User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 48
User prompt
Please fix the bug: 'TypeError: self.getAsset is not a function' in or related to this line: 'if (self.x < -self.getAsset('obstacle', {}).width) {' Line Number: 26
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 26
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -LK.getAsset('obstacle', {}).width) {' Line Number: 26
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 26
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make background
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -LK.getAsset('obstacle', {}).width) {' Line Number: 25
User prompt
Please fix the bug: 'TypeError: self.getAsset is not a function' in or related to this line: 'if (self.x < -self.getAsset('obstacle', {}).width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -LK.getAsset('obstacle', {}).width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.getAsset('obstacle', {}).width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -LK.getAsset('obstacle', {}).width) {' Line Number: 25
User prompt
make it so that you get a point evry second
User prompt
Please fix the bug: 'TypeError: self.getAsset is not a function' in or related to this line: 'if (self.x < -self.getAsset('obstacle', {}).width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 47
/**** * Classes ****/ // Obstacle class representing the obstacles the pig must avoid var Obstacle = Container.expand(function () { var self = Container.call(this); var sizeMultiplier = Math.random() * (8 - 3) + 3; self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); self.speed = -5; // Update function to move the obstacle self.update = function () { self.x += self.speed; // Remove obstacle if it goes off screen if (self.x < -self.width) { self.destroy(); } }; }); // Pig class representing the player character var Pig = Container.expand(function () { var self = Container.call(this); self.attachAsset('pig', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); self.gravity = 0.5; self.lift = -12; // Adjusted for better jumping physics self.velocity = 0; // Update function to apply gravity and lift self.update = function () { self.velocity += self.gravity; self.y += self.velocity; self.rotation = Math.min(Math.max(self.velocity / 10, -Math.PI / 8), Math.PI / 4); if (self.y <= 0) { self.y = 0; self.velocity = 0; return; } }; // Function to make the pig jump self.jump = function () { self.velocity = self.lift; self.rotation = Math.min(self.velocity / 10, Math.PI / 4); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize game variables var pig = game.addChild(new Pig()); pig.x = 2048 / 4; // Start pig at 1/4th of the screen width pig.y = 2732 / 2; // Center pig vertically var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position obstacles.push(obstacle); game.addChild(obstacle); } // Simple collision detection function checkCollision(a, b) { return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y; } // Handle game updates game.update = function () { pig.update(); // Check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (checkCollision(pig, obstacles[i]) && pig.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove off-screen obstacles and increment score if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } // Create new obstacles periodically if (LK.ticks % 120 === 0) { createObstacle(); } // Check if pig falls below the screen or goes too far up if (pig.y > 2732 || pig.y <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Handle touch events to make the pig jump game.down = function (x, y, obj) { pig.jump(); };
/****
* Classes
****/
// Obstacle class representing the obstacles the pig must avoid
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var sizeMultiplier = Math.random() * (8 - 3) + 3;
self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: sizeMultiplier,
scaleY: sizeMultiplier
});
self.speed = -5;
// Update function to move the obstacle
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off screen
if (self.x < -self.width) {
self.destroy();
}
};
});
// Pig class representing the player character
var Pig = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('pig', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
self.gravity = 0.5;
self.lift = -12; // Adjusted for better jumping physics
self.velocity = 0;
// Update function to apply gravity and lift
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
self.rotation = Math.min(Math.max(self.velocity / 10, -Math.PI / 8), Math.PI / 4);
if (self.y <= 0) {
self.y = 0;
self.velocity = 0;
return;
}
};
// Function to make the pig jump
self.jump = function () {
self.velocity = self.lift;
self.rotation = Math.min(self.velocity / 10, Math.PI / 4);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
// Initialize game variables
var pig = game.addChild(new Pig());
pig.x = 2048 / 4; // Start pig at 1/4th of the screen width
pig.y = 2732 / 2; // Center pig vertically
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Simple collision detection
function checkCollision(a, b) {
return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
}
// Handle game updates
game.update = function () {
pig.update();
// Check for collisions with obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (checkCollision(pig, obstacles[i]) && pig.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Remove off-screen obstacles and increment score
if (obstacles[i].x < -obstacles[i].width) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
// Create new obstacles periodically
if (LK.ticks % 120 === 0) {
createObstacle();
}
// Check if pig falls below the screen or goes too far up
if (pig.y > 2732 || pig.y <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
// Handle touch events to make the pig jump
game.down = function (x, y, obj) {
pig.jump();
};