User prompt
make the background changeable in the assets section
User prompt
can we make the background a dungeon background... skulls, prisoners inside the dungeon, cobwebs, etc.
User prompt
I want to change my background
User prompt
Please fix the bug: 'areaBtn is not defined' in or related to this line: 'areaBtn.down = function (x, y, obj) {' Line Number: 504
User prompt
I will remove the Area, Shield and Trap writings above and add small icons below, when we use it, the icons will darken and gradually lighten and load and be ready to use again.
User prompt
let the other characters come at us one by one, one by one, one by one.
User prompt
remove the round center in the middle, add a life bar to the boss and make the other characters come one by one, but every time the other characters develop, they get a little stronger. Finally, provide computer control of this game, so we can play both on the computer and on the phone.
Code edit (1 edits merged)
Please save this source code
User prompt
Boss Master: Final Stand
Initial prompt
Make me a game where we manage a final boss and destroy the incoming character with our special abilities
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
earthquake image. In-Game asset. 2d. High contrast. No shadows
It's a scary monster, it has a 50-meter sword in its hand, it looks like the full moon sword in the game Metin2.. In-Game asset. 2d. High contrast. No shadows
game Charakter. In-Game asset. 2d. High contrast. No shadows
shield. In-Game asset. 2d. High contrast. No shadows
trap. In-Game asset. 2d. High contrast. No shadows
2d dungeon. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat