Code edit (1 edits merged)
Please save this source code
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display the asset drawScreen next to the restart button in the case of a draw, the winScreen asset in the case of a win, and the loseScreen in the case of a loss
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'var startX = (2048 - 3 * board[0][0].graphics.width) / 2; // Center the board horizontally' Line Number: 83
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align the game board in the center of these dimensions
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it is still not fully centered
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align the middle middle cell to the center of the screen
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use the same alignment of the restart button for the rest of the game (board, cells, etc.)
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make the restart button bigger
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include a restart button that pops up using the restartButton asset to restart the game from the intial conditions
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when i click the bottom middle cell, it selects the middle middle row cell
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why does the wrong cell get selected when i click a cell
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can you put the cell asset wherever the player input cells are from the cell class
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can you make the cell asset the same hight and width and placement as the cell class instances on the board
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change the background to a light gray tone
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show the asset selecting cell on the screen as a visual indicator of where the player should click to select the cell for their turn
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use asset selectingcell as the toggle for the player to select the cell
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make the asset background the background
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debug player input to match the cell that the player clicks
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'updateText')' in or related to this line: 'self.updateText = function (text) {' Line Number: 49
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'updateText')' in or related to this line: 'self.updateText = function (text) {' Line Number: 49
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0.5);' Line Number: 47
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make it display win lose or draw on the screen for each game result
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increase size of robot and player asset to cell size
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use the player asset for the player input and the robot asset for the robot output
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make it to where the player is the x and the robot is the circle
===================================================================
--- original.js
+++ change.js
@@ -106,8 +106,14 @@
if (cellX < 0 || cellX > 2 || cellY < 0 || cellY > 2) {
return;
}
if (cellX >= 0 && cellX < 3 && cellY >= 0 && cellY < 3 && board[cellY][cellX].isEmpty()) {
+ board[cellY][cellX].graphics = board[cellY][cellX].attachAsset('selectingcell', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 600,
+ height: 600
+ });
board[cellY][cellX].setValue(currentPlayer);
var result = checkGameState();
if (result) {
gameOver = true;
the letter x. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the letter o. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button with the word restart on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
confetti popper. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sad face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
handshake. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.