User prompt
Add explosion effect when the ball hits the power ups
User prompt
create a background asset and assign it to the game
User prompt
create an asset for combobreak and beatmiss and assign that sound effects to the game
User prompt
now sound effects assets and assign it to the game as well
User prompt
remove beatmiss and combobreak related in the code
User prompt
remove beatmiss and combobreak and beathit and powerupcollect in the code
User prompt
when ball touches beattile create and set some sound effect to play
Code edit (1 edits merged)
Please save this source code
User prompt
Music Bounce: Rhythm Runner
Initial prompt
Music Bounce 🎵⚡ A fun rhythm-based game where players control a bouncing ball that moves to the beat of the music. The goal is to land on special tiles in sync with the rhythm to keep the beat going and score points! 🎮 Gameplay Mechanics: The ball bounces automatically to the rhythm. Players tap/click to move left or right to land on the correct beat tiles. Missing a tile breaks the combo; hitting multiple in a row increases the score. Power-ups include: Speed Boost 🚀 – Makes the ball faster for a short time. Double Score ⭐ – Doubles points for a limited duration. Slow Motion ⏳ – Slows time, making it easier to hit tiles. The level gets harder as the music speeds up! 🎶 Game Features: Different music genres (pop, techno, classical, lo-fi, etc.). Unlockable backgrounds & ball skins. Procedural level generation based on music beats. High-score leaderboard & combo streak challenges! 🎨 Art & Style Ideas: Vibrant neon backgrounds that react to the beat. Minimalist glowing tiles that pulse with the music. Ball animation (color changes based on the beat streak).
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Design: Square or circular glowing pads that react when hit. Effect: A pulse effect when the ball lands perfectly. Variations: Different colors per beat type (e.g., blue for normal, red for speed boosts).. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Design: A faded-out or cracked tile to indicate a miss. Effect: A quick screen shake or particle effect when touched.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Design: A dynamic, glowing path that scrolls forward. Style Options: Cyberpunk neon rails Floating musical staff lines A galaxy wave track. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
PowerUpDouble ⭐ Golden glow tile Score x2 for 5 sec. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
PowerUpSlow ⏳ Blue time freeze tile Slows music briefly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
PowerUpSpeed ⚡ Red speed trail tile Speeds up for bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
🔹 Floating low-poly islands or platforms in a futuristic city. 🔹 Horizon with a sun reflecting off water for a peaceful but futuristic look. 🔹 Colors: Sunset orange, deep blue, and glowing city lights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows