User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 246
User prompt
küresel skor tablosu ekle menü ekle ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
öldükten sonra en çok skor yapanlar listesi olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
eski haline getir
User prompt
gerçek bir coin sesi ekle ve tüm renkleri ve yazı fontlarını değiştir ve yeni animasyonlar koy ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
"Redesign this simple 2D arcade game screen with different color themes while keeping the blue bird character the same. Create three variations: Soft & Natural Theme: Background: pastel sky blue Borders: cloud white or light gray Obstacles: leaf green Coins: shiny gold Dynamic & High-Contrast Theme: Background: dark navy or purple Borders: neon green Obstacles: bright red or orange Coins: neon yellow or orange Night Mode Theme: Background: black or very dark blue Borders: dark gray or deep purple Obstacles: neon blue or bright red Coins: glowing gold or white Make sure the bird remains vibrant and clearly visible in each version. Keep the style simple, colorful, and arcade-like."
User prompt
Maksimum 3 can olsun, 3 canın üstü olmasın 3 candan fazlasını alamazsın tamam mı? Artı olarak coin alınca güzel bir ses gelsin Ve şu genel görüntüyü bir değiştir Yazı fontlarını değiştir hiç beğenmedim ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Coin aldıkça coin sesi gelsin ve 10 coin aldıktan sonra bir can alma hakkı gelsin veya 20 coin aldıktan sonra bir can alma hakkı gelsin. Bunu sen kendi yapay zekanla düşün ve karar ver.
User prompt
coin aldıkça ses gelsin ve coin bar ı ekle
User prompt
aralara coin ekle ve oyunun genel görüntüsünü rengini düzenle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
engeller arasındaki mesafe biraz daha artsın
Remix started
Copy Flap & Float
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.xSpeed = 10.9375; self.ySpeed = -20; self.gravity = 1; self.lift = -15; self.flap = function () { self.ySpeed = self.lift * 1.5; LK.getSound('flap').play(); }; self._update_migrated = function () { if (game.isMouseDown) { self.ySpeed += self.gravity / 3; } else { self.ySpeed += self.gravity; } self.y += self.ySpeed; self.x += self.xSpeed; if (self.y <= 0 || self.y >= 2732) { self.speed = -self.speed; } var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2; birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10; }; self.flip = function () { self.scale.x *= -1; }; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.speed = 3; // Start rotation animation tween(coinGraphics, { rotation: Math.PI * 2 }, { duration: 2000, easing: tween.linear, onFinish: function onFinish() { if (!self.collected) { tween(coinGraphics, { rotation: Math.PI * 4 }, { duration: 2000, easing: tween.linear, onFinish: arguments.callee }); } } }); self._move_migrated = function (speed) { self.y += speed; }; self.collect = function () { if (!self.collected) { self.collected = true; LK.getSound('coinCollect').play(); tween(self, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); } }; return self; }); var Leaderboard = Container.expand(function () { var self = Container.call(this); // Leaderboard background var leaderBg = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5, scaleX: 25, scaleY: 1 }); leaderBg.alpha = 0.9; leaderBg.tint = 0x2196F3; // Title var titleText = new Text2('LEADERBOARD', { size: 150, fill: '#ffffff', font: 'Arial Black', align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = 0; titleText.y = -500; self.addChild(titleText); // Get high scores from storage var highScores = storage.highScores || [0, 0, 0, 0, 0]; // Display top 5 scores for (var i = 0; i < 5; i++) { var scoreText = new Text2(i + 1 + '. ' + highScores[i], { size: 100, fill: '#ffd700', font: 'Arial Black', align: 'center' }); scoreText.anchor.set(0.5, 0.5); scoreText.x = 0; scoreText.y = -300 + i * 120; self.addChild(scoreText); } // Back button var backButton = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 1 }); backButton.tint = 0xFF5722; backButton.y = 400; var backText = new Text2('BACK', { size: 120, fill: '#ffffff', font: 'Arial Black', align: 'center' }); backText.anchor.set(0.5, 0.5); backText.x = 0; backText.y = 400; self.addChild(backText); self.down = function (x, y, obj) { // Use the x, y coordinates directly instead of trying to convert from obj // Check back button click (button is at y=400, height is about 100) if (y > 350 && y < 450) { game.showMenu(); } }; return self; }); var Menu = Container.expand(function () { var self = Container.call(this); // Menu background var menuBg = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5, scaleX: 25, scaleY: 1 }); menuBg.alpha = 0.8; menuBg.tint = 0x87CEEB; // Title var titleText = new Text2('FLAPPY BIRD', { size: 200, fill: '#ff6b35', font: 'Arial Black', dropShadow: true, dropShadowColor: '#b8860b', dropShadowBlur: 10, dropShadowDistance: 5, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = 0; titleText.y = -400; self.addChild(titleText); // Play button var playButton = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 1 }); playButton.tint = 0x4CAF50; playButton.y = -100; var playText = new Text2('PLAY', { size: 120, fill: '#ffffff', font: 'Arial Black', align: 'center' }); playText.anchor.set(0.5, 0.5); playText.x = 0; playText.y = -100; self.addChild(playText); // Leaderboard button var leaderButton = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 1 }); leaderButton.tint = 0x2196F3; leaderButton.y = 100; var leaderText = new Text2('LEADERBOARD', { size: 100, fill: '#ffffff', font: 'Arial Black', align: 'center' }); leaderText.anchor.set(0.5, 0.5); leaderText.x = 0; leaderText.y = 100; self.addChild(leaderText); // Best score display var bestScore = storage.bestScore || 0; var bestScoreText = new Text2('Best Score: ' + bestScore, { size: 80, fill: '#ffd700', font: 'Arial Black', align: 'center' }); bestScoreText.anchor.set(0.5, 0.5); bestScoreText.x = 0; bestScoreText.y = 300; self.addChild(bestScoreText); self.down = function (x, y, obj) { // Use the x, y coordinates directly instead of trying to convert from obj // Check play button click (button is at y=-100, height is about 100) if (y > -150 && y < -50) { game.startGame(); } // Check leaderboard button click (button is at y=100, height is about 100) if (y > 50 && y < 150) { game.showLeaderboard(); } }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleShadow = self.attachAsset('obstacleShadow', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow.rotation = Math.PI / 4; var obstacleShadow2 = self.attachAsset('obstacleShadow2', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow2.rotation = Math.PI / 4; obstacleShadow2.y = -7; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); obstacleGraphics.rotation = Math.PI / 4; self.speed = 5; self._move_migrated = function (speed) { self.y += speed; }; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ffffff', font: 'Arial Black', align: 'center' }); tutorialTextWhite.anchor.set(.5, 1); tutorialTextWhite.x = -4; tutorialTextWhite.y = -62; LK.gui.bottom.addChild(tutorialTextWhite); var tutorialText = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ff6b35', font: 'Arial Black', dropShadow: true, dropShadowColor: '#b8860b', dropShadowBlur: 8, dropShadowDistance: 4, dropShadowAngle: 0, align: 'center' }); tutorialText.anchor.set(.5, 1); tutorialText.y = -50; LK.gui.bottom.addChild(tutorialText); game.score = 0; game.coinsCollected = 0; game.lives = 1; game.obstacleSpeed = 5; game.obstacleSpeedIncrease = 0.005; game.gameState = 'menu'; // 'menu', 'playing', 'leaderboard' game.menu = null; game.leaderboard = null; game.checkObstacleCollision = function (obstacles) { for (var i = 0; i < obstacles.length; i++) { obstacles[i]._move_migrated(); var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2)); if (dist < 280) { game.lives--; livesText.setText('Lives: ' + game.lives); livesText2.setText('Lives: ' + game.lives); if (game.lives <= 0) { game.saveScore(); LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } else { // Flash red to indicate life lost LK.effects.flashScreen(0xff0000, 500); // Reset bird position bird.x = 1024; bird.y = 1366; bird.ySpeed = 0; } } } }; game.saveScore = function () { // Update best score var bestScore = storage.bestScore || 0; if (game.score > bestScore) { storage.bestScore = game.score; } // Update high scores list var highScores = storage.highScores || [0, 0, 0, 0, 0]; highScores.push(game.score); highScores.sort(function (a, b) { return b - a; }); highScores = highScores.slice(0, 5); storage.highScores = highScores; }; game.showMenu = function () { game.gameState = 'menu'; if (game.leaderboard) { game.leaderboard.destroy(); game.leaderboard = null; } if (!game.menu) { game.menu = game.addChild(new Menu()); game.menu.x = 1024; game.menu.y = 1366; } // Hide game UI elements tutorialText.visible = false; tutorialTextWhite.visible = false; scoreText.visible = false; scoreText2.visible = false; coinText.visible = false; coinText2.visible = false; livesText.visible = false; livesText2.visible = false; // Hide game objects bird.visible = false; leftWall.visible = false; rightWall.visible = false; }; game.showLeaderboard = function () { game.gameState = 'leaderboard'; if (game.menu) { game.menu.destroy(); game.menu = null; } if (!game.leaderboard) { game.leaderboard = game.addChild(new Leaderboard()); game.leaderboard.x = 1024; game.leaderboard.y = 1366; } }; game.startGame = function () { game.gameState = 'playing'; if (game.menu) { game.menu.destroy(); game.menu = null; } if (game.leaderboard) { game.leaderboard.destroy(); game.leaderboard = null; } // Reset game state game.score = 0; game.coinsCollected = 0; game.lives = 1; game.obstacleSpeed = 5; // Show game UI elements tutorialText.visible = true; tutorialTextWhite.visible = true; scoreText.visible = true; scoreText2.visible = true; coinText.visible = true; coinText2.visible = true; livesText.visible = true; livesText2.visible = true; // Show and reset game objects bird.visible = true; bird.x = 1024; bird.y = 1366; bird.ySpeed = 0; leftWall.visible = true; rightWall.visible = true; // Clear obstacles and coins for (var i = leftObstacles.length - 1; i >= 0; i--) { leftObstacles[i].destroy(); leftObstacles.splice(i, 1); } for (var i = rightObstacles.length - 1; i >= 0; i--) { rightObstacles[i].destroy(); rightObstacles.splice(i, 1); } for (var i = coins.length - 1; i >= 0; i--) { coins[i].destroy(); coins.splice(i, 1); } // Update UI scoreText.setText('0'); scoreText2.setText('0'); coinText.setText('Coins: 0'); coinText2.setText('Coins: 0'); livesText.setText('Lives: 1'); livesText2.setText('Lives: 1'); }; game.setBackgroundColor(0x87CEEB); var scoreText = new Text2('0', { size: 150, fill: '#ff6b35', font: 'Arial Black', dropShadow: true, dropShadowColor: '#b8860b', dropShadowBlur: 8, dropShadowDistance: 4, dropShadowAngle: 0 }); scoreText.anchor.set(.5, 0); LK.gui.top.addChild(scoreText); var scoreText2 = new Text2('0', { size: 150, fill: '#ffffff', font: 'Arial Black' }); scoreText2.anchor.set(.5, 0); scoreText2.x = -4; scoreText2.y = -5; LK.gui.top.addChild(scoreText2); LK.gui.top.addChild(scoreText); var coinText = new Text2('Coins: 0', { size: 80, fill: '#ffd700', font: 'Arial Black', dropShadow: true, dropShadowColor: '#b8860b', dropShadowBlur: 5, dropShadowDistance: 2, dropShadowAngle: 0 }); coinText.anchor.set(1, 0); coinText.x = -20; coinText.y = 20; LK.gui.topRight.addChild(coinText); var coinText2 = new Text2('Coins: 0', { size: 80, fill: '#ffffff', font: 'Arial Black' }); coinText2.anchor.set(1, 0); coinText2.x = -24; coinText2.y = 15; LK.gui.topRight.addChild(coinText2); LK.gui.topRight.addChild(coinText); var livesText = new Text2('Lives: 1', { size: 80, fill: '#ff4444', font: 'Arial Black', dropShadow: true, dropShadowColor: '#aa0000', dropShadowBlur: 5, dropShadowDistance: 2, dropShadowAngle: 0 }); livesText.anchor.set(1, 0); livesText.x = -20; livesText.y = 120; LK.gui.topRight.addChild(livesText); var livesText2 = new Text2('Lives: 1', { size: 80, fill: '#ffffff', font: 'Arial Black' }); livesText2.anchor.set(1, 0); livesText2.x = -24; livesText2.y = 115; LK.gui.topRight.addChild(livesText2); LK.gui.topRight.addChild(livesText); var bird = game.addChild(new Bird()); var leftWall = game.addChild(new Wall()); leftWall.x = 0; leftWall.y = 1366; var rightWall = game.addChild(new Wall()); rightWall.x = 2048; rightWall.y = 1366; var leftObstacles = [], rightObstacles = [], coins = []; var coinSpawnTime = 120; var coinSpawnCounter = 0; var obstacleSpawnRandomness = 180; var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3); var obstacleSpawnY = -500; var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; bird.x = 1024; bird.y = 1366; game.isMouseDown = false; // Start with menu game.showMenu(); game.down = function (x, y, obj) { if (game.gameState === 'playing') { bird.flap(); game.isMouseDown = true; } }; game.up = function (x, y, obj) { if (game.gameState === 'playing') { game.isMouseDown = false; } }; game.update = function () { if (game.gameState !== 'playing') { return; } bird._update_migrated(); if (game.score > 2) { tutorialText.y += 5; tutorialTextWhite.y += 5; } scoreText.setText(game.score); scoreText2.setText(game.score); game.obstacleSpeed += game.obstacleSpeedIncrease; obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease; if (obstacleSpawnRandomness < 40) { obstacleSpawnRandomness = 40; } if (LK.ticks >= leftObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 0; newObstacle.y = obstacleSpawnY; leftObstacles.push(newObstacle); leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (LK.ticks >= rightObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 2048; newObstacle.y = -newObstacle.height; rightObstacles.push(newObstacle); rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) { bird.xSpeed = -bird.xSpeed; bird.flip(); game.score++; LK.setScore(game.score); LK.getSound('bounce').play(); } for (var i = leftObstacles.length - 1; i >= 0; i--) { leftObstacles[i]._move_migrated(game.obstacleSpeed); if (leftObstacles[i].y > 3232) { leftObstacles[i].destroy(); leftObstacles.splice(i, 1); } } for (var i = rightObstacles.length - 1; i >= 0; i--) { rightObstacles[i]._move_migrated(game.obstacleSpeed); if (rightObstacles[i].y > 3232) { rightObstacles[i].destroy(); rightObstacles.splice(i, 1); } } // Spawn coins coinSpawnCounter++; if (coinSpawnCounter >= coinSpawnTime) { var newCoin = game.addChild(new Coin()); newCoin.x = Math.random() * 1500 + 300; // Random X between walls newCoin.y = -100; coins.push(newCoin); coinSpawnCounter = 0; coinSpawnTime = Math.random() * 180 + 60; // Random spawn time } // Move and check coin collection for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (!coin.collected) { coin._move_migrated(game.obstacleSpeed); // Check collision with bird if (bird.intersects(coin)) { coin.collect(); game.coinsCollected++; game.score += 3; // Give bonus points for coins LK.setScore(game.score); scoreText.setText(game.score); scoreText2.setText(game.score); coinText.setText('Coins: ' + game.coinsCollected); coinText2.setText('Coins: ' + game.coinsCollected); // Check for extra life every 10 coins (maximum 3 lives) if (game.coinsCollected % 10 === 0 && game.lives < 3) { game.lives++; livesText.setText('Lives: ' + game.lives); livesText2.setText('Lives: ' + game.lives); // Flash the lives text to indicate extra life gained tween(livesText, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(livesText, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); } }); } coins.splice(i, 1); continue; } // Remove coins that are off screen if (coin.y > 3000) { coin.destroy(); coins.splice(i, 1); } } } game.checkObstacleCollision(leftObstacles); game.checkObstacleCollision(rightObstacles); if (bird.y < 0 || bird.y > 2732) { game.lives--; livesText.setText('Lives: ' + game.lives); livesText2.setText('Lives: ' + game.lives); if (game.lives <= 0) { game.saveScore(); LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } else { // Flash red to indicate life lost LK.effects.flashScreen(0xff0000, 500); // Reset bird position bird.x = 1024; bird.y = 1366; bird.ySpeed = 0; } } };
===================================================================
--- original.js
+++ change.js
@@ -143,11 +143,11 @@
backText.x = 0;
backText.y = 400;
self.addChild(backText);
self.down = function (x, y, obj) {
- var localPos = self.toLocal(obj.parent.toGlobal(obj.position));
- // Check back button click
- if (localPos.y > 350 && localPos.y < 450) {
+ // Use the x, y coordinates directly instead of trying to convert from obj
+ // Check back button click (button is at y=400, height is about 100)
+ if (y > 350 && y < 450) {
game.showMenu();
}
};
return self;
@@ -228,15 +228,15 @@
bestScoreText.x = 0;
bestScoreText.y = 300;
self.addChild(bestScoreText);
self.down = function (x, y, obj) {
- var localPos = self.toLocal(obj.parent.toGlobal(obj.position));
- // Check play button click
- if (localPos.y > -150 && localPos.y < -50) {
+ // Use the x, y coordinates directly instead of trying to convert from obj
+ // Check play button click (button is at y=-100, height is about 100)
+ if (y > -150 && y < -50) {
game.startGame();
}
- // Check leaderboard button click
- if (localPos.y > 50 && localPos.y < 150) {
+ // Check leaderboard button click (button is at y=100, height is about 100)
+ if (y > 50 && y < 150) {
game.showLeaderboard();
}
};
return self;