Code edit (2 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Swap the direction of the left background asset ✅ Swap the direction of the right background asset without placing in the road
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background asset is placed in the wrong direction swap
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i need background for the only sides of the road
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background only visible in the sides of the roiad
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i need background for game
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change the left background asset to right
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i need background asset for beside the road bothsides
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add the roadside asset to the edges of the road from top to bottom visible
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remove the roadside assest to the game
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ensure that roadside asset placed on the outside of the road
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ensure roadside assets is not placed on the road
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Position the roadside assets at the extreme edges of the road for bothsides
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Position the roadside assets at the extreme edges of the road
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make sure the roadside asset is in the edges of the road
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make sure the road is three lane
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add background asset for the game
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make the distance between the traffic cars without overlapping by adjusting positions
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Ensure traffic cars spawn without overlap: green, yellow, white
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make the traffic cars spawn correct order
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create three traffic car assets seperately that is green yellow white
Code edit (1 edits merged)
Please save this source code
Initial prompt
Street Rush Racing
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
top down view of arcade racing car with the yellow color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
top down view of white racing car. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
top down view of green color racing car. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
I need a 2D Nitro Boost asset for my street racing game on the UPIT FRVR platform. Please provide: A Nitro item/power-up icon (e.g., a glowing canister, fuel bottle, or energy orb) An optional nitro flame trail effect (to show speed burst behind the car when nitro is activated) Asset Requirements: Bright, high-energy colors (like blue, orange, or electric white) Should look exciting and clearly indicate a speed power-up Sized appropriately to place on the road for pickup or to attach behind the car when used Style should match a fun and fast-paced 2D racing game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
I need a 2D coin asset for my street racing game on the UPIT FRVR platform. Please provide: A collectible coin with a shiny, gold appearance Optional details: glow, sparkle, or animation frame for spinning It should be easily visible on the road, with good contrast on desert backgrounds Scalable and loopable for pickup patterns Style: cartoony or arcade-friendly, matching fast-paced racing gameplay. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
black color top down view racing car. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A 2D bar-style background asset with a sleek frame or container design to display nitro, health, or score bars in a street racing game HUD.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows