User prompt
I want the wagging tail to be over the dog on the top right side
User prompt
how can i move the wagging dog tail
User prompt
can you slow down the tail wag and move it to the dogs other tail
User prompt
can you make the dog wag it's tail
User prompt
Could you create another health bar that is placed under the previous one but to have a bit of distance between them
User prompt
I would like for the dog to have a happiness bar the the top left corner that goes down over time if not fed or played with
Initial prompt
Tama
===================================================================
--- original.js
+++ change.js
@@ -1,82 +1,100 @@
-/****
+/****
* Classes
-****/
+****/
+// Happiness Bar class
+var HappinessBar = Container.expand(function () {
+ var self = Container.call(this);
+ // Happiness Bar visuals
+ var barGraphics = self.attachAsset('happinessBar', {
+ anchorX: 0.0,
+ anchorY: 0.5
+ });
+ // Method to update the happiness bar
+ self.update = function (happiness) {
+ self.scaleX = happiness / 100;
+ };
+});
// Assets will be automatically generated based on usage in the code.
// Pet class
var Pet = Container.expand(function () {
- var self = Container.call(this);
- // Pet visuals
- var petGraphics = self.attachAsset('pet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Pet properties
- self.happiness = 100; // Max happiness
- self.health = 100; // Max health
- // Method to feed the pet
- self.feed = function () {
- self.happiness += 10;
- self.health += 5;
- // Ensure values do not exceed 100
- self.happiness = Math.min(self.happiness, 100);
- self.health = Math.min(self.health, 100);
- };
- // Method to play with the pet
- self.play = function () {
- self.happiness += 15;
- // Ensure happiness does not exceed 100
- self.happiness = Math.min(self.happiness, 100);
- };
- // Update pet status
- self.update = function () {
- // Decrease happiness and health over time
- self.happiness -= 0.05;
- self.health -= 0.02;
- // Ensure values do not drop below 0
- self.happiness = Math.max(self.happiness, 0);
- self.health = Math.max(self.health, 0);
- };
+ var self = Container.call(this);
+ // Pet visuals
+ var petGraphics = self.attachAsset('pet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Pet properties
+ self.happiness = 100; // Max happiness
+ self.health = 100; // Max health
+ // Method to feed the pet
+ self.feed = function () {
+ self.happiness += 10;
+ self.health += 5;
+ // Ensure values do not exceed 100
+ self.happiness = Math.min(self.happiness, 100);
+ self.health = Math.min(self.health, 100);
+ };
+ // Method to play with the pet
+ self.play = function () {
+ self.happiness += 15;
+ // Ensure happiness does not exceed 100
+ self.happiness = Math.min(self.happiness, 100);
+ };
+ // Update pet status
+ self.update = function () {
+ // Decrease happiness and health over time
+ self.happiness -= 0.05;
+ self.health -= 0.02;
+ // Ensure values do not drop below 0
+ self.happiness = Math.max(self.happiness, 0);
+ self.health = Math.max(self.health, 0);
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background
+ backgroundColor: 0x87CEEB // Light blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Create pet instance
var pet = game.addChild(new Pet());
+// Create happiness bar instance
+var happinessBar = game.addChild(new HappinessBar());
+// Position the happiness bar at the top left of the screen
+happinessBar.x = 50;
+happinessBar.y = 50;
// Position the pet in the center of the screen
pet.x = 2048 / 2;
pet.y = 2732 / 2;
// Create interactive buttons for feeding and playing
var feedButton = game.addChild(LK.getAsset('feedButton', {
- x: 300,
- y: 2500,
- anchorX: 0.5,
- anchorY: 0.5
+ x: 300,
+ y: 2500,
+ anchorX: 0.5,
+ anchorY: 0.5
}));
var playButton = game.addChild(LK.getAsset('playButton', {
- x: 1748,
- y: 2500,
- anchorX: 0.5,
- anchorY: 0.5
+ x: 1748,
+ y: 2500,
+ anchorX: 0.5,
+ anchorY: 0.5
}));
// Event listener for feed button
feedButton.on('down', function () {
- pet.feed();
+ pet.feed();
});
// Event listener for play button
playButton.on('down', function () {
- pet.play();
+ pet.play();
});
// Update game state every tick
LK.on('tick', function () {
- pet.update();
- // Update pet's status on the screen (e.g., happiness and health bars)
- // This part is left as an exercise for further implementation.
+ pet.update();
+ // Update the happiness bar
+ happinessBar.update(pet.happiness);
});
\ No newline at end of file
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