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Please fix the bug: 'Uncaught TypeError: LK.playMusic is not a function' in or related to this line: 'LK.playMusic('flower');' Line Number: 162
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add a music "flower" and play it at game start
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = player.x - currentPlanet.x;' Line Number: 154
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play a sound impact when the player collides lands on a planet
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play a sound gameover when the game is over
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add a sound "collect" and play it when the player collides with the revolvingplanet
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play the jump sound whenver the player jumps
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Migrate to the latest version of LK
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if the revolvingplanet.parentPlanet respawns make sure to make it visible again
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Only check collision with planets which are visible
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set the revolvingplanet to visible false, if the player collides with it
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if the player hits a revolvingplanet, increase the score
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fix that the speechbubble is shown
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make the player also collide with the revolvingplanet, just like the planet
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scale the revolvingplanet half to the size of the parentplanet
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/**** * Classes ****/ // Assets will be automatically created based on usage in the code. // Planet class for the planets the player will jump between var Planet = Container.expand(function () { var self = Container.call(this); this.planetGraphics = self.attachAsset('planet', { anchorX: 0.5, anchorY: 0.5 }); // Scale the planet size randomly from 20 to 100% var scale = Math.random() * 0.8 + 0.2; // Generate a random scale between 0.2 (20%) and 1.0 (100%) this.planetGraphics.scale.set(scale, scale); // Apply the scale to the planet self.radius = this.planetGraphics.width / 2 * scale; // Adjust the planet radius based on the scale self._update_migrated = function () { self.y += self.speed; // Move the planet down each tick if (self.y > 2732 + self.height / 2) { // If the planet moved out of the screen self.y = -self.height / 2; // It should appear on top again self.x = Math.random() * (2048 - player.width * 2) + player.width; // With a different x position - randomly, ensuring at least player's width margin to the game sides // If the planet has a revolving planet, make it visible again if (self.revolvingPlanet) { self.revolvingPlanet.visible = true; } } }; self.speed = Math.random() * 3 + 2; // Assign a random speed between 2 and 5 to each planet }); // Player class for the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.onGround = false; self.velocity = { x: 0, y: 0 }; self.speechBubble = self.attachAsset('speechBubble', { anchorX: 0.5, anchorY: 1.0 }); self.speechBubble.visible = false; self.jump = function (power, angle) { if (self.onGround) { self.velocity.x = power * Math.cos(angle); self.velocity.y = power * Math.sin(angle); self.onGround = false; LK.getSound('jump').play(); } }; self._update_migrated = function () { self.x += self.velocity.x; self.y += self.velocity.y; self.velocity.y += 0.98; // Gravity effect self.speechBubble.visible = true; }; }); // RevolvingPlanet class for the planets that revolve around other planets var RevolvingPlanet = Container.expand(function () { var self = Container.call(this); self.planetGraphics = self.attachAsset('revolvingPlanet', { anchorX: 0.5, anchorY: 0.5 }); self.parentPlanet = null; self.angle = Math.random() * Math.PI * 2; // Assign a random initial angle self.distance = Math.random() * 200 + 100; // Assign a random distance from the parent planet self.speed = Math.random() * 0.02 + 0.01; // Assign a random speed self._update_migrated = function () { if (self.parentPlanet) { self.angle += self.speed; // Update the angle self.x = self.parentPlanet.x + Math.cos(self.angle) * self.distance; // Update the x position self.y = self.parentPlanet.y + Math.sin(self.angle) * self.distance; // Update the y position } }; }); /**** * Initialize Game ****/ // Initialize a Text2 object to display the score // Add the score text to the GUI overlay. var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize a Text2 object to display the score var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text. LK.gui.top.addChild(scoreTxt); var planets = []; var background = game.attachAsset('background', { anchorX: 0.0, anchorY: 0.0 }); var player; var jumpPower = 20; var currentPlanet; function setupGame() { // Create player player = new Player(); player.x = 1024; // Start in the middle of the screen horizontally player.y = 1366; // Start in the middle of the screen vertically game.addChild(player); // Create planets for (var i = 0; i < 8; i++) { var planet = new Planet(); planet.x = Math.random() * (2048 - player.width) + player.width / 2; // Ensure planet's x position leaves some margin of the player's width to the screens side planet.y = Math.random() * 2732; game.addChild(planet); planets.push(planet); // Create revolving planets for some of the planets if (Math.random() < 0.3) { // 30% chance to create a revolving planet var revolvingPlanet = new RevolvingPlanet(); revolvingPlanet.parentPlanet = planet; var scale = planet.planetGraphics.scale.x / 2; // Scale the revolving planet to half the size of the parent planet revolvingPlanet.planetGraphics.scale.set(scale, scale); revolvingPlanet.radius = revolvingPlanet.planetGraphics.width / 2 * scale; game.addChild(revolvingPlanet); planets.push(revolvingPlanet); planet.revolvingPlanet = revolvingPlanet; } } // Create player planets[0].x = 1024; // Start the first planet in the middle of the screen horizontally planets[0].y = 1366; // Start the first planet in the middle of the screen vertically currentPlanet = planets[0]; // Setup touch event to make the player jump game.on('down', function (x, y, obj) { var dx = currentPlanet ? player.x - currentPlanet.x : 0; var dy = player.y - currentPlanet.y; var angle = Math.atan2(dy, dx); currentPlanet = null; player.jump(jumpPower, angle); }); LK.getSound('flower').play(); } function checkCollisions() { planets.forEach(function (planet) { if (planet.visible) { var dx = player.x - planet.x; var dy = player.y - planet.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < player.width / 2 + planet.radius) { if (!player.onGround || planet instanceof RevolvingPlanet) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); if (planet instanceof RevolvingPlanet) { planet.visible = false; LK.getSound('collect').play(); } else { player.onGround = true; player.velocity.y = 0; currentPlanet = planet; player.speechBubble.visible = false; LK.getSound('impact').play(); } } } } }); } LK.on('tick', function () { if (!player.onGround) { player.x += player.velocity.x; player.y += player.velocity.y; } else { if (currentPlanet) { var dx = player.x - currentPlanet.x; var dy = player.y - currentPlanet.y; var distance = Math.sqrt(dx * dx + dy * dy); var angle = Math.atan2(dy, dx); player.x = currentPlanet.x + (currentPlanet.radius + player.width / 2) * Math.cos(angle + 0.1); player.y = currentPlanet.y + (currentPlanet.radius + player.width / 2) * Math.sin(angle + 0.1); } } planets.forEach(function (planet) { planet._update_migrated(); }); checkCollisions(); // Check if the player is out of the screen if (player.x < 0 || player.x > 2048 || player.y < 0 || player.y > 2732) { // End the game LK.getSound('gameover').play(); LK.showGameOver(); } }); setupGame();
===================================================================
--- original.js
+++ change.js
@@ -143,9 +143,9 @@
var angle = Math.atan2(dy, dx);
currentPlanet = null;
player.jump(jumpPower, angle);
});
- LK.playMusic('flower');
+ LK.getSound('flower').play();
}
function checkCollisions() {
planets.forEach(function (planet) {
if (planet.visible) {
planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. transparent background
monkey astronaut. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. transparent background
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. transparent background
speech bubble saying "wee". game asset. 2d. 8bit. no background. transparent background.
banana. game asset. 2d. 8bit. no background. transparent background.