Code edit (2 edits merged)
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Code edit (2 edits merged)
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User prompt
adjust the score text position at the right top of the screen
User prompt
change the timer text color to blue
User prompt
play the background music in a loop
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create a background music and assign it to the game entirely
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add sound effects whenever player bullet hits the enemy
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replace background and create a new asset and assign that asset to background
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change backgroundColor to new asset
Code edit (2 edits merged)
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User prompt
show the timer on the center on the screen
User prompt
show the game time on the screen
Code edit (2 edits merged)
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User prompt
show the timer on the bottom center of the screen
User prompt
show the timer on the center of the screen
User prompt
show the timer on the bottom center of the screen
User prompt
show the game time on the screen
User prompt
give a timer 2 min for the game after 2 min the game will end and show the score
User prompt
assing a score board for this game
User prompt
add 2 min timer and give score how many enemies i fired
Code edit (1 edits merged)
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/****
* Classes
****/
// Define a class for bullets
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -15;
self.update = function () {
self.y += self.speed;
if (self.y < 0) {
self.destroy();
}
};
});
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
// scale player bigger
scaleY: 2 // scale player bigger
});
self.speed = 10;
self.update = function () {
// Player update logic
};
});
/****
* Initialize Game
****/
// Initialize a score text object
var game = new LK.Game();
/****
* Game Code
****/
LK.playMusic('bgmusic', {
loop: true
});
var background = game.attachAsset('background', {
anchorX: 0,
anchorY: 0
});
// Initialize a score text object
// Initialize player
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
// Add the score text to the game GUI
LK.gui.top.addChild(scoreTxt);
// Initialize a timer text object
var timerTxt = new Text2('120', {
size: 150,
fill: 0x0000FF
});
// Add the timer text to the game GUI
LK.gui.center.addChild(timerTxt);
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2500;
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1000;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize bullets
var bullets = [];
// Initialize a timer variable to keep track of the game time
var timer = 120 * 60; // Convert minutes to ticks
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Handle shooting
game.down = function (x, y, obj) {
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullets.push(bullet);
game.addChild(bullet);
};
// Update game state
game.update = function () {
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
}
// Increase the enemies spawn count every 5 seconds
if (LK.ticks % 50 == 0) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1000;
enemies.push(enemy);
game.addChild(enemy);
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
if (bullets[j].y < 0) {
bullets.splice(j, 1);
}
}
// Check for collisions
for (var k = bullets.length - 1; k >= 0; k--) {
for (var l = enemies.length - 1; l >= 0; l--) {
if (bullets[k].intersects(enemies[l])) {
bullets[k].destroy();
enemies[l].destroy();
bullets.splice(k, 1);
enemies.splice(l, 1);
// Increase the score when an enemy is destroyed
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Play sound effect when player bullet hits the enemy
LK.getSound('hit').play();
break;
}
}
}
// Decrease the timer every tick
timer--;
// Update the timer text
timerTxt.setText(Math.ceil(timer / 60)); // Convert ticks to seconds
// If the time is up, show the game over screen
if (timer <= 0) {
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
i have character wearing suit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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laser fire. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
theme park. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. 2d