog down some more
User prompt
Move dog asset down a bit
User prompt
Change background to a pixel art living room
User prompt
can you make the dog bark
User prompt
shrink the dog hitbox by 10x
User prompt
attack the wagging tail to the dog
User prompt
can you rename the health bar to clean bar
===================================================================
--- original.js
+++ change.js
@@ -13,20 +13,24 @@
self.update = function (cleanliness) {
self.scaleX = cleanliness / 100;
};
});
-// Dog Bowl class
-var DogBowl = Container.expand(function () {
+// Food Window class
+var FoodWindow = Container.expand(function () {
var self = Container.call(this);
- // Dog Bowl visuals
- var bowlGraphics = self.attachAsset('dogBowl', {
+ // Food Window visuals
+ var windowGraphics = self.attachAsset('foodWindow', {
anchorX: 0.5,
anchorY: 0.5
});
- // Method to update the dog bowl
- self.update = function (food) {
- self.scaleX = food / 100;
+ // Method to show the food window
+ self.show = function () {
+ self.visible = true;
};
+ // Method to hide the food window
+ self.hide = function () {
+ self.visible = false;
+ };
});
// Happiness Bar class
var HappinessBar = Container.expand(function () {
var self = Container.call(this);
@@ -106,21 +110,22 @@
/****
* Game Code
****/
+// Event listener for food window
+foodWindow.on('down', function () {
+ foodWindow.hide();
+ pet.feed();
+ pet.bark();
+});
var livingRoomBackground = game.addChild(LK.getAsset('livingRoom', {
x: 0,
y: 0,
anchorX: 0,
anchorY: 0
}));
// Create pet instance
var pet = game.addChild(new Pet());
-// Create dog bowl instance
-var dogBowl = game.addChild(new DogBowl());
-// Position the dog bowl
-dogBowl.x = 2048 / 2;
-dogBowl.y = 2732 / 2;
// Create happiness bar instance
var happinessBar = game.addChild(new HappinessBar());
// Create clean bar instance
var cleanBar = game.addChild(new CleanBar());
@@ -145,12 +150,18 @@
y: 2500,
anchorX: 0.5,
anchorY: 0.5
}));
+// Create food window instance
+var foodWindow = game.addChild(new FoodWindow());
+// Position the food window in the center of the screen
+foodWindow.x = 2048 / 2;
+foodWindow.y = 2732 / 2;
+// Initially hide the food window
+foodWindow.hide();
// Event listener for feed button
feedButton.on('down', function () {
- pet.feed();
- pet.bark();
+ foodWindow.show();
});
// Event listener for play button
playButton.on('down', function () {
pet.play();
@@ -162,7 +173,5 @@
// Update the happiness bar
happinessBar.update(pet.happiness);
// Update the clean bar
cleanBar.update(pet.cleanliness);
- // Update the dog bowl
- dogBowl.update(pet.food);
});
\ No newline at end of file
pixel art living room. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art dog bowl. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art window with dog food bags displayed within it. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art dog bone. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art horizontal thirst bar that looks like a health bar. Single Game Texture. In-Game asset. 2d. Blank background.
pixel art heart speech bubble. Single Game Texture. In-Game asset. 2d. Blank background.
add white backgrund