Initial prompt
Planet jumper
User prompt
make the player revolve around the first planet
User prompt
on click, the player jumps away from the planet
User prompt
make all planets move down. Spawn new planets from the top
User prompt
if the player is out of the screen, then the game is over
User prompt
the first planet should start in the center of the screen
User prompt
planets x position should leave some margin of the player's width to the screens side
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'planet.x = Math.random() * (2048 - player.width) + player.width / 2; // Ensure planet's x position leaves some margin of the player's width to the screens side' Line Number: 68
Code edit (2 edits merged)
Please save this source code
User prompt
only revolve the player around the planet if it is not currently jumping from it
Code edit (2 edits merged)
Please save this source code
User prompt
if the player jumped, move it into the direction it jumped from
Code edit (1 edits merged)
Please save this source code
User prompt
in the planet update method. If the planet moved out of the screen, it should appear on top again with a different x position - randomly
User prompt
every time the player collides with a planet and is onGround, the score should increase
User prompt
make the planets have different sizes
User prompt
scale the planet size randomly from 20 to 100%
User prompt
adjust the planet radius based on the scale
User prompt
when planets respawn on top, make sure they have at least player's width margin to the game sides
Code edit (1 edits merged)
Please save this source code
User prompt
make some planets move faster
User prompt
make a background image
User prompt
20% of the planets have planets revolving around them
User prompt
20% of the planets have planets revolving around them
User prompt
add a speech bubble to the player when it is jumping
===================================================================
--- original.js
+++ change.js
@@ -22,26 +22,8 @@
}
};
self.speed = Math.random() * 3 + 2; // Assign a random speed between 2 and 5 to each planet
});
-// PlanetWithMoon class for the planets with revolving planets
-var PlanetWithMoon = Planet.expand(function () {
- var self = Planet.call(this);
- // Create a smaller planet that will revolve around the main planet
- var moon = new Planet();
- moon.scale.set(0.5, 0.5); // Make the moon half the size of the planet
- moon.speed = 0; // The moon doesn't move down
- self.addChild(moon);
- self.moon = moon;
- var originalUpdate = self.update;
- self.update = function () {
- originalUpdate.call(this);
- // Make the moon revolve around the planet
- var angle = LK.ticks / 60; // One full revolution every second
- self.moon.x = self.radius * Math.cos(angle);
- self.moon.y = self.radius * Math.sin(angle);
- };
-});
// Player class for the main character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
@@ -52,8 +34,13 @@
self.velocity = {
x: 0,
y: 0
};
+ self.speechBubble = self.attachAsset('speechBubble', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.speechBubble.visible = false;
self.jump = function (power, angle) {
if (self.onGround) {
self.velocity.x = power * Math.cos(angle);
self.velocity.y = power * Math.sin(angle);
@@ -63,8 +50,9 @@
self.update = function () {
self.x += self.velocity.x;
self.y += self.velocity.y;
self.velocity.y += 0.98; // Gravity effect
+ self.speechBubble.visible = true;
};
});
/****
@@ -92,15 +80,9 @@
player.y = 1366; // Start in the middle of the screen vertically
game.addChild(player);
// Create planets
for (var i = 0; i < 8; i++) {
- var planet;
- // 20% of the planets have planets revolving around them
- if (Math.random() < 0.2) {
- planet = new PlanetWithMoon();
- } else {
- planet = new Planet();
- }
+ var planet = new Planet();
planet.x = Math.random() * (2048 - player.width) + player.width / 2; // Ensure planet's x position leaves some margin of the player's width to the screens side
planet.y = Math.random() * 2732;
game.addChild(planet);
planets.push(planet);
@@ -136,24 +118,17 @@
planets.forEach(function (planet) {
var dx = player.x - planet.x;
var dy = player.y - planet.y;
var distance = Math.sqrt(dx * dx + dy * dy);
- var collision = distance < player.width / 2 + planet.radius;
- if (planet instanceof PlanetWithMoon) {
- // Check collision with the moon
- dx = player.x - (planet.x + planet.moon.x);
- dy = player.y - (planet.y + planet.moon.y);
- distance = Math.sqrt(dx * dx + dy * dy);
- collision = collision || distance < player.width / 2 + planet.moon.radius;
- }
- if (collision) {
+ if (distance < player.width / 2 + planet.radius) {
if (!player.onGround) {
// Increase score when player lands on a planet
LK.setScore(LK.getScore() + 1);
}
player.onGround = true;
player.velocity.y = 0;
currentPlanet = planet;
+ player.speechBubble.visible = false;
}
});
}
LK.on('tick', function () {
planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. transparent background
monkey astronaut. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. transparent background
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. transparent background
speech bubble saying "wee". game asset. 2d. 8bit. no background. transparent background.
banana. game asset. 2d. 8bit. no background. transparent background.