User prompt
create a sound effect and assign it whenever ball is colliding with basket
User prompt
create a sound effect and assign it as a background music for the game
Code edit (1 edits merged)
Please save this source code
User prompt
increase obstacle spawn count
Code edit (1 edits merged)
Please save this source code
User prompt
Play a 'ding' sound whenever the player successfully catches a ball.
User prompt
add music effect for the game
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add the sound effect when a player catch the ball
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create a background class and add asset to the game
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please check the score is over lapping can you recorrect ?
Code edit (1 edits merged)
Please save this source code
User prompt
Each caught ball adds 10 points to the score and display the score on the screen
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obstacle speed also
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increase the ball speed
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decrease the obstacle spawn count
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A red green yellow balls randomly falls from the top of the screen. The player controls a basket (or hand) that moves left and right to catch the falling ball. Each successful catch adds +1 point to the score. Obstacles (e.g., rocks, bombs, or spiky objects) also fall randomly. If the player catches an obstacle, the game is over immediately. The game becomes harder as speed increases over time.
User prompt
A ball randomly falls from the top of the screen. The player controls a basket (or hand) that moves left and right to catch the falling ball. Each successful catch adds +1 point to the score. Obstacles (e.g., rocks, bombs, or spiky objects) also fall randomly. If the player catches an obstacle, the game is over immediately. The game becomes harder as speed increases over time.
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remove all the code
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if the basket catch the ball asset the game will continue if the basket touches enemy asset the game should be over
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if the enemy touches the basket the game will over add that logic into the game
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if catch the enemy asset the game will over add that to the game
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can you please add the logic that player catches the enemy instead of ball the game will over otherwise continue the game until the player catches the enemy
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if i catch the enemy instead of ball the gets over add that logic in the game
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add the enemy asset if i catch the enemy the game will over
User prompt
remove the 100 sec timer
/**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); self.ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; }); var Enemy = Container.expand(function () { var self = Container.call(this); self.enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { var game_position = game.toLocal(obj.global); self.x = game_position.x; }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0, anchorY: 0 }); var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 100; var balls = []; var ballColors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF]; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); LK.gui.top.addChild(scoreTxt); game.update = function () { for (var a = balls.length - 1; a >= 0; a--) { var ball = balls[a]; if (ball.y > 2732) { ball.destroy(); balls.splice(a, 1); continue; } if (player.intersects(ball)) { LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); ball.destroy(); balls.splice(a, 1); if (LK.getScore() % 50 == 0) { var colorIndex = LK.getScore() / 50; if (colorIndex < ballColors.length) { ball.ballGraphics.tint = ballColors[colorIndex]; } } continue; } } if (LK.ticks % 60 == 0) { var newBall = new Ball(); newBall.x = Math.random() * 2048; newBall.y = 0; balls.push(newBall); game.addChild(newBall); } if (LK.ticks % 120 == 0) { var newEnemy = new Enemy(); newEnemy.x = Math.random() * 2048; newEnemy.y = 0; game.addChild(newEnemy); } if (player.intersects(newEnemy)) { LK.showGameOver(); } }; game.move = function (x, y, obj) { var game_position = game.toLocal(obj.global); player.x = game_position.x; };
===================================================================
--- original.js
+++ change.js
@@ -95,14 +95,10 @@
newEnemy.x = Math.random() * 2048;
newEnemy.y = 0;
game.addChild(newEnemy);
}
- for (var a = balls.length - 1; a >= 0; a--) {
- var ball = balls[a];
- if (player.intersects(ball)) {
- LK.showGameOver();
- break;
- }
+ if (player.intersects(newEnemy)) {
+ LK.showGameOver();
}
};
game.move = function (x, y, obj) {
var game_position = game.toLocal(obj.global);
rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A sunset beach background with waves and palm trees.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a robotic basket with high contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
robotic and shiny balls. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows