User prompt
Make demons spawn every now-and-thwn
User prompt
Make a shopping demon that tries to attack the cashier, but you can touch him to defeat him before he reaches the cashier
User prompt
Add a lot more new features
User prompt
Add a bunch of new stuff
User prompt
More
User prompt
Instead of automatically completing the level when everything is collected, how about you go to the cashier when everything is collected
User prompt
Make people kill you on contact
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Make the people walk around more freely ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The list is offscreen can you fix that
Code edit (1 edits merged)
Please save this source code
User prompt
Walmart Dash: Cart Crash
Initial prompt
Walmart Shopping
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Cashier = Container.expand(function () { var self = Container.call(this); // Create cashier visuals - using shopper asset with different tint var cashierGraphics = self.attachAsset('shopper', { anchorX: 0.5, anchorY: 0.5 }); // Make cashier visually distinct cashierGraphics.tint = 0x00AAFF; // Add cashier label var cashierLabel = new Text2("CASHIER", { size: 30, fill: 0x000000 }); cashierLabel.anchor.set(0.5, 0); cashierLabel.y = -120; self.addChild(cashierLabel); // Add visual indicator when all items collected self.showCheckoutReady = function () { var readyText = new Text2("CHECKOUT\nREADY!", { size: 35, fill: 0x00FF00 }); readyText.anchor.set(0.5, 0); readyText.y = -90; self.addChild(readyText); }; return self; }); var Item = Container.expand(function () { var self = Container.call(this); var itemGraphics = self.attachAsset('item', { anchorX: 0.5, anchorY: 0.5 }); self.name = ''; self.price = 0; self.onList = false; self.isSpecial = false; self.collected = false; self.setValue = function (name, price, onList) { self.name = name; self.price = price; self.onList = onList; var nameText = new Text2(name, { size: 22, fill: 0x000000 }); nameText.anchor.set(0.5, 0.5); nameText.y = -40; self.addChild(nameText); var priceText = new Text2('$' + price.toFixed(2), { size: 20, fill: 0x008000 }); priceText.anchor.set(0.5, 0.5); priceText.y = 40; self.addChild(priceText); if (onList) { itemGraphics.tint = 0xFFFF00; // Highlight items on the list } }; self.makeSpecialDeal = function () { if (self.isSpecial) { return; } self.isSpecial = true; // Replace with special deal graphics if (self.children.indexOf(itemGraphics) !== -1) { self.removeChild(itemGraphics); } var dealGraphics = self.attachAsset('specialDeal', { anchorX: 0.5, anchorY: 0.5 }); // Apply discount self.price = Math.round(self.price * 0.5 * 100) / 100; // Update price text for (var i = 0; i < self.children.length; i++) { if (self.children[i] instanceof Text2 && self.children[i].y === 40) { self.children[i].setText('$' + self.price.toFixed(2) + ' 50% OFF!'); self.children[i].tint = 0xFF0000; break; } } }; self.collect = function () { self.collected = true; self.visible = false; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); var warningText = new Text2('⚠️', { size: 32, fill: 0x000000 }); warningText.anchor.set(0.5, 0.5); self.addChild(warningText); self.duration = 5000; // 5 seconds self.createTime = Date.now(); self.update = function () { // Check if obstacle should be removed if (Date.now() - self.createTime > self.duration) { self.readyToRemove = true; } }; return self; }); var PowerUp = Container.expand(function () { var self = Container.call(this); // PowerUp types: speed, discount, reveal self.type = 'speed'; self.duration = 5000; // 5 seconds // Create visual var powerUpGraphics = self.attachAsset('item', { anchorX: 0.5, anchorY: 0.5 }); // Default color powerUpGraphics.tint = 0x00FF00; var iconText = new Text2("⚡", { size: 32, fill: 0x000000 }); iconText.anchor.set(0.5, 0.5); self.addChild(iconText); self.setType = function (newType) { self.type = newType; switch (newType) { case 'speed': powerUpGraphics.tint = 0x00FF00; // Green iconText.setText("⚡"); self.duration = 5000; break; case 'discount': powerUpGraphics.tint = 0x0000FF; // Blue iconText.setText("$"); self.duration = 10000; break; case 'reveal': powerUpGraphics.tint = 0xFF00FF; // Purple iconText.setText("👁️"); self.duration = 8000; break; } }; self.collect = function () { self.visible = false; self.isCollected = true; }; return self; }); var Shopper = Container.expand(function () { var self = Container.call(this); var shopperGraphics = self.attachAsset('shopper', { anchorX: 0.5, anchorY: 0.5 }); self.isMoving = false; self.startX = 0; self.startY = 0; self.targetX = 0; self.targetY = 0; self.lastX = 0; self.lastY = 0; // Initialize shopper movement self.startMoving = function () { // Stop any existing movement tween.stop(self); // Remember starting position self.startX = self.x; self.startY = self.y; self.lastX = self.x; self.lastY = self.y; // Choose a random destination within the aisle area var randomDistance = 100 + Math.random() * 300; var randomAngle = Math.random() * Math.PI * 2; self.targetX = self.x + Math.cos(randomAngle) * randomDistance; self.targetY = self.y + Math.sin(randomAngle) * randomDistance; // Constrain to game boundaries self.targetX = Math.max(100, Math.min(2048 - 100, self.targetX)); self.targetY = Math.max(100, Math.min(2732 - 100, self.targetY)); // Randomize movement duration (2-5 seconds) var duration = 2000 + Math.random() * 3000; // Use tween to smoothly move to the destination tween(self, { x: self.targetX, y: self.targetY }, { duration: duration, easing: tween.easeInOut, onFinish: function onFinish() { // Wait for a moment before moving again LK.setTimeout(function () { self.startMoving(); }, 500 + Math.random() * 1000); } }); self.isMoving = true; }; self.update = function () { // Keep track of last position for intersection detection self.lastX = self.x; self.lastY = self.y; // Start moving if not already moving if (!self.isMoving) { self.startMoving(); } }; return self; }); var ShoppingCart = Container.expand(function () { var self = Container.call(this); var cartGraphics = self.attachAsset('cart', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.budget = 100; self.collectedItems = []; self.isColliding = false; self.powerUps = { speed: { active: false, expires: 0 }, discount: { active: false, expires: 0 }, reveal: { active: false, expires: 0 } }; self.setBudget = function (amount) { self.budget = amount; }; self.addItem = function (item) { // Apply discount powerup if active var price = item.price; if (self.powerUps.discount.active) { price = price * 0.7; // 30% discount } if (self.budget >= price) { self.budget -= price; self.collectedItems.push(item.name); return true; } return false; }; self.activatePowerUp = function (type, duration) { self.powerUps[type].active = true; self.powerUps[type].expires = Date.now() + duration; // Visual effect if (type === 'speed') { cartGraphics.tint = 0x00FF00; // Green tint for speed } else if (type === 'discount') { cartGraphics.tint = 0x0000FF; // Blue tint for discount } else if (type === 'reveal') { cartGraphics.tint = 0xFF00FF; // Purple tint for reveal } }; self.updatePowerUps = function () { var now = Date.now(); // Check each power-up for (var type in self.powerUps) { if (self.powerUps[type].active && now > self.powerUps[type].expires) { self.powerUps[type].active = false; // Reset visual when power-up expires if (type === 'speed' || type === 'discount' || type === 'reveal') { cartGraphics.tint = 0xFFFFFF; // Reset tint } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF // White background }); /**** * Game Code ****/ // Game state variables var gameStarted = false; var timeRemaining = 60; // seconds var level = 1; var shoppingList = []; var aisles = []; var shoppers = []; var items = []; var obstacles = []; var powerUps = []; var specialDealTimer = null; var cleanupTimer = null; var powerUpTimer = null; var cart; var gameArea; var powerUpText; // UI elements var budgetText, timerText, shoppingListText, levelText, messageText; // Create game area (container for all game elements) gameArea = new Container(); game.addChild(gameArea); // Initialize level function initLevel() { // Clear previous level elements clearLevel(); // Set level properties timeRemaining = 60 + level * 10; // Create aisles (4 aisles) for (var i = 0; i < 5; i++) { var aisle = LK.getAsset('aisle', { anchorX: 0.5, anchorY: 0.5 }); aisle.x = 100 + i * 450; aisle.y = 2732 / 2; gameArea.addChild(aisle); aisles.push(aisle); } // Generate shopping list (3-7 items depending on level) var numItems = 3 + Math.min(level, 4); generateShoppingList(numItems); // Create items in store createStoreItems(); // Create shoppers (obstacles) var numShoppers = 3 + level; createShoppers(numShoppers); // Create player's cart cart = new ShoppingCart(); cart.x = 2048 / 2; cart.y = 2732 - 200; cart.setBudget(100 + level * 20); gameArea.addChild(cart); // Set up timers for special events setupEventTimers(); // Update UI updateUI(); // Create cashier at the bottom of store var cashier = new Cashier(); cashier.x = 2048 / 2; cashier.y = 2732 - 100; gameArea.addChild(cashier); // Start the game gameStarted = true; LK.playMusic('bgmusic'); } function clearLevel() { // Clear all arrays aisles = []; shoppers = []; items = []; obstacles = []; powerUps = []; shoppingList = []; // Clear all timers if (specialDealTimer) { LK.clearInterval(specialDealTimer); specialDealTimer = null; } if (cleanupTimer) { LK.clearInterval(cleanupTimer); cleanupTimer = null; } if (powerUpTimer) { LK.clearInterval(powerUpTimer); powerUpTimer = null; } // Remove all children from game area while (gameArea.children.length > 0) { gameArea.removeChild(gameArea.children[0]); } } function generateShoppingList(numItems) { var possibleItems = [{ name: "Milk", price: 3.49 }, { name: "Bread", price: 2.99 }, { name: "Eggs", price: 4.29 }, { name: "Cereal", price: 4.99 }, { name: "Bananas", price: 1.99 }, { name: "Chips", price: 3.79 }, { name: "Soda", price: 5.49 }, { name: "Pizza", price: 7.99 }, { name: "Ice Cream", price: 6.49 }, { name: "Chicken", price: 8.99 }]; // Shuffle array for (var i = possibleItems.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = possibleItems[i]; possibleItems[i] = possibleItems[j]; possibleItems[j] = temp; } // Take first numItems shoppingList = possibleItems.slice(0, numItems); // Update shopping list display updateShoppingListText(); } function createStoreItems() { // Create items from shopping list for (var i = 0; i < shoppingList.length; i++) { var item = new Item(); var aisleIndex = Math.floor(Math.random() * aisles.length); var aisle = aisles[aisleIndex]; item.x = aisle.x + (Math.random() * 200 - 100); item.y = 200 + Math.random() * (2732 - 400); item.setValue(shoppingList[i].name, shoppingList[i].price, true); gameArea.addChild(item); items.push(item); } // Create additional random items not on list var numExtraItems = 10 + level * 2; var possibleItems = [{ name: "Apples", price: 3.99 }, { name: "Soup", price: 2.49 }, { name: "Yogurt", price: 4.79 }, { name: "Coffee", price: 7.99 }, { name: "Pasta", price: 1.99 }, { name: "Candy", price: 3.29 }, { name: "Juice", price: 4.49 }, { name: "Paper", price: 5.99 }, { name: "Soap", price: 3.59 }, { name: "Cookies", price: 4.29 }, { name: "Cheese", price: 5.49 }, { name: "Water", price: 3.99 }, { name: "Tissues", price: 2.79 }, { name: "Detergent", price: 8.99 }, { name: "Toothpaste", price: 3.99 }]; for (var j = 0; j < numExtraItems; j++) { var extraItem = new Item(); var extraAisleIndex = Math.floor(Math.random() * aisles.length); var extraAisle = aisles[extraAisleIndex]; var itemData = possibleItems[Math.floor(Math.random() * possibleItems.length)]; extraItem.x = extraAisle.x + (Math.random() * 200 - 100); extraItem.y = 200 + Math.random() * (2732 - 400); extraItem.setValue(itemData.name, itemData.price, false); gameArea.addChild(extraItem); items.push(extraItem); } // Add power-ups createPowerUps(); } function createPowerUps() { // Create power-ups var powerUpTypes = ['speed', 'discount', 'reveal']; var numPowerUps = 2 + Math.min(level, 3); // 2-5 power-ups depending on level for (var i = 0; i < numPowerUps; i++) { var powerUp = new PowerUp(); var aisleIndex = Math.floor(Math.random() * aisles.length); var aisle = aisles[aisleIndex]; // Position power-up powerUp.x = aisle.x + (Math.random() * 200 - 100); powerUp.y = 200 + Math.random() * (2732 - 400); // Set random type var type = powerUpTypes[Math.floor(Math.random() * powerUpTypes.length)]; powerUp.setType(type); gameArea.addChild(powerUp); powerUps.push(powerUp); } } function createShoppers(numShoppers) { for (var i = 0; i < numShoppers; i++) { var shopper = new Shopper(); var aisleIndex = Math.floor(Math.random() * aisles.length); var aisle = aisles[aisleIndex]; shopper.x = aisle.x + (Math.random() * 200 - 100); shopper.y = 200 + Math.random() * (2732 - 400); shopperGraphics = shopper.children[0]; // Randomly rotate the shopper shopperGraphics.rotation = Math.random() * Math.PI * 2; gameArea.addChild(shopper); shoppers.push(shopper); // Stagger the movement starts LK.setTimeout(function (s) { return function () { s.startMoving(); }; }(shopper), i * 300); } } function setupEventTimers() { // Special deals event (every 10-15 seconds) specialDealTimer = LK.setInterval(function () { createSpecialDeal(); }, 10000 + Math.random() * 5000); // Cleanup event (every 15-20 seconds) cleanupTimer = LK.setInterval(function () { createCleanupObstacle(); }, 15000 + Math.random() * 5000); // Power-up spawn event (every 20-25 seconds) powerUpTimer = LK.setInterval(function () { if (powerUps.length < 5) { // Limit total power-ups var powerUp = new PowerUp(); var aisleIndex = Math.floor(Math.random() * aisles.length); var aisle = aisles[aisleIndex]; // Position power-up powerUp.x = aisle.x + (Math.random() * 200 - 100); powerUp.y = 200 + Math.random() * (2732 - 400); // Set random type var types = ['speed', 'discount', 'reveal']; var type = types[Math.floor(Math.random() * types.length)]; powerUp.setType(type); gameArea.addChild(powerUp); powerUps.push(powerUp); // Show message showMessage("NEW POWER-UP AVAILABLE!", 2000); } }, 20000 + Math.random() * 5000); } function createSpecialDeal() { // Pick a random item to make a special deal if (items.length > 0) { var randomIndex = Math.floor(Math.random() * items.length); var item = items[randomIndex]; if (!item.isSpecial && !item.collected) { item.makeSpecialDeal(); // Show flash sale message showMessage("FLASH SALE!", 2000); } } } function createCleanupObstacle() { // Create cleanup on a random aisle var randomAisleIndex = Math.floor(Math.random() * aisles.length); var aisle = aisles[randomAisleIndex]; var obstacle = new Obstacle(); obstacle.x = aisle.x; obstacle.y = 500 + Math.random() * 1500; gameArea.addChild(obstacle); obstacles.push(obstacle); // Show cleanup message showMessage("CLEANUP ON AISLE " + (randomAisleIndex + 1), 2000); } function updateShoppingListText() { var listText = "Shopping List:\n"; var remainingItems = 0; for (var i = 0; i < shoppingList.length; i++) { var collected = false; // Check if item has been collected if (cart && cart.collectedItems) { collected = cart.collectedItems.indexOf(shoppingList[i].name) !== -1; } if (!collected) { remainingItems++; listText += "• " + shoppingList[i].name + " - $" + shoppingList[i].price.toFixed(2) + "\n"; } else { listText += "✓ " + shoppingList[i].name + " - $" + shoppingList[i].price.toFixed(2) + "\n"; } } if (shoppingListText) { shoppingListText.setText(listText); } return remainingItems; } function showMessage(text, duration) { if (messageText) { messageText.setText(text); messageText.visible = true; LK.setTimeout(function () { messageText.visible = false; }, duration); } } function createUI() { // Create budget display budgetText = new Text2("Budget: $0.00", { size: 40, fill: 0x008000 }); budgetText.anchor.set(0, 0); LK.gui.topRight.addChild(budgetText); // Create timer display timerText = new Text2("Time: 0:00", { size: 40, fill: 0xDE2027 }); timerText.anchor.set(0.5, 0); LK.gui.top.addChild(timerText); // Create level display levelText = new Text2("Level: 1", { size: 40, fill: 0x0071CE }); levelText.anchor.set(1, 0); LK.gui.topLeft.addChild(levelText); // Move it a bit to the right to avoid the platform menu levelText.x += 120; // Create shopping list display shoppingListText = new Text2("Shopping List:", { size: 30, fill: 0x000000 }); shoppingListText.anchor.set(1, 0); shoppingListText.x = -20; // Move it a bit to the left to ensure visibility LK.gui.right.addChild(shoppingListText); // Create message text for events messageText = new Text2("", { size: 60, fill: 0xFF0000 }); messageText.anchor.set(0.5, 0.5); messageText.visible = false; LK.gui.center.addChild(messageText); // Create power-up status text powerUpText = new Text2("", { size: 30, fill: 0x0000FF }); powerUpText.anchor.set(0, 1); LK.gui.bottomLeft.addChild(powerUpText); powerUpText.x = 120; // Move away from corner } function updateUI() { if (!cart) { return; } // Update budget display budgetText.setText("Budget: $" + cart.budget.toFixed(2)); // Update timer display var minutes = Math.floor(timeRemaining / 60); var seconds = timeRemaining % 60; timerText.setText("Time: " + minutes + ":" + (seconds < 10 ? "0" : "") + seconds); // Update level display levelText.setText("Level: " + level); // Update shopping list var remainingItems = updateShoppingListText(); // If no items remaining, highlight cashier to indicate checkout if (remainingItems === 0) { // Find cashier and set indicator for (var c = 0; c < gameArea.children.length; c++) { if (gameArea.children[c] instanceof Cashier) { gameArea.children[c].showCheckoutReady(); break; } } // No longer win automatically - need to go to cashier } // Update power-up status text var powerUpStatus = "Active Power-ups:\n"; var hasPowerUps = false; if (cart.powerUps.speed.active) { var timeLeft = Math.floor((cart.powerUps.speed.expires - Date.now()) / 1000); powerUpStatus += "⚡ Speed Boost: " + timeLeft + "s\n"; hasPowerUps = true; } if (cart.powerUps.discount.active) { var timeLeft = Math.floor((cart.powerUps.discount.expires - Date.now()) / 1000); powerUpStatus += "$ Discount: " + timeLeft + "s\n"; hasPowerUps = true; } if (cart.powerUps.reveal.active) { var timeLeft = Math.floor((cart.powerUps.reveal.expires - Date.now()) / 1000); powerUpStatus += "👁️ Item Reveal: " + timeLeft + "s\n"; hasPowerUps = true; } if (hasPowerUps) { powerUpText.setText(powerUpStatus); powerUpText.visible = true; } else { powerUpText.visible = false; } } // Handle touch/drag controls var dragging = false; function handleMove(x, y, obj) { if (dragging && cart) { // Store original position var oldX = cart.x; var oldY = cart.y; // Calculate direction vector var dirX = x - oldX; var dirY = y - oldY; // Apply speed boost if active var speedMultiplier = 1; if (cart.powerUps.speed.active) { speedMultiplier = 1.5; // 50% faster movement } // Move the cart to the touch position with appropriate speed cart.x = oldX + dirX * speedMultiplier; cart.y = oldY + dirY * speedMultiplier; // Keep within game boundaries cart.x = Math.max(cart.width / 2, Math.min(2048 - cart.width / 2, cart.x)); cart.y = Math.max(cart.height / 2, Math.min(2732 - cart.height / 2, cart.y)); } } game.move = handleMove; game.down = function (x, y, obj) { if (!gameStarted) { initLevel(); return; } if (cart && Math.abs(x - cart.x) < cart.width / 2 && Math.abs(y - cart.y) < cart.height / 2) { dragging = true; } handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragging = false; }; // Main game loop var lastSecondTick = 0; game.update = function () { if (!gameStarted) { return; } // Update timer once per second if (LK.ticks % 60 === 0) { timeRemaining--; updateUI(); // Check if time is up if (timeRemaining <= 0) { gameStarted = false; showMessage("TIME'S UP!", 2000); LK.setTimeout(function () { LK.showGameOver(); }, 2000); } } // Update all shoppers for (var i = 0; i < shoppers.length; i++) { shoppers[i].update(); } // Update all obstacles for (var j = obstacles.length - 1; j >= 0; j--) { obstacles[j].update(); if (obstacles[j].readyToRemove) { gameArea.removeChild(obstacles[j]); obstacles.splice(j, 1); } } // Check for collisions with cart if (cart) { // Update cart power-ups cart.updatePowerUps(); // Check for collisions with power-ups for (var p = powerUps.length - 1; p >= 0; p--) { var powerUp = powerUps[p]; if (!powerUp.isCollected && cart.intersects(powerUp)) { // Collect power-up powerUp.collect(); // Activate power-up cart.activatePowerUp(powerUp.type, powerUp.duration); // Show message var message = ""; switch (powerUp.type) { case 'speed': message = "SPEED BOOST ACTIVATED!"; break; case 'discount': message = "30% DISCOUNT ACTIVATED!"; break; case 'reveal': message = "ITEM REVEAL ACTIVATED!"; break; } showMessage(message, 2000); // Remove power-up from array gameArea.removeChild(powerUp); powerUps.splice(p, 1); // Update UI updateUI(); } } // Apply reveal power-up effect if (cart.powerUps.reveal.active) { for (var i = 0; i < items.length; i++) { if (items[i].onList && !items[i].collected) { // Make list items pulse if (LK.ticks % 30 < 15) { items[i].alpha = 1.0; items[i].scale.x = 1.2; items[i].scale.y = 1.2; } else { items[i].alpha = 0.8; items[i].scale.x = 1.0; items[i].scale.y = 1.0; } } } } else { // Reset item appearance for (var i = 0; i < items.length; i++) { if (items[i].onList && !items[i].collected) { items[i].alpha = 1.0; items[i].scale.x = 1.0; items[i].scale.y = 1.0; } } } // Check for collisions with items for (var k = 0; k < items.length; k++) { var item = items[k]; if (!item.collected && cart.intersects(item)) { if (item.onList) { // Collect item on shopping list if (cart.addItem(item)) { item.collect(); LK.getSound('pickup').play(); LK.setScore(LK.getScore() + 10); updateUI(); } else { // Not enough budget if (!cart.isColliding) { showMessage("Not enough budget!", 1000); cart.isColliding = true; LK.setTimeout(function () { cart.isColliding = false; }, 1000); } } } else if (item.isSpecial) { // Collect special item if (cart.addItem(item)) { item.collect(); LK.getSound('deal').play(); LK.setScore(LK.getScore() + 5); updateUI(); } else { // Not enough budget if (!cart.isColliding) { showMessage("Not enough budget!", 1000); cart.isColliding = true; LK.setTimeout(function () { cart.isColliding = false; }, 1000); } } } } } // Check for collisions with shoppers for (var m = 0; m < shoppers.length; m++) { if (cart.intersects(shoppers[m]) && !cart.isColliding) { // Collision with shopper - Game Over! LK.getSound('collision').play(); LK.effects.flashObject(cart, 0xFF0000, 500); cart.isColliding = true; // Show death message and end game showMessage("GAME OVER! Other shopper crashed into you!", 2000); gameStarted = false; updateUI(); LK.setTimeout(function () { LK.showGameOver(); }, 2000); } } // Check for collisions with obstacles for (var n = 0; n < obstacles.length; n++) { if (cart.intersects(obstacles[n]) && !cart.isColliding) { // Collision with obstacle LK.getSound('collision').play(); LK.effects.flashObject(cart, 0xFF0000, 500); cart.isColliding = true; // Penalty timeRemaining = Math.max(0, timeRemaining - 3); updateUI(); LK.setTimeout(function () { cart.isColliding = false; }, 1000); } } // Check for collision with cashier for level completion for (var c = 0; c < gameArea.children.length; c++) { if (gameArea.children[c] instanceof Cashier && cart.intersects(gameArea.children[c])) { // Check if all items have been collected var remainingItems = updateShoppingListText(); if (remainingItems === 0 && !cart.isColliding) { // Level complete! level++; showMessage("CHECKOUT COMPLETE! LEVEL UP!", 3000); LK.setTimeout(initLevel, 3000); gameStarted = false; // Award bonus points for remaining time var timeBonus = timeRemaining * 2; LK.setScore(LK.getScore() + timeBonus); break; } else if (remainingItems > 0 && !cart.isColliding) { // Still have items to collect showMessage("Finish your shopping first!", 1000); cart.isColliding = true; LK.setTimeout(function () { cart.isColliding = false; }, 1000); } } } } }; // Initialize UI createUI(); // Show start instructions showMessage("TAP TO START SHOPPING!", 0);
===================================================================
--- original.js
+++ change.js
@@ -120,8 +120,52 @@
}
};
return self;
});
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ // PowerUp types: speed, discount, reveal
+ self.type = 'speed';
+ self.duration = 5000; // 5 seconds
+ // Create visual
+ var powerUpGraphics = self.attachAsset('item', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Default color
+ powerUpGraphics.tint = 0x00FF00;
+ var iconText = new Text2("⚡", {
+ size: 32,
+ fill: 0x000000
+ });
+ iconText.anchor.set(0.5, 0.5);
+ self.addChild(iconText);
+ self.setType = function (newType) {
+ self.type = newType;
+ switch (newType) {
+ case 'speed':
+ powerUpGraphics.tint = 0x00FF00; // Green
+ iconText.setText("⚡");
+ self.duration = 5000;
+ break;
+ case 'discount':
+ powerUpGraphics.tint = 0x0000FF; // Blue
+ iconText.setText("$");
+ self.duration = 10000;
+ break;
+ case 'reveal':
+ powerUpGraphics.tint = 0xFF00FF; // Purple
+ iconText.setText("👁️");
+ self.duration = 8000;
+ break;
+ }
+ };
+ self.collect = function () {
+ self.visible = false;
+ self.isCollected = true;
+ };
+ return self;
+});
var Shopper = Container.expand(function () {
var self = Container.call(this);
var shopperGraphics = self.attachAsset('shopper', {
anchorX: 0.5,
@@ -189,19 +233,63 @@
self.speed = 5;
self.budget = 100;
self.collectedItems = [];
self.isColliding = false;
+ self.powerUps = {
+ speed: {
+ active: false,
+ expires: 0
+ },
+ discount: {
+ active: false,
+ expires: 0
+ },
+ reveal: {
+ active: false,
+ expires: 0
+ }
+ };
self.setBudget = function (amount) {
self.budget = amount;
};
self.addItem = function (item) {
- if (self.budget >= item.price) {
- self.budget -= item.price;
+ // Apply discount powerup if active
+ var price = item.price;
+ if (self.powerUps.discount.active) {
+ price = price * 0.7; // 30% discount
+ }
+ if (self.budget >= price) {
+ self.budget -= price;
self.collectedItems.push(item.name);
return true;
}
return false;
};
+ self.activatePowerUp = function (type, duration) {
+ self.powerUps[type].active = true;
+ self.powerUps[type].expires = Date.now() + duration;
+ // Visual effect
+ if (type === 'speed') {
+ cartGraphics.tint = 0x00FF00; // Green tint for speed
+ } else if (type === 'discount') {
+ cartGraphics.tint = 0x0000FF; // Blue tint for discount
+ } else if (type === 'reveal') {
+ cartGraphics.tint = 0xFF00FF; // Purple tint for reveal
+ }
+ };
+ self.updatePowerUps = function () {
+ var now = Date.now();
+ // Check each power-up
+ for (var type in self.powerUps) {
+ if (self.powerUps[type].active && now > self.powerUps[type].expires) {
+ self.powerUps[type].active = false;
+ // Reset visual when power-up expires
+ if (type === 'speed' || type === 'discount' || type === 'reveal') {
+ cartGraphics.tint = 0xFFFFFF; // Reset tint
+ }
+ }
+ }
+ };
return self;
});
/****
@@ -222,12 +310,15 @@
var aisles = [];
var shoppers = [];
var items = [];
var obstacles = [];
+var powerUps = [];
var specialDealTimer = null;
var cleanupTimer = null;
+var powerUpTimer = null;
var cart;
var gameArea;
+var powerUpText;
// UI elements
var budgetText, timerText, shoppingListText, levelText, messageText;
// Create game area (container for all game elements)
gameArea = new Container();
@@ -281,8 +372,9 @@
aisles = [];
shoppers = [];
items = [];
obstacles = [];
+ powerUps = [];
shoppingList = [];
// Clear all timers
if (specialDealTimer) {
LK.clearInterval(specialDealTimer);
@@ -291,8 +383,12 @@
if (cleanupTimer) {
LK.clearInterval(cleanupTimer);
cleanupTimer = null;
}
+ if (powerUpTimer) {
+ LK.clearInterval(powerUpTimer);
+ powerUpTimer = null;
+ }
// Remove all children from game area
while (gameArea.children.length > 0) {
gameArea.removeChild(gameArea.children[0]);
}
@@ -411,9 +507,29 @@
extraItem.setValue(itemData.name, itemData.price, false);
gameArea.addChild(extraItem);
items.push(extraItem);
}
+ // Add power-ups
+ createPowerUps();
}
+function createPowerUps() {
+ // Create power-ups
+ var powerUpTypes = ['speed', 'discount', 'reveal'];
+ var numPowerUps = 2 + Math.min(level, 3); // 2-5 power-ups depending on level
+ for (var i = 0; i < numPowerUps; i++) {
+ var powerUp = new PowerUp();
+ var aisleIndex = Math.floor(Math.random() * aisles.length);
+ var aisle = aisles[aisleIndex];
+ // Position power-up
+ powerUp.x = aisle.x + (Math.random() * 200 - 100);
+ powerUp.y = 200 + Math.random() * (2732 - 400);
+ // Set random type
+ var type = powerUpTypes[Math.floor(Math.random() * powerUpTypes.length)];
+ powerUp.setType(type);
+ gameArea.addChild(powerUp);
+ powerUps.push(powerUp);
+ }
+}
function createShoppers(numShoppers) {
for (var i = 0; i < numShoppers; i++) {
var shopper = new Shopper();
var aisleIndex = Math.floor(Math.random() * aisles.length);
@@ -441,8 +557,28 @@
// Cleanup event (every 15-20 seconds)
cleanupTimer = LK.setInterval(function () {
createCleanupObstacle();
}, 15000 + Math.random() * 5000);
+ // Power-up spawn event (every 20-25 seconds)
+ powerUpTimer = LK.setInterval(function () {
+ if (powerUps.length < 5) {
+ // Limit total power-ups
+ var powerUp = new PowerUp();
+ var aisleIndex = Math.floor(Math.random() * aisles.length);
+ var aisle = aisles[aisleIndex];
+ // Position power-up
+ powerUp.x = aisle.x + (Math.random() * 200 - 100);
+ powerUp.y = 200 + Math.random() * (2732 - 400);
+ // Set random type
+ var types = ['speed', 'discount', 'reveal'];
+ var type = types[Math.floor(Math.random() * types.length)];
+ powerUp.setType(type);
+ gameArea.addChild(powerUp);
+ powerUps.push(powerUp);
+ // Show message
+ showMessage("NEW POWER-UP AVAILABLE!", 2000);
+ }
+ }, 20000 + Math.random() * 5000);
}
function createSpecialDeal() {
// Pick a random item to make a special deal
if (items.length > 0) {
@@ -536,8 +672,16 @@
});
messageText.anchor.set(0.5, 0.5);
messageText.visible = false;
LK.gui.center.addChild(messageText);
+ // Create power-up status text
+ powerUpText = new Text2("", {
+ size: 30,
+ fill: 0x0000FF
+ });
+ powerUpText.anchor.set(0, 1);
+ LK.gui.bottomLeft.addChild(powerUpText);
+ powerUpText.x = 120; // Move away from corner
}
function updateUI() {
if (!cart) {
return;
@@ -562,26 +706,54 @@
}
}
// No longer win automatically - need to go to cashier
}
+ // Update power-up status text
+ var powerUpStatus = "Active Power-ups:\n";
+ var hasPowerUps = false;
+ if (cart.powerUps.speed.active) {
+ var timeLeft = Math.floor((cart.powerUps.speed.expires - Date.now()) / 1000);
+ powerUpStatus += "⚡ Speed Boost: " + timeLeft + "s\n";
+ hasPowerUps = true;
+ }
+ if (cart.powerUps.discount.active) {
+ var timeLeft = Math.floor((cart.powerUps.discount.expires - Date.now()) / 1000);
+ powerUpStatus += "$ Discount: " + timeLeft + "s\n";
+ hasPowerUps = true;
+ }
+ if (cart.powerUps.reveal.active) {
+ var timeLeft = Math.floor((cart.powerUps.reveal.expires - Date.now()) / 1000);
+ powerUpStatus += "👁️ Item Reveal: " + timeLeft + "s\n";
+ hasPowerUps = true;
+ }
+ if (hasPowerUps) {
+ powerUpText.setText(powerUpStatus);
+ powerUpText.visible = true;
+ } else {
+ powerUpText.visible = false;
+ }
}
// Handle touch/drag controls
var dragging = false;
function handleMove(x, y, obj) {
if (dragging && cart) {
- // Determine target position within boundaries
- var targetX = Math.max(cart.width / 2, Math.min(2048 - cart.width / 2, x));
- var targetY = Math.max(cart.height / 2, Math.min(2732 - cart.height / 2, y));
- // Cancel any existing tween
- tween.stop(cart);
- // Tween to target position for smoother motion
- tween(cart, {
- x: targetX,
- y: targetY
- }, {
- duration: 150,
- easing: tween.easeOut
- });
+ // Store original position
+ var oldX = cart.x;
+ var oldY = cart.y;
+ // Calculate direction vector
+ var dirX = x - oldX;
+ var dirY = y - oldY;
+ // Apply speed boost if active
+ var speedMultiplier = 1;
+ if (cart.powerUps.speed.active) {
+ speedMultiplier = 1.5; // 50% faster movement
+ }
+ // Move the cart to the touch position with appropriate speed
+ cart.x = oldX + dirX * speedMultiplier;
+ cart.y = oldY + dirY * speedMultiplier;
+ // Keep within game boundaries
+ cart.x = Math.max(cart.width / 2, Math.min(2048 - cart.width / 2, cart.x));
+ cart.y = Math.max(cart.height / 2, Math.min(2732 - cart.height / 2, cart.y));
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
@@ -629,8 +801,65 @@
}
}
// Check for collisions with cart
if (cart) {
+ // Update cart power-ups
+ cart.updatePowerUps();
+ // Check for collisions with power-ups
+ for (var p = powerUps.length - 1; p >= 0; p--) {
+ var powerUp = powerUps[p];
+ if (!powerUp.isCollected && cart.intersects(powerUp)) {
+ // Collect power-up
+ powerUp.collect();
+ // Activate power-up
+ cart.activatePowerUp(powerUp.type, powerUp.duration);
+ // Show message
+ var message = "";
+ switch (powerUp.type) {
+ case 'speed':
+ message = "SPEED BOOST ACTIVATED!";
+ break;
+ case 'discount':
+ message = "30% DISCOUNT ACTIVATED!";
+ break;
+ case 'reveal':
+ message = "ITEM REVEAL ACTIVATED!";
+ break;
+ }
+ showMessage(message, 2000);
+ // Remove power-up from array
+ gameArea.removeChild(powerUp);
+ powerUps.splice(p, 1);
+ // Update UI
+ updateUI();
+ }
+ }
+ // Apply reveal power-up effect
+ if (cart.powerUps.reveal.active) {
+ for (var i = 0; i < items.length; i++) {
+ if (items[i].onList && !items[i].collected) {
+ // Make list items pulse
+ if (LK.ticks % 30 < 15) {
+ items[i].alpha = 1.0;
+ items[i].scale.x = 1.2;
+ items[i].scale.y = 1.2;
+ } else {
+ items[i].alpha = 0.8;
+ items[i].scale.x = 1.0;
+ items[i].scale.y = 1.0;
+ }
+ }
+ }
+ } else {
+ // Reset item appearance
+ for (var i = 0; i < items.length; i++) {
+ if (items[i].onList && !items[i].collected) {
+ items[i].alpha = 1.0;
+ items[i].scale.x = 1.0;
+ items[i].scale.y = 1.0;
+ }
+ }
+ }
// Check for collisions with items
for (var k = 0; k < items.length; k++) {
var item = items[k];
if (!item.collected && cart.intersects(item)) {
Top-down image of a shopping cart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Top-down image of a person. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Sale! Sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Water spill. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Box of food. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Cart with letters saying WALMART DASH!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows