/**** * Classes ****/ // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 7; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Superman class var Superman = Container.expand(function () { var self = Container.call(this); var supermanGraphics = self.attachAsset('superman', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Superman's update logic }; }); // Villain class var Villain = Container.expand(function () { var self = Container.call(this); var villainGraphics = self.attachAsset('villain', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.x = 1024; background.y = 1366; var superman = game.addChild(new Superman()); superman.x = 1024; superman.y = 2400; var villains = []; var obstacles = []; var powerUps = []; // Create villains for (var i = 0; i < 5; i++) { var villain = new Villain(); villain.x = Math.random() * 2048; villain.y = Math.random() * -2732; villains.push(villain); game.addChild(villain); } // Create obstacles for (var i = 0; i < 5; i++) { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * -2732; obstacles.push(obstacle); game.addChild(obstacle); } // Create power-ups for (var i = 0; i < 3; i++) { var powerUp = new PowerUp(); powerUp.x = Math.random() * 2048; powerUp.y = Math.random() * -2732; powerUps.push(powerUp); game.addChild(powerUp); } // Handle game move events game.move = function (x, y, obj) { superman.x = x; superman.y = y; }; // Update game logic game.update = function () { // Update villains villains.forEach(function (villain) { villain.update(); if (superman.intersects(villain)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); // Update obstacles obstacles.forEach(function (obstacle) { obstacle.update(); if (superman.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); // Update power-ups powerUps.forEach(function (powerUp) { powerUp.update(); if (superman.intersects(powerUp)) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); powerUp.y = -100; powerUp.x = Math.random() * 2048; } }); }; // Display score var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.setText(LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 7;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
// PowerUp class
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Superman class
var Superman = Container.expand(function () {
var self = Container.call(this);
var supermanGraphics = self.attachAsset('superman', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Superman's update logic
};
});
// Villain class
var Villain = Container.expand(function () {
var self = Container.call(this);
var villainGraphics = self.attachAsset('villain', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5
}));
background.x = 1024;
background.y = 1366;
var superman = game.addChild(new Superman());
superman.x = 1024;
superman.y = 2400;
var villains = [];
var obstacles = [];
var powerUps = [];
// Create villains
for (var i = 0; i < 5; i++) {
var villain = new Villain();
villain.x = Math.random() * 2048;
villain.y = Math.random() * -2732;
villains.push(villain);
game.addChild(villain);
}
// Create obstacles
for (var i = 0; i < 5; i++) {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * -2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Create power-ups
for (var i = 0; i < 3; i++) {
var powerUp = new PowerUp();
powerUp.x = Math.random() * 2048;
powerUp.y = Math.random() * -2732;
powerUps.push(powerUp);
game.addChild(powerUp);
}
// Handle game move events
game.move = function (x, y, obj) {
superman.x = x;
superman.y = y;
};
// Update game logic
game.update = function () {
// Update villains
villains.forEach(function (villain) {
villain.update();
if (superman.intersects(villain)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
// Update obstacles
obstacles.forEach(function (obstacle) {
obstacle.update();
if (superman.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
// Update power-ups
powerUps.forEach(function (powerUp) {
powerUp.update();
if (superman.intersects(powerUp)) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
powerUp.y = -100;
powerUp.x = Math.random() * 2048;
}
});
};
// Display score
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
Gold. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Superman. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Zombie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Canavar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows