User prompt
Go optimum for game
User prompt
Add levels if player beat first level target must be rise by 600 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
You must fix the bugs
User prompt
Crystal must be slideable ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Crystal Crush Blast
Initial prompt
Create a candy crush game with powerfull add ons
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Crystal = Container.expand(function (crystalType) {
var self = Container.call(this);
self.crystalType = crystalType;
self.gridX = 0;
self.gridY = 0;
self.isSelected = false;
self.isAnimating = false;
var assetName = 'crystal_' + crystalType;
if (crystalType === 'bomb') assetName = 'bomb_crystal';else if (crystalType === 'lightning') assetName = 'lightning_crystal';else if (crystalType === 'rainbow') assetName = 'rainbow_crystal';
var crystalGraphics = self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5
});
self.setSelected = function (selected) {
self.isSelected = selected;
if (selected) {
crystalGraphics.scaleX = 1.2;
crystalGraphics.scaleY = 1.2;
} else {
crystalGraphics.scaleX = 1.0;
crystalGraphics.scaleY = 1.0;
}
};
self.setGridPosition = function (gridX, gridY) {
self.gridX = gridX;
self.gridY = gridY;
self.x = GRID_START_X + gridX * CELL_SIZE + CELL_SIZE / 2;
self.y = GRID_START_Y + gridY * CELL_SIZE + CELL_SIZE / 2;
};
self.animateToPosition = function (newX, newY, callback) {
self.isAnimating = true;
tween(self, {
x: newX,
y: newY
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
self.isAnimating = false;
if (callback) callback();
}
});
};
self.down = function (x, y, obj) {
if (self.isAnimating || gameState !== 'playing') return;
handleCrystalClick(self);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
var GRID_SIZE = 8;
var CELL_SIZE = 240;
var GRID_START_X = (2048 - GRID_SIZE * CELL_SIZE) / 2;
var GRID_START_Y = (2732 - GRID_SIZE * CELL_SIZE) / 2;
var crystalTypes = ['red', 'blue', 'green', 'yellow', 'purple', 'orange'];
var grid = [];
var selectedCrystal = null;
var gameState = 'playing';
var score = 0;
var movesLeft = 30;
var targetScore = 5000;
// UI Elements
var scoreText = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0, 0);
scoreText.x = 50;
scoreText.y = 100;
game.addChild(scoreText);
var movesText = new Text2('Moves: 30', {
size: 80,
fill: 0xFFFFFF
});
movesText.anchor.set(1, 0);
movesText.x = 1998;
movesText.y = 100;
game.addChild(movesText);
var targetText = new Text2('Target: 5000', {
size: 60,
fill: 0xFFFF00
});
targetText.anchor.set(0.5, 0);
targetText.x = 1024;
targetText.y = 50;
game.addChild(targetText);
// Initialize grid background
function createGridBackground() {
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
var cell = LK.getAsset('grid_cell', {
anchorX: 0.5,
anchorY: 0.5
});
cell.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2;
cell.y = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2;
cell.alpha = 0.3;
game.addChild(cell);
}
}
}
// Initialize game grid
function initializeGrid() {
grid = [];
for (var x = 0; x < GRID_SIZE; x++) {
grid[x] = [];
for (var y = 0; y < GRID_SIZE; y++) {
var crystalType = crystalTypes[Math.floor(Math.random() * crystalTypes.length)];
var crystal = new Crystal(crystalType);
crystal.setGridPosition(x, y);
grid[x][y] = crystal;
game.addChild(crystal);
}
}
// Remove initial matches
removeInitialMatches();
}
function removeInitialMatches() {
var hasMatches = true;
while (hasMatches) {
hasMatches = false;
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
if (checkMatchAt(x, y).length >= 3) {
hasMatches = true;
var newType = crystalTypes[Math.floor(Math.random() * crystalTypes.length)];
grid[x][y].crystalType = newType;
}
}
}
}
}
function handleCrystalClick(crystal) {
if (!selectedCrystal) {
selectedCrystal = crystal;
crystal.setSelected(true);
} else if (selectedCrystal === crystal) {
selectedCrystal.setSelected(false);
selectedCrystal = null;
} else {
// Check if crystals are adjacent
var dx = Math.abs(selectedCrystal.gridX - crystal.gridX);
var dy = Math.abs(selectedCrystal.gridY - crystal.gridY);
if (dx === 1 && dy === 0 || dx === 0 && dy === 1) {
swapCrystals(selectedCrystal, crystal);
}
selectedCrystal.setSelected(false);
selectedCrystal = null;
}
}
function swapCrystals(crystal1, crystal2) {
if (movesLeft <= 0) return;
var tempType = crystal1.crystalType;
crystal1.crystalType = crystal2.crystalType;
crystal2.crystalType = tempType;
// Check for matches after swap
var matches1 = checkMatchAt(crystal1.gridX, crystal1.gridY);
var matches2 = checkMatchAt(crystal2.gridX, crystal2.gridY);
if (matches1.length >= 3 || matches2.length >= 3) {
movesLeft--;
updateUI();
processMatches();
LK.getSound('match').play();
} else {
// Swap back if no matches
crystal1.crystalType = tempType;
crystal2.crystalType = crystal2.crystalType;
}
}
function checkMatchAt(x, y) {
if (!grid[x] || !grid[x][y]) return [];
var crystal = grid[x][y];
var matches = [crystal];
var type = crystal.crystalType;
// Check horizontal matches
var left = x - 1;
while (left >= 0 && grid[left][y] && grid[left][y].crystalType === type) {
matches.push(grid[left][y]);
left--;
}
var right = x + 1;
while (right < GRID_SIZE && grid[right][y] && grid[right][y].crystalType === type) {
matches.push(grid[right][y]);
right++;
}
if (matches.length >= 3) return matches;
// Check vertical matches
matches = [crystal];
var up = y - 1;
while (up >= 0 && grid[x][up] && grid[x][up].crystalType === type) {
matches.push(grid[x][up]);
up--;
}
var down = y + 1;
while (down < GRID_SIZE && grid[x][down] && grid[x][down].crystalType === type) {
matches.push(grid[x][down]);
down++;
}
return matches.length >= 3 ? matches : [];
}
function processMatches() {
var allMatches = [];
// Find all matches
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
var matches = checkMatchAt(x, y);
if (matches.length >= 3) {
for (var i = 0; i < matches.length; i++) {
if (allMatches.indexOf(matches[i]) === -1) {
allMatches.push(matches[i]);
}
}
}
}
}
if (allMatches.length > 0) {
// Calculate score
score += allMatches.length * 100;
// Remove matched crystals
for (var i = 0; i < allMatches.length; i++) {
var crystal = allMatches[i];
game.removeChild(crystal);
grid[crystal.gridX][crystal.gridY] = null;
}
// Drop crystals down
dropCrystals();
updateUI();
checkWinCondition();
}
}
function dropCrystals() {
for (var x = 0; x < GRID_SIZE; x++) {
var writeIndex = GRID_SIZE - 1;
// Move existing crystals down
for (var y = GRID_SIZE - 1; y >= 0; y--) {
if (grid[x][y] !== null) {
if (y !== writeIndex) {
grid[x][writeIndex] = grid[x][y];
grid[x][y] = null;
grid[x][writeIndex].gridY = writeIndex;
grid[x][writeIndex].setGridPosition(x, writeIndex);
}
writeIndex--;
}
}
// Fill empty spaces with new crystals
for (var emptyY = writeIndex; emptyY >= 0; emptyY--) {
var crystalType = crystalTypes[Math.floor(Math.random() * crystalTypes.length)];
var newCrystal = new Crystal(crystalType);
newCrystal.setGridPosition(x, emptyY);
grid[x][emptyY] = newCrystal;
game.addChild(newCrystal);
}
}
// Check for new matches after dropping
LK.setTimeout(function () {
processMatches();
}, 400);
}
function updateUI() {
scoreText.setText('Score: ' + score);
movesText.setText('Moves: ' + movesLeft);
}
function checkWinCondition() {
if (score >= targetScore) {
gameState = 'won';
LK.showYouWin();
} else if (movesLeft <= 0) {
gameState = 'lost';
LK.showGameOver();
}
}
// Initialize game
createGridBackground();
initializeGrid();
updateUI();
game.update = function () {
// Game loop - matches are processed through event system
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,297 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Crystal = Container.expand(function (crystalType) {
+ var self = Container.call(this);
+ self.crystalType = crystalType;
+ self.gridX = 0;
+ self.gridY = 0;
+ self.isSelected = false;
+ self.isAnimating = false;
+ var assetName = 'crystal_' + crystalType;
+ if (crystalType === 'bomb') assetName = 'bomb_crystal';else if (crystalType === 'lightning') assetName = 'lightning_crystal';else if (crystalType === 'rainbow') assetName = 'rainbow_crystal';
+ var crystalGraphics = self.attachAsset(assetName, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.setSelected = function (selected) {
+ self.isSelected = selected;
+ if (selected) {
+ crystalGraphics.scaleX = 1.2;
+ crystalGraphics.scaleY = 1.2;
+ } else {
+ crystalGraphics.scaleX = 1.0;
+ crystalGraphics.scaleY = 1.0;
+ }
+ };
+ self.setGridPosition = function (gridX, gridY) {
+ self.gridX = gridX;
+ self.gridY = gridY;
+ self.x = GRID_START_X + gridX * CELL_SIZE + CELL_SIZE / 2;
+ self.y = GRID_START_Y + gridY * CELL_SIZE + CELL_SIZE / 2;
+ };
+ self.animateToPosition = function (newX, newY, callback) {
+ self.isAnimating = true;
+ tween(self, {
+ x: newX,
+ y: newY
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.isAnimating = false;
+ if (callback) callback();
+ }
+ });
+ };
+ self.down = function (x, y, obj) {
+ if (self.isAnimating || gameState !== 'playing') return;
+ handleCrystalClick(self);
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+var GRID_SIZE = 8;
+var CELL_SIZE = 240;
+var GRID_START_X = (2048 - GRID_SIZE * CELL_SIZE) / 2;
+var GRID_START_Y = (2732 - GRID_SIZE * CELL_SIZE) / 2;
+var crystalTypes = ['red', 'blue', 'green', 'yellow', 'purple', 'orange'];
+var grid = [];
+var selectedCrystal = null;
+var gameState = 'playing';
+var score = 0;
+var movesLeft = 30;
+var targetScore = 5000;
+// UI Elements
+var scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0, 0);
+scoreText.x = 50;
+scoreText.y = 100;
+game.addChild(scoreText);
+var movesText = new Text2('Moves: 30', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+movesText.anchor.set(1, 0);
+movesText.x = 1998;
+movesText.y = 100;
+game.addChild(movesText);
+var targetText = new Text2('Target: 5000', {
+ size: 60,
+ fill: 0xFFFF00
+});
+targetText.anchor.set(0.5, 0);
+targetText.x = 1024;
+targetText.y = 50;
+game.addChild(targetText);
+// Initialize grid background
+function createGridBackground() {
+ for (var x = 0; x < GRID_SIZE; x++) {
+ for (var y = 0; y < GRID_SIZE; y++) {
+ var cell = LK.getAsset('grid_cell', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ cell.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2;
+ cell.y = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2;
+ cell.alpha = 0.3;
+ game.addChild(cell);
+ }
+ }
+}
+// Initialize game grid
+function initializeGrid() {
+ grid = [];
+ for (var x = 0; x < GRID_SIZE; x++) {
+ grid[x] = [];
+ for (var y = 0; y < GRID_SIZE; y++) {
+ var crystalType = crystalTypes[Math.floor(Math.random() * crystalTypes.length)];
+ var crystal = new Crystal(crystalType);
+ crystal.setGridPosition(x, y);
+ grid[x][y] = crystal;
+ game.addChild(crystal);
+ }
+ }
+ // Remove initial matches
+ removeInitialMatches();
+}
+function removeInitialMatches() {
+ var hasMatches = true;
+ while (hasMatches) {
+ hasMatches = false;
+ for (var x = 0; x < GRID_SIZE; x++) {
+ for (var y = 0; y < GRID_SIZE; y++) {
+ if (checkMatchAt(x, y).length >= 3) {
+ hasMatches = true;
+ var newType = crystalTypes[Math.floor(Math.random() * crystalTypes.length)];
+ grid[x][y].crystalType = newType;
+ }
+ }
+ }
+ }
+}
+function handleCrystalClick(crystal) {
+ if (!selectedCrystal) {
+ selectedCrystal = crystal;
+ crystal.setSelected(true);
+ } else if (selectedCrystal === crystal) {
+ selectedCrystal.setSelected(false);
+ selectedCrystal = null;
+ } else {
+ // Check if crystals are adjacent
+ var dx = Math.abs(selectedCrystal.gridX - crystal.gridX);
+ var dy = Math.abs(selectedCrystal.gridY - crystal.gridY);
+ if (dx === 1 && dy === 0 || dx === 0 && dy === 1) {
+ swapCrystals(selectedCrystal, crystal);
+ }
+ selectedCrystal.setSelected(false);
+ selectedCrystal = null;
+ }
+}
+function swapCrystals(crystal1, crystal2) {
+ if (movesLeft <= 0) return;
+ var tempType = crystal1.crystalType;
+ crystal1.crystalType = crystal2.crystalType;
+ crystal2.crystalType = tempType;
+ // Check for matches after swap
+ var matches1 = checkMatchAt(crystal1.gridX, crystal1.gridY);
+ var matches2 = checkMatchAt(crystal2.gridX, crystal2.gridY);
+ if (matches1.length >= 3 || matches2.length >= 3) {
+ movesLeft--;
+ updateUI();
+ processMatches();
+ LK.getSound('match').play();
+ } else {
+ // Swap back if no matches
+ crystal1.crystalType = tempType;
+ crystal2.crystalType = crystal2.crystalType;
+ }
+}
+function checkMatchAt(x, y) {
+ if (!grid[x] || !grid[x][y]) return [];
+ var crystal = grid[x][y];
+ var matches = [crystal];
+ var type = crystal.crystalType;
+ // Check horizontal matches
+ var left = x - 1;
+ while (left >= 0 && grid[left][y] && grid[left][y].crystalType === type) {
+ matches.push(grid[left][y]);
+ left--;
+ }
+ var right = x + 1;
+ while (right < GRID_SIZE && grid[right][y] && grid[right][y].crystalType === type) {
+ matches.push(grid[right][y]);
+ right++;
+ }
+ if (matches.length >= 3) return matches;
+ // Check vertical matches
+ matches = [crystal];
+ var up = y - 1;
+ while (up >= 0 && grid[x][up] && grid[x][up].crystalType === type) {
+ matches.push(grid[x][up]);
+ up--;
+ }
+ var down = y + 1;
+ while (down < GRID_SIZE && grid[x][down] && grid[x][down].crystalType === type) {
+ matches.push(grid[x][down]);
+ down++;
+ }
+ return matches.length >= 3 ? matches : [];
+}
+function processMatches() {
+ var allMatches = [];
+ // Find all matches
+ for (var x = 0; x < GRID_SIZE; x++) {
+ for (var y = 0; y < GRID_SIZE; y++) {
+ var matches = checkMatchAt(x, y);
+ if (matches.length >= 3) {
+ for (var i = 0; i < matches.length; i++) {
+ if (allMatches.indexOf(matches[i]) === -1) {
+ allMatches.push(matches[i]);
+ }
+ }
+ }
+ }
+ }
+ if (allMatches.length > 0) {
+ // Calculate score
+ score += allMatches.length * 100;
+ // Remove matched crystals
+ for (var i = 0; i < allMatches.length; i++) {
+ var crystal = allMatches[i];
+ game.removeChild(crystal);
+ grid[crystal.gridX][crystal.gridY] = null;
+ }
+ // Drop crystals down
+ dropCrystals();
+ updateUI();
+ checkWinCondition();
+ }
+}
+function dropCrystals() {
+ for (var x = 0; x < GRID_SIZE; x++) {
+ var writeIndex = GRID_SIZE - 1;
+ // Move existing crystals down
+ for (var y = GRID_SIZE - 1; y >= 0; y--) {
+ if (grid[x][y] !== null) {
+ if (y !== writeIndex) {
+ grid[x][writeIndex] = grid[x][y];
+ grid[x][y] = null;
+ grid[x][writeIndex].gridY = writeIndex;
+ grid[x][writeIndex].setGridPosition(x, writeIndex);
+ }
+ writeIndex--;
+ }
+ }
+ // Fill empty spaces with new crystals
+ for (var emptyY = writeIndex; emptyY >= 0; emptyY--) {
+ var crystalType = crystalTypes[Math.floor(Math.random() * crystalTypes.length)];
+ var newCrystal = new Crystal(crystalType);
+ newCrystal.setGridPosition(x, emptyY);
+ grid[x][emptyY] = newCrystal;
+ game.addChild(newCrystal);
+ }
+ }
+ // Check for new matches after dropping
+ LK.setTimeout(function () {
+ processMatches();
+ }, 400);
+}
+function updateUI() {
+ scoreText.setText('Score: ' + score);
+ movesText.setText('Moves: ' + movesLeft);
+}
+function checkWinCondition() {
+ if (score >= targetScore) {
+ gameState = 'won';
+ LK.showYouWin();
+ } else if (movesLeft <= 0) {
+ gameState = 'lost';
+ LK.showGameOver();
+ }
+}
+// Initialize game
+createGridBackground();
+initializeGrid();
+updateUI();
+game.update = function () {
+ // Game loop - matches are processed through event system
+};
\ No newline at end of file