User prompt
Make party rat spawn cooldown from 3 to 4 seconds
User prompt
Make the PartyRat spawn pest every 3 seconds
User prompt
Make “party rat” have a asset
User prompt
Also make the “party rat spawn on wave 5 to 15
User prompt
Make a pest called the “party rat” make it have a lot of health and spawn pest behind, front, left, and right, every 6 seconds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the grids a light brown ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the grid actually show up NOW!!!
User prompt
Make the grids in front of the background
User prompt
Can you make a asset for the background
User prompt
Make so music Hi1234 play the whole game
User prompt
Make more grids
User prompt
Make the pest spawn on all the waves
User prompt
Make the fast pest spawn on wave 3 to 15
User prompt
Make the trap plant have a 6 second cooldown ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the trap plant have a 7 second cooldown ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the trap plant have a 10 second cooldown ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the trap plant have a 5 second cooldown ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the trap plant kill the pest in his lane when they touch or eat him
User prompt
Make the trap plant instantly kill the pest after getting eaten
User prompt
Make the trap plant instantly kill the pest that touches it
User prompt
Make a plant that will eat the pest that touches it then it will disappear
User prompt
Make a pest that is super fast and has more health and make it spawn on wave 3
User prompt
Delete the rocket pest
User prompt
WHY IS THE ROCKETPEST NOT SPAWNING ON WAVE 5
User prompt
Make the rocketpest spawn on wave five
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Fast and tough pest for later waves var FastToughPest = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('fastPest', { anchorX: 0.5, anchorY: 0.5, width: 110, height: 110 }); self.lane = null; self.hp = 4; self.speed = 5.0; self.destroyed = false; self.update = function () { if (self.destroyed) return; // Initialize lastX for transition checks if (self.lastX === undefined) self.lastX = self.x; // If currently eating a plant, handle eating logic if (self.eatingPlant && !self.eatingPlant._destroyed) { if (self.eatCooldown === undefined) self.eatCooldown = 0; if (self._chewTweening !== true) { self._chewTweening = true; tween(self, { scaleX: 1.25 }, { duration: 60, yoyo: true, repeat: 2, onFinish: function onFinish() { self.scaleX = 1.0; self._chewTweening = false; } }); } if (self.eatCooldown > 0) { self.eatCooldown--; } else { if (typeof self.eatingPlant.hp === "number") { self.eatingPlant.hp -= 2; // FastToughPest bites harder if (self.eatingPlant.hp <= 0) { self.eatingPlant._destroyed = true; if (typeof self.eatingPlant.destroy === "function") self.eatingPlant.destroy(); self.eatingPlant = null; self.scaleX = 1.0; self._chewTweening = false; } } self.eatCooldown = 60; // Bites very slowly (higher cooldown) } // Don't move while eating } else { // Not eating, move left self.x -= self.speed; // Check for collision with plant in same lane var foundPlant = null; for (var i = 0; i < plants.length; i++) { var plant = plants[i]; if (plant.lane === self.lane && !plant._destroyed && Math.abs(self.x - plant.x) < 60) { foundPlant = plant; break; } } if (foundPlant) { self.eatingPlant = foundPlant; self.eatCooldown = 0; } } // Update lastX self.lastX = self.x; }; self.hit = function (dmg) { if (self.destroyed) return; self.hp -= dmg; if (self.hp <= 0) { self.destroyed = true; } }; return self; }); // --- Pest Classes --- // Basic pest that moves left and can be hit by seeds var Pest = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('pest', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100 }); self.lane = null; self.hp = 2; self.speed = 2.0; self.destroyed = false; self.update = function () { if (self.destroyed) return; // Initialize lastX for transition checks if (self.lastX === undefined) self.lastX = self.x; // If currently eating a plant, handle eating logic if (self.eatingPlant && !self.eatingPlant._destroyed) { // Only bite every 30 frames if (self.eatCooldown === undefined) self.eatCooldown = 0; if (self._chewTweening !== true) { self._chewTweening = true; tween(self, { scaleX: 1.2 }, { duration: 80, yoyo: true, repeat: 2, onFinish: function onFinish() { self.scaleX = 1.0; self._chewTweening = false; } }); } if (self.eatCooldown > 0) { self.eatCooldown--; } else { // Damage the plant if (typeof self.eatingPlant.hp === "number") { self.eatingPlant.hp -= 1; // Optional: flash or animate plant here if (self.eatingPlant.hp <= 0) { self.eatingPlant._destroyed = true; if (typeof self.eatingPlant.destroy === "function") self.eatingPlant.destroy(); // Remove from plants array in main update self.eatingPlant = null; self.scaleX = 1.0; self._chewTweening = false; } } self.eatCooldown = 30; } // Don't move while eating } else { // Not eating, move left self.x -= self.speed; // Check for collision with plant in same lane var foundPlant = null; for (var i = 0; i < plants.length; i++) { var plant = plants[i]; if (plant.lane === self.lane && !plant._destroyed && Math.abs(self.x - plant.x) < 60) { foundPlant = plant; break; } } if (foundPlant) { self.eatingPlant = foundPlant; self.eatCooldown = 0; } } // Update lastX self.lastX = self.x; }; self.hit = function (dmg) { if (self.destroyed) return; self.hp -= dmg; if (self.hp <= 0) { self.destroyed = true; } }; return self; }); // --- Plant Classes --- // Basic shooter plant var Plant = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('plant', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120 }); self.fireCooldown = 60; // frames between shots self.cooldown = 0; self.lane = null; self.column = null; self.hp = 5; // Plant health self._destroyed = false; self.update = function () { if (self.cooldown > 0) self.cooldown--; if (self.hp <= 0 && !self._destroyed) { self._destroyed = true; if (typeof self.destroy === "function") self.destroy(); } }; self.tryFire = function () { if (self.cooldown <= 0) { self.cooldown = self.fireCooldown; return true; } return false; }; return self; }); // --- Seed Class --- // Seed projectile fired by shooter plants var Seed = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('seed', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 40 }); self.lane = null; self.speed = 10; self.update = function () { self.x += self.speed; }; return self; }); // Plant that generates resources var SeedProducerPlant = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('seedProducerPlant', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120 }); self.resourceCooldown = 90; // frames between resource generation (was 180, now 90 for faster seed gain) self.cooldown = 0; self.lane = null; self.column = null; self.hp = 5; // Plant health self._destroyed = false; self._seedsProduced = 0; self.update = function () { if (self.cooldown > 0) { self.cooldown--; } else { // Give resource and reset cooldown resources += 1; resourceTxt.setText(resources + ''); self.cooldown = self.resourceCooldown; self._seedsProduced = (self._seedsProduced || 0) + 1; if (self._seedsProduced % 2 === 0) { // Glow pink using tween (tint to pink, then back to normal) tween.stop(sprite, { tint: true }); var originalTint = sprite.tint; tween(sprite, { tint: 0xFF69B4 }, { duration: 120, yoyo: true, repeat: 1, onFinish: function onFinish() { sprite.tint = originalTint; } }); } } if (self.hp <= 0 && !self._destroyed) { self._destroyed = true; if (typeof self.destroy === "function") self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x7ec850 // Light green garden }); /**** * Game Code ****/ // --- Constants --- // Unique sprite for fast, tough pest var GAME_WIDTH = 2048; var GAME_HEIGHT = 2732; var LANE_COUNT = 7; var LANE_HEIGHT = Math.floor(GAME_HEIGHT / LANE_COUNT); var LANE_Y = []; for (var i = 0; i < LANE_COUNT; i++) { LANE_Y[i] = Math.floor((i + 0.5) * LANE_HEIGHT); } var PLANT_COST = 10; var START_RESOURCES = 20; var MAX_BREACHES = 5; var TOTAL_WAVES = 10; var COLUMN_COUNT = 3; // Number of plant columns var COLUMN_WIDTH = 200; // Distance between columns var COLUMN_START_X = 200; // X position of first column // --- Asset Initialization --- // --- Game State --- var plants = []; // All plant objects var pests = []; // All pest objects var seeds = []; // All seed objects var rockets = []; // All rocket objects (initialized in global game state) var resources = START_RESOURCES; var breaches = 0; var wave = 1; var waveInProgress = false; var waveTimer = 0; var nextPestTick = 0; var selectedLane = null; // Lane index for planting var selectedColumn = null; // Column index for planting var plantPreview = null; // Preview asset for planting // --- UI Elements --- // Plant selection UI var plantTypes = [{ id: 'plant', name: 'Shooter', asset: 'plant', desc: 'Shoots seeds', classRef: Plant }, { id: 'seedProducer', name: 'Producer', asset: 'seedProducerPlant', desc: 'Generates seeds', classRef: SeedProducerPlant }]; var selectedPlantType = plantTypes[0]; // Default to shooter var plantSelectButtons = []; var plantSelectY = 120; var plantSelectSpacing = 220; for (var i = 0; i < plantTypes.length; i++) { var btnX = 200 + i * plantSelectSpacing; var btn = LK.getAsset(plantTypes[i].asset, { anchorX: 0.5, anchorY: 0.5, x: btnX, y: plantSelectY, width: 120, height: 120, alpha: 0.9 }); btn._plantTypeIndex = i; btn.interactive = true; btn.buttonMode = true; // Add a border to show selection btn._border = LK.getAsset(plantTypes[i].asset, { anchorX: 0.5, anchorY: 0.5, x: btnX, y: plantSelectY, width: 140, height: 140, alpha: 0.0 // Will set to visible for selected }); LK.gui.top.addChild(btn._border); LK.gui.top.addChild(btn); plantSelectButtons.push(btn); // Add label var label = new Text2(plantTypes[i].name, { size: 40, fill: "#222" }); label.anchor.set(0.5, 0); label.x = btnX; label.y = plantSelectY + 70; LK.gui.top.addChild(label); } // Helper to update plant selection UI function updatePlantSelectUI() { for (var i = 0; i < plantSelectButtons.length; i++) { if (plantTypes[i] === selectedPlantType) { plantSelectButtons[i]._border.alpha = 0.7; plantSelectButtons[i]._border.tint = 0xFFD700; } else { plantSelectButtons[i]._border.alpha = 0.0; } } } updatePlantSelectUI(); // Add touch handler for plant selection for (var i = 0; i < plantSelectButtons.length; i++) { (function (idx) { plantSelectButtons[idx].down = function (x, y, obj) { selectedPlantType = plantTypes[idx]; updatePlantSelectUI(); // Hide preview if showing if (plantPreview) { plantPreview.destroy(); plantPreview = null; } showPlantPreview(null, null); selectedLane = null; selectedColumn = null; }; })(i); } var resourceTxt = new Text2(resources + '', { size: 90, fill: 0xFFF700 }); resourceTxt.anchor.set(0.5, 0); LK.gui.top.addChild(resourceTxt); var waveTxt = new Text2('Wave 1/' + TOTAL_WAVES, { size: 70, fill: 0xFFFFFF }); waveTxt.anchor.set(0.5, 0); LK.gui.top.addChild(waveTxt); var breachTxt = new Text2('Breaches: 0/' + MAX_BREACHES, { size: 70, fill: 0xFF4444 }); breachTxt.anchor.set(0.5, 0); LK.gui.top.addChild(breachTxt); // Position UI resourceTxt.x = 400; resourceTxt.y = 20; waveTxt.x = GAME_WIDTH / 2; waveTxt.y = 20; breachTxt.x = GAME_WIDTH - 400; breachTxt.y = 20; // --- Lane Markers (for touch feedback) --- var laneMarkers = []; for (var i = 0; i < LANE_COUNT; i++) { for (var col = 0; col < COLUMN_COUNT; col++) { // Use a unique grid sprite for the grid cell background var marker = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: COLUMN_START_X + col * COLUMN_WIDTH, y: LANE_Y[i], alpha: 0.25, width: 180, height: LANE_HEIGHT - 10 }); game.addChild(marker); laneMarkers.push(marker); } } // --- Plant Preview (shows where plant will be placed) --- function showPlantPreview(lane, column) { if (plantPreview) { plantPreview.visible = false; } if (lane === null || column === null) return; if (plantPreview) { plantPreview.destroy(); plantPreview = null; } if (!plantPreview) { // Use correct asset for preview var assetId = selectedPlantType ? selectedPlantType.asset : 'plant'; plantPreview = LK.getAsset(assetId, { anchorX: 0.5, anchorY: 0.5, alpha: 0.5, width: 120, height: 120 }); game.addChild(plantPreview); } plantPreview.x = COLUMN_START_X + column * COLUMN_WIDTH; plantPreview.y = LANE_Y[lane]; plantPreview.visible = true; } // --- Plant Placement Handler --- function canPlacePlant(lane, column) { // Only one plant per lane-column position for (var i = 0; i < plants.length; i++) { if (plants[i].lane === lane && plants[i].column === column) return false; } return resources >= PLANT_COST; } function placePlant(lane, column) { if (!canPlacePlant(lane, column)) return false; var plant; if (selectedPlantType && selectedPlantType.classRef) { plant = new selectedPlantType.classRef(); } else { // fallback plant = new Plant(); } plant.lane = lane; plant.column = column; plant.x = COLUMN_START_X + column * COLUMN_WIDTH; plant.y = LANE_Y[lane]; plants.push(plant); game.addChild(plant); resources -= PLANT_COST; resourceTxt.setText(resources + ''); return true; } // --- Touch Handler for Planting --- game.down = function (x, y, obj) { // Ignore top 100px (menu area) if (y < 100) return; // Find lane var lane = Math.floor(y / LANE_HEIGHT); if (lane < 0 || lane >= LANE_COUNT) return; // Find column var column = Math.floor((x - COLUMN_START_X + COLUMN_WIDTH / 2) / COLUMN_WIDTH); if (column < 0 || column >= COLUMN_COUNT) return; selectedLane = lane; selectedColumn = column; showPlantPreview(lane, column); }; game.move = function (x, y, obj) { if (y < 100) { showPlantPreview(null); selectedLane = null; selectedColumn = null; return; } var lane = Math.floor(y / LANE_HEIGHT); var column = Math.floor((x - COLUMN_START_X + COLUMN_WIDTH / 2) / COLUMN_WIDTH); if (lane < 0 || lane >= LANE_COUNT || column < 0 || column >= COLUMN_COUNT) { showPlantPreview(null); selectedLane = null; selectedColumn = null; return; } selectedLane = lane; selectedColumn = column; showPlantPreview(lane, column); }; game.up = function (x, y, obj) { if (selectedLane !== null && selectedColumn !== null) { if (canPlacePlant(selectedLane, selectedColumn)) { placePlant(selectedLane, selectedColumn); } } showPlantPreview(null); selectedLane = null; selectedColumn = null; }; // --- Resource Generation --- var resourceTimer = LK.setInterval(function () { resources += 1; resourceTxt.setText(resources + ''); }, 500); // Increased resource gain rate (was 1000ms, now 500ms) // --- Wave System --- function startWave() { waveInProgress = true; waveTimer = 0; nextPestTick = 0; waveTxt.setText('Wave ' + wave + '/' + TOTAL_WAVES); // Show wave banner if (!game._waveBanner) { var banner = new Text2('Wave ' + wave, { size: 200, fill: 0xFFF700, font: "Impact", stroke: "#222", strokeThickness: 10 }); banner.anchor.set(0.5, 0.5); banner.x = GAME_WIDTH / 2; banner.y = GAME_HEIGHT / 2; banner.alpha = 0.0; game._waveBanner = banner; game.addChild(banner); } else { game._waveBanner.setText('Wave ' + wave); } game._waveBanner.alpha = 1.0; game._waveBanner.visible = true; // Fade out after 1.2s tween(game._waveBanner, { alpha: 0 }, { duration: 900, delay: 1200, onFinish: function onFinish() { game._waveBanner.visible = false; } }); } function endWave() { waveInProgress = false; wave++; if (wave > TOTAL_WAVES) { LK.showYouWin(); } else { // Short pause before next wave LK.setTimeout(function () { startWave(); }, 1800); } } // --- Pest Spawning --- function spawnPest() { var lane = Math.floor(Math.random() * LANE_COUNT); var pest; // On wave 5, spawn only rocketpest (FastToughPest) if (wave === 5) { pest = new FastToughPest(); } else if (wave > 5 && wave >= 3 && Math.random() < 0.5) { pest = new FastToughPest(); } else { pest = new Pest(); } pest.lane = lane; pest.x = GAME_WIDTH - 100; pest.y = LANE_Y[lane]; pests.push(pest); game.addChild(pest); } // --- Main Game Update --- game.update = function () { // --- Wave logic --- if (!waveInProgress) { startWave(); return; } waveTimer++; // Pest spawn logic: spawn a pest every 60-90 ticks, up to 6+wave pests per wave if (nextPestTick <= 0) { if (waveTimer < (6 + wave) * 80) { spawnPest(); nextPestTick = 60 + Math.floor(Math.random() * 30); } } else { nextPestTick--; } // End wave if all pests spawned and none left if (waveTimer > (6 + wave) * 80 && pests.length === 0) { endWave(); return; } // --- Plants fire seeds --- for (var i = plants.length - 1; i >= 0; i--) { var plant = plants[i]; plant.update(); // Remove destroyed plants if (plant._destroyed) { plant.destroy(); plants.splice(i, 1); continue; } // Only shooter plants fire seeds if (typeof plant.tryFire === "function") { // Fire if pest in lane and cooldown ready var pestInLane = false; for (var j = 0; j < pests.length; j++) { if (pests[j].lane === plant.lane && pests[j].x > plant.x) { pestInLane = true; break; } } if (pestInLane && plant.tryFire()) { var seed = new Seed(); seed.x = plant.x + 60; seed.y = plant.y; seed.lane = plant.lane; seeds.push(seed); game.addChild(seed); } } } // --- Seeds move and hit pests --- for (var s = seeds.length - 1; s >= 0; s--) { var seed = seeds[s]; seed.update(); var hit = false; for (var p = 0; p < pests.length; p++) { var pest = pests[p]; if (pest.lane === seed.lane && !pest.destroyed && Math.abs(seed.x - pest.x) < 60) { pest.hit(1); hit = true; break; } } if (hit || seed.x > GAME_WIDTH + 50) { seed.destroy(); seeds.splice(s, 1); } } // --- Pests move and check for breach or death --- for (var p = pests.length - 1; p >= 0; p--) { var pest = pests[p]; if (pest.destroyed) { pest.destroy(); pests.splice(p, 1); continue; } pest.update(); if (pest.x < 80) { // Breach! breaches++; breachTxt.setText('Breaches: ' + breaches + '/' + MAX_BREACHES); LK.effects.flashScreen(0xff0000, 400); pest.destroy(); pests.splice(p, 1); if (breaches >= MAX_BREACHES) { LK.showGameOver(); return; } } } }; // --- Clean up on game over/win --- game.on('destroy', function () { LK.clearInterval(resourceTimer); plants = []; pests = []; seeds = []; breaches = 0; resources = START_RESOURCES; wave = 1; waveInProgress = false; if (plantPreview) { plantPreview.destroy(); plantPreview = null; } if (game._waveBanner) { game._waveBanner.visible = false; game._waveBanner.alpha = 0; } }); // --- Initial UI update --- resourceTxt.setText(resources + ''); waveTxt.setText('Wave 1/' + TOTAL_WAVES); breachTxt.setText('Breaches: 0/' + MAX_BREACHES);
===================================================================
--- original.js
+++ change.js
@@ -592,12 +592,12 @@
// --- Pest Spawning ---
function spawnPest() {
var lane = Math.floor(Math.random() * LANE_COUNT);
var pest;
- // On wave 5, spawn rocketpest (FastToughPest) only
+ // On wave 5, spawn only rocketpest (FastToughPest)
if (wave === 5) {
pest = new FastToughPest();
- } else if (wave >= 3 && Math.random() < 0.5) {
+ } else if (wave > 5 && wave >= 3 && Math.random() < 0.5) {
pest = new FastToughPest();
} else {
pest = new Pest();
}
Pixelated sun . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Flip it around
Make the background white
Make it angry
Make a dirty patch of dirt. In-Game asset. 2d. High contrast. No shadows
Make the background red
Make the background green
Make it shiny
Looks like a gargantuar from plants vs zombies but a rat. In-Game asset. 2d. High contrast. No shadows
Make the background blue