===================================================================
--- original.js
+++ change.js
@@ -1,74 +1,75 @@
-/****
+/****
* Classes
-****/
+****/
// Class for Coins
var Coin = Container.expand(function () {
- var self = Container.call(this);
- var coinGraphics = self.attachAsset('coin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.x -= 3;
- if (self.x < -coinGraphics.width / 2) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.x -= 3;
+ if (self.x < -coinGraphics.width / 2) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Mario character
var Mario = Container.expand(function () {
- var self = Container.call(this);
- var marioGraphics = self.attachAsset('mario', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.jumpHeight = 150;
- self.isJumping = false;
- self.update = function () {
- if (self.isJumping) {
- self.y -= self.speed;
- if (self.y <= self.jumpHeight) {
- self.isJumping = false;
- }
- } else if (self.y < 2732 - marioGraphics.height / 2) {
- self.y += self.speed;
- }
- };
- self.jump = function () {
- if (!self.isJumping) {
- self.isJumping = true;
- }
- };
+ var self = Container.call(this);
+ var marioGraphics = self.attachAsset('mario', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.jumpHeight = 150;
+ self.isJumping = false;
+ self.update = function () {
+ if (self.isJumping) {
+ self.y -= self.speed;
+ if (self.y <= self.jumpHeight) {
+ self.isJumping = false;
+ }
+ } else if (self.y < 2732 - marioGraphics.height / 2) {
+ self.y += self.speed;
+ }
+ };
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.isJumping = true;
+ }
+ };
});
// Class for Obstacles
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.x -= 5;
- if (self.x < -obstacleGraphics.width / 2) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.x -= 5;
+ if (self.x < -obstacleGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+ self.y = Math.random() * (2732 - 200) + 100; // Randomize the y position of the obstacle
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue sky background
+ backgroundColor: 0x87CEEB // Light blue sky background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize Mario
var mario = game.addChild(new Mario());
mario.x = 200;
mario.y = 2732 - 100; // Start near the bottom of the screen
@@ -77,52 +78,51 @@
var obstacles = [];
// Score display
var score = 0;
var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: 0xFFFFFF
+ size: 100,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Game update function
game.update = function () {
- mario.update();
- // Update coins and check for collection
- for (var i = coins.length - 1; i >= 0; i--) {
- var coin = coins[i];
- coin.update();
- if (mario.intersects(coin)) {
- score += 10;
- scoreTxt.setText('Score: ' + score);
- coin.destroy();
- coins.splice(i, 1);
- }
- }
- // Update obstacles and check for collision
- for (var j = obstacles.length - 1; j >= 0; j--) {
- var obstacle = obstacles[j];
- obstacle.update();
- if (mario.intersects(obstacle)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Spawn new coins and obstacles
- if (LK.ticks % 60 == 0) {
- var newCoin = new Coin();
- newCoin.x = 2048 + 50;
- newCoin.y = Math.random() * (2732 - 200) + 100;
- coins.push(newCoin);
- game.addChild(newCoin);
- }
- if (LK.ticks % 120 == 0) {
- var newObstacle = new Obstacle();
- newObstacle.x = 2048 + 50;
- newObstacle.y = 2732 - 100;
- obstacles.push(newObstacle);
- game.addChild(newObstacle);
- }
+ mario.update();
+ // Update coins and check for collection
+ for (var i = coins.length - 1; i >= 0; i--) {
+ var coin = coins[i];
+ coin.update();
+ if (mario.intersects(coin)) {
+ score += 10;
+ scoreTxt.setText('Score: ' + score);
+ coin.destroy();
+ coins.splice(i, 1);
+ }
+ }
+ // Update obstacles and check for collision
+ for (var j = obstacles.length - 1; j >= 0; j--) {
+ var obstacle = obstacles[j];
+ obstacle.update();
+ if (mario.intersects(obstacle)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Spawn new coins and obstacles
+ if (LK.ticks % 60 == 0) {
+ var newCoin = new Coin();
+ newCoin.x = 2048 + 50;
+ newCoin.y = Math.random() * (2732 - 200) + 100;
+ coins.push(newCoin);
+ game.addChild(newCoin);
+ }
+ if (LK.ticks % 120 == 0) {
+ var newObstacle = new Obstacle();
+ newObstacle.x = 2048 + 50;
+ obstacles.push(newObstacle);
+ game.addChild(newObstacle);
+ }
};
// Handle touch events for jumping
game.down = function (x, y, obj) {
- mario.jump();
+ mario.jump();
};
\ No newline at end of file