User prompt
time 0 olunca kaybet
User prompt
değiştir oyunu ve acayip yakışıklı olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
BUGU DÜZELT
User prompt
UFAK VE TATLI DOKUNUŞLAR YAP ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
HER YENİ OYUNDA SORULAR DEĞİŞSİN
User prompt
TİME 31
User prompt
BİRAZ EKRANI AŞAĞI İNDİR VE 200 TİME VER YENİLENMESİN
User prompt
GAME FİX İT
User prompt
OYUN ÇOK HIZLI BİTİYOR
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 106
User prompt
OYUN ÇALIŞMIYOR
User prompt
Trilingual Quiz Master
Initial prompt
bana türkçe almanca ve ingilizce soru cevap oyunu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Question = Container.expand(function (questionData) { var self = Container.call(this); self.data = questionData; self.isAnswered = false; self.selectedAnswer = -1; // Question background var questionBg = self.attachAsset('questionBox', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // Question text self.questionText = new Text2(questionData.question, { size: 60, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 1700 }); self.questionText.anchor.set(0.5, 0.5); self.questionText.x = 0; self.questionText.y = 0; self.addChild(self.questionText); // Answer boxes self.answerBoxes = []; self.answerTexts = []; for (var i = 0; i < 4; i++) { var answerBox = LK.getAsset('answerBox', { anchorX: 0.5, anchorY: 0.5 }); var row = Math.floor(i / 2); var col = i % 2; answerBox.x = col === 0 ? -450 : 450; answerBox.y = 250 + row * 220; var answerText = new Text2(questionData.answers[i], { size: 45, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 800 }); answerText.anchor.set(0.5, 0.5); answerText.x = answerBox.x; answerText.y = answerBox.y; self.answerBoxes.push(answerBox); self.answerTexts.push(answerText); self.addChild(answerBox); self.addChild(answerText); } self.selectAnswer = function (index) { if (self.isAnswered) return; self.isAnswered = true; self.selectedAnswer = index; // Add bounce animation to selected answer first tween(self.answerBoxes[index], { scaleX: 1.1, scaleY: 1.1 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(self.answerBoxes[index], { scaleX: 1, scaleY: 1 }, { duration: 150, easing: tween.easeIn }); } }); // Change box colors based on correctness with smooth transitions for (var i = 0; i < 4; i++) { if (i === self.data.correct) { self.removeChild(self.answerBoxes[i]); self.answerBoxes[i] = LK.getAsset('correctBox', { anchorX: 0.5, anchorY: 0.5, x: self.answerBoxes[i].x, y: self.answerBoxes[i].y }); self.answerBoxes[i].alpha = 0; self.addChild(self.answerBoxes[i]); // Fade in correct answer with green glow effect tween(self.answerBoxes[i], { alpha: 1 }, { duration: 300, easing: tween.easeOut }); tween(self.answerBoxes[i], { scaleX: 1.05, scaleY: 1.05 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(self.answerBoxes[i], { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); } else if (i === index) { self.removeChild(self.answerBoxes[i]); self.answerBoxes[i] = LK.getAsset('wrongBox', { anchorX: 0.5, anchorY: 0.5, x: self.answerBoxes[i].x, y: self.answerBoxes[i].y }); self.answerBoxes[i].alpha = 0; self.addChild(self.answerBoxes[i]); // Fade in wrong answer with shake effect tween(self.answerBoxes[i], { alpha: 1 }, { duration: 300, easing: tween.easeOut }); tween(self.answerBoxes[i], { x: self.answerBoxes[i].x + 10 }, { duration: 50, easing: tween.easeOut, onFinish: function onFinish() { tween(self.answerBoxes[i], { x: self.answerBoxes[i].x - 20 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(self.answerBoxes[i], { x: self.answerBoxes[i].x + 10 }, { duration: 50, easing: tween.easeOut }); } }); } }); } } // Play sound if (index === self.data.correct) { LK.getSound('correct').play(); LK.setScore(LK.getScore() + 10); } else { LK.getSound('wrong').play(); } // Update score display with animation scoreTxt.setText('Score: ' + LK.getScore()); // Animate score text when points are earned if (index === self.data.correct) { tween(scoreTxt, { scaleX: 1.3, scaleY: 1.3, tint: 0x27ae60 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 300, easing: tween.easeIn }); } }); } // Move to next question after answer is selected nextQuestion(); }; self.down = function (x, y, obj) { if (self.isAnswered) return; // Use the x, y coordinates directly as they are already in the correct space var localPos = { x: x, y: y }; // Check which answer was clicked for (var i = 0; i < 4; i++) { var box = self.answerBoxes[i]; var bounds = { left: box.x - 425, right: box.x + 425, top: box.y - 100, bottom: box.y + 100 }; if (localPos.x >= bounds.left && localPos.x <= bounds.right && localPos.y >= bounds.top && localPos.y <= bounds.bottom) { self.selectAnswer(i); break; } } }; return self; }); /**** * Initialize Game ****/ // Game background var game = new LK.Game({ backgroundColor: 0x1a252f }); /**** * Game Code ****/ // Game background var background = game.attachAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Question database var questions = [ // Turkish questions { question: "Merhaba nasıl denir? (How do you say hello?)", answers: ["Hello", "Goodbye", "Thank you", "Please"], correct: 0 }, { question: "Köpek hangi dilde 'Hund' denir?", answers: ["İngilizce", "Almanca", "Fransızca", "İspanyolca"], correct: 1 }, { question: "What is 'kitap' in English?", answers: ["Book", "Chair", "Table", "Window"], correct: 0 }, // German questions { question: "Wie sagt man 'teşekkür ederim' auf Deutsch?", answers: ["Bitte", "Danke", "Hallo", "Tschüss"], correct: 1 }, { question: "Was bedeutet 'good morning' auf Türkisch?", answers: ["İyi akşamlar", "Günaydın", "İyi geceler", "Merhaba"], correct: 1 }, { question: "Der Hund ist... (complete in English)", answers: ["big", "klein", "groß", "small"], correct: 0 }, // English questions { question: "How do you say 'water' in German?", answers: ["Wasser", "Feuer", "Luft", "Erde"], correct: 0 }, { question: "What does 'mavi' mean in English?", answers: ["Red", "Blue", "Green", "Yellow"], correct: 1 }, { question: "Translate 'Ich liebe dich' to English:", answers: ["I like you", "I love you", "I see you", "I know you"], correct: 1 }, // Mixed language questions { question: "Match: Cat = Katze = ?", answers: ["Köpek", "Kedi", "Kuş", "Balık"], correct: 1 }, { question: "Numbers: One = Eins = ?", answers: ["İki", "Üç", "Bir", "Dört"], correct: 2 }, { question: "Colors: Red = Rot = ?", answers: ["Mavi", "Yeşil", "Kırmızı", "Sarı"], correct: 2 }]; // Shuffle questions array for random order each game function shuffleArray(array) { for (var i = array.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = array[i]; array[i] = array[j]; array[j] = temp; } } // Shuffle questions at game start shuffleArray(questions); // Game state var currentQuestionIndex = 0; var currentQuestion = null; var questionTimer = null; var timeLeft = 31; var isGameOver = false; // Score display var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Timer display var timerTxt = new Text2('Time: 31', { size: 60, fill: 0xFF6B6B }); timerTxt.anchor.set(1, 0); timerTxt.x = -50; timerTxt.y = 50; LK.gui.topRight.addChild(timerTxt); // Question counter var questionCountTxt = new Text2('Question: 1/12', { size: 60, fill: 0x74B9FF }); questionCountTxt.anchor.set(0, 0); questionCountTxt.x = 50; questionCountTxt.y = 50; LK.gui.topLeft.addChild(questionCountTxt); // Add gentle floating animation to question counter function animateQuestionCounter() { tween(questionCountTxt, { y: 45 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(questionCountTxt, { y: 55 }, { duration: 2000, easing: tween.easeInOut, onFinish: animateQuestionCounter }); } }); } animateQuestionCounter(); function loadQuestion() { if (currentQuestionIndex >= questions.length) { // Game completed LK.showYouWin(); return; } // Remove previous question if (currentQuestion) { currentQuestion.destroy(); } // Create new question var questionData = questions[currentQuestionIndex]; currentQuestion = new Question(questionData); currentQuestion.x = 1024; currentQuestion.y = 1200; // Start with scale 0 and fade in with bounce effect currentQuestion.scaleX = 0; currentQuestion.scaleY = 0; currentQuestion.alpha = 0; game.addChild(currentQuestion); // Animate entrance tween(currentQuestion, { scaleX: 1, scaleY: 1, alpha: 1 }, { duration: 800, easing: tween.bounceOut }); // Update question counter questionCountTxt.setText('Question: ' + (currentQuestionIndex + 1) + '/' + questions.length); // Start timer timeLeft = 31; timerTxt.setText('Time: ' + timeLeft); if (questionTimer) { LK.clearInterval(questionTimer); } questionTimer = LK.setInterval(function () { timeLeft--; timerTxt.setText('Time: ' + timeLeft); // Add pulsing animation when time is low if (timeLeft <= 10 && timeLeft > 0) { tween(timerTxt, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(timerTxt, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); } if (timeLeft <= 0) { // Time's up - treat as wrong answer if (!currentQuestion.isAnswered) { currentQuestion.selectAnswer(-1); // Invalid answer nextQuestion(); } } }, 1000); } function nextQuestion() { if (questionTimer) { LK.clearInterval(questionTimer); } // Animate current question exit if (currentQuestion) { tween(currentQuestion, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 500, easing: tween.easeIn }); } LK.setTimeout(function () { currentQuestionIndex++; if (currentQuestionIndex >= questions.length) { // Game completed LK.showYouWin(); } else { loadQuestion(); } }, 4000); } // Game update game.update = function () { // Game update logic (removed automatic progression to prevent double-calling) }; // Start the game loadQuestion();
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Classes
****/
var Question = Container.expand(function (questionData) {
var self = Container.call(this);
@@ -53,9 +58,26 @@
self.selectAnswer = function (index) {
if (self.isAnswered) return;
self.isAnswered = true;
self.selectedAnswer = index;
- // Change box colors based on correctness
+ // Add bounce animation to selected answer first
+ tween(self.answerBoxes[index], {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 150,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.answerBoxes[index], {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 150,
+ easing: tween.easeIn
+ });
+ }
+ });
+ // Change box colors based on correctness with smooth transitions
for (var i = 0; i < 4; i++) {
if (i === self.data.correct) {
self.removeChild(self.answerBoxes[i]);
self.answerBoxes[i] = LK.getAsset('correctBox', {
@@ -63,18 +85,72 @@
anchorY: 0.5,
x: self.answerBoxes[i].x,
y: self.answerBoxes[i].y
});
+ self.answerBoxes[i].alpha = 0;
self.addChild(self.answerBoxes[i]);
+ // Fade in correct answer with green glow effect
+ tween(self.answerBoxes[i], {
+ alpha: 1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ tween(self.answerBoxes[i], {
+ scaleX: 1.05,
+ scaleY: 1.05
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.answerBoxes[i], {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeIn
+ });
+ }
+ });
} else if (i === index) {
self.removeChild(self.answerBoxes[i]);
self.answerBoxes[i] = LK.getAsset('wrongBox', {
anchorX: 0.5,
anchorY: 0.5,
x: self.answerBoxes[i].x,
y: self.answerBoxes[i].y
});
+ self.answerBoxes[i].alpha = 0;
self.addChild(self.answerBoxes[i]);
+ // Fade in wrong answer with shake effect
+ tween(self.answerBoxes[i], {
+ alpha: 1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ tween(self.answerBoxes[i], {
+ x: self.answerBoxes[i].x + 10
+ }, {
+ duration: 50,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.answerBoxes[i], {
+ x: self.answerBoxes[i].x - 20
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.answerBoxes[i], {
+ x: self.answerBoxes[i].x + 10
+ }, {
+ duration: 50,
+ easing: tween.easeOut
+ });
+ }
+ });
+ }
+ });
}
}
// Play sound
if (index === self.data.correct) {
@@ -82,10 +158,31 @@
LK.setScore(LK.getScore() + 10);
} else {
LK.getSound('wrong').play();
}
- // Update score display
+ // Update score display with animation
scoreTxt.setText('Score: ' + LK.getScore());
+ // Animate score text when points are earned
+ if (index === self.data.correct) {
+ tween(scoreTxt, {
+ scaleX: 1.3,
+ scaleY: 1.3,
+ tint: 0x27ae60
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(scoreTxt, {
+ scaleX: 1,
+ scaleY: 1,
+ tint: 0xFFFFFF
+ }, {
+ duration: 300,
+ easing: tween.easeIn
+ });
+ }
+ });
+ }
// Move to next question after answer is selected
nextQuestion();
};
self.down = function (x, y, obj) {
@@ -230,8 +327,27 @@
questionCountTxt.anchor.set(0, 0);
questionCountTxt.x = 50;
questionCountTxt.y = 50;
LK.gui.topLeft.addChild(questionCountTxt);
+// Add gentle floating animation to question counter
+function animateQuestionCounter() {
+ tween(questionCountTxt, {
+ y: 45
+ }, {
+ duration: 2000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(questionCountTxt, {
+ y: 55
+ }, {
+ duration: 2000,
+ easing: tween.easeInOut,
+ onFinish: animateQuestionCounter
+ });
+ }
+ });
+}
+animateQuestionCounter();
function loadQuestion() {
if (currentQuestionIndex >= questions.length) {
// Game completed
LK.showYouWin();
@@ -245,9 +361,22 @@
var questionData = questions[currentQuestionIndex];
currentQuestion = new Question(questionData);
currentQuestion.x = 1024;
currentQuestion.y = 1200;
+ // Start with scale 0 and fade in with bounce effect
+ currentQuestion.scaleX = 0;
+ currentQuestion.scaleY = 0;
+ currentQuestion.alpha = 0;
game.addChild(currentQuestion);
+ // Animate entrance
+ tween(currentQuestion, {
+ scaleX: 1,
+ scaleY: 1,
+ alpha: 1
+ }, {
+ duration: 800,
+ easing: tween.bounceOut
+ });
// Update question counter
questionCountTxt.setText('Question: ' + (currentQuestionIndex + 1) + '/' + questions.length);
// Start timer
timeLeft = 31;
@@ -257,8 +386,27 @@
}
questionTimer = LK.setInterval(function () {
timeLeft--;
timerTxt.setText('Time: ' + timeLeft);
+ // Add pulsing animation when time is low
+ if (timeLeft <= 10 && timeLeft > 0) {
+ tween(timerTxt, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(timerTxt, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeIn
+ });
+ }
+ });
+ }
if (timeLeft <= 0) {
// Time's up - treat as wrong answer
if (!currentQuestion.isAnswered) {
currentQuestion.selectAnswer(-1); // Invalid answer
@@ -270,8 +418,19 @@
function nextQuestion() {
if (questionTimer) {
LK.clearInterval(questionTimer);
}
+ // Animate current question exit
+ if (currentQuestion) {
+ tween(currentQuestion, {
+ scaleX: 0,
+ scaleY: 0,
+ alpha: 0
+ }, {
+ duration: 500,
+ easing: tween.easeIn
+ });
+ }
LK.setTimeout(function () {
currentQuestionIndex++;
if (currentQuestionIndex >= questions.length) {
// Game completed