User prompt
I want the wagging tail to be over the dog on the top right side
User prompt
how can i move the wagging dog tail
User prompt
can you slow down the tail wag and move it to the dogs other tail
User prompt
can you make the dog wag it's tail
User prompt
Could you create another health bar that is placed under the previous one but to have a bit of distance between them
User prompt
I would like for the dog to have a happiness bar the the top left corner that goes down over time if not fed or played with
Initial prompt
Tama
/****
* Classes
****/
// Happiness Bar class
var HappinessBar = Container.expand(function () {
var self = Container.call(this);
// Happiness Bar visuals
var barGraphics = self.attachAsset('happinessBar', {
anchorX: 0.0,
anchorY: 0.5
});
// Method to update the happiness bar
self.update = function (happiness) {
self.scaleX = happiness / 100;
};
});
// Health Bar class
var HealthBar = Container.expand(function () {
var self = Container.call(this);
// Health Bar visuals
var barGraphics = self.attachAsset('healthBar', {
anchorX: 0.0,
anchorY: 0.5
});
// Method to update the health bar
self.update = function (health) {
self.scaleX = health / 100;
};
});
// Assets will be automatically generated based on usage in the code.
// Pet class
var Pet = Container.expand(function () {
var self = Container.call(this);
// Pet visuals
var petGraphics = self.attachAsset('pet', {
anchorX: 0.5,
anchorY: 0.5
});
var tailGraphics = self.attachAsset('tail', {
anchorX: 0.5,
anchorY: 0
});
tailGraphics.x = 0;
tailGraphics.y = petGraphics.height / 2;
self.wagging = false;
self.wagTail = function () {
self.wagging = !self.wagging;
if (self.wagging) {
tailGraphics.rotation = 0.3;
} else {
tailGraphics.rotation = -0.3;
}
};
// Pet properties
self.happiness = 100; // Max happiness
self.health = 100; // Max health
// Method to feed the pet
self.feed = function () {
self.happiness += 10;
self.health += 5;
// Ensure values do not exceed 100
self.happiness = Math.min(self.happiness, 100);
self.health = Math.min(self.health, 100);
};
// Method to play with the pet
self.play = function () {
self.happiness += 15;
// Ensure happiness does not exceed 100
self.happiness = Math.min(self.happiness, 100);
};
// Update pet status
self.update = function () {
// Decrease happiness and health over time
self.happiness -= 0.05;
self.health -= 0.02;
// Ensure values do not drop below 0
self.happiness = Math.max(self.happiness, 0);
self.health = Math.max(self.health, 0);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background
});
/****
* Game Code
****/
// Create pet instance
var pet = game.addChild(new Pet());
// Create happiness bar instance
var happinessBar = game.addChild(new HappinessBar());
// Create health bar instance
var healthBar = game.addChild(new HealthBar());
// Position the happiness bar at the top left of the screen
happinessBar.x = 50;
happinessBar.y = 50;
// Position the health bar under the happiness bar
healthBar.x = 50;
healthBar.y = 200;
// Position the pet in the center of the screen
pet.x = 2048 / 2;
pet.y = 2732 / 2;
// Create interactive buttons for feeding and playing
var feedButton = game.addChild(LK.getAsset('feedButton', {
x: 300,
y: 2500,
anchorX: 0.5,
anchorY: 0.5
}));
var playButton = game.addChild(LK.getAsset('playButton', {
x: 1748,
y: 2500,
anchorX: 0.5,
anchorY: 0.5
}));
// Event listener for feed button
feedButton.on('down', function () {
pet.feed();
});
// Event listener for play button
playButton.on('down', function () {
pet.play();
});
// Update game state every tick
LK.on('tick', function () {
pet.update();
pet.wagTail();
// Update the happiness bar
happinessBar.update(pet.happiness);
// Update the health bar
healthBar.update(pet.health);
}); ===================================================================
--- original.js
+++ change.js
@@ -35,8 +35,23 @@
var petGraphics = self.attachAsset('pet', {
anchorX: 0.5,
anchorY: 0.5
});
+ var tailGraphics = self.attachAsset('tail', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ tailGraphics.x = 0;
+ tailGraphics.y = petGraphics.height / 2;
+ self.wagging = false;
+ self.wagTail = function () {
+ self.wagging = !self.wagging;
+ if (self.wagging) {
+ tailGraphics.rotation = 0.3;
+ } else {
+ tailGraphics.rotation = -0.3;
+ }
+ };
// Pet properties
self.happiness = 100; // Max happiness
self.health = 100; // Max health
// Method to feed the pet
@@ -112,8 +127,9 @@
});
// Update game state every tick
LK.on('tick', function () {
pet.update();
+ pet.wagTail();
// Update the happiness bar
happinessBar.update(pet.happiness);
// Update the health bar
healthBar.update(pet.health);
pixel art living room. Single Game Texture. In-Game asset. 2d. Blank background.
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add white backgrund