User prompt
time 0 olunca kaybet
User prompt
değiştir oyunu ve acayip yakışıklı olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
BUGU DÜZELT
User prompt
UFAK VE TATLI DOKUNUŞLAR YAP ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
HER YENİ OYUNDA SORULAR DEĞİŞSİN
User prompt
TİME 31
User prompt
BİRAZ EKRANI AŞAĞI İNDİR VE 200 TİME VER YENİLENMESİN
User prompt
GAME FİX İT
User prompt
OYUN ÇOK HIZLI BİTİYOR
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 106
User prompt
OYUN ÇALIŞMIYOR
User prompt
Trilingual Quiz Master
Initial prompt
bana türkçe almanca ve ingilizce soru cevap oyunu yap
/****
* Classes
****/
var Question = Container.expand(function (questionData) {
var self = Container.call(this);
self.data = questionData;
self.isAnswered = false;
self.selectedAnswer = -1;
// Question background
var questionBg = self.attachAsset('questionBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
// Question text
self.questionText = new Text2(questionData.question, {
size: 60,
fill: 0xFFFFFF,
wordWrap: true,
wordWrapWidth: 1700
});
self.questionText.anchor.set(0.5, 0.5);
self.questionText.x = 0;
self.questionText.y = 0;
self.addChild(self.questionText);
// Answer boxes
self.answerBoxes = [];
self.answerTexts = [];
for (var i = 0; i < 4; i++) {
var answerBox = LK.getAsset('answerBox', {
anchorX: 0.5,
anchorY: 0.5
});
var row = Math.floor(i / 2);
var col = i % 2;
answerBox.x = col === 0 ? -450 : 450;
answerBox.y = 250 + row * 220;
var answerText = new Text2(questionData.answers[i], {
size: 45,
fill: 0xFFFFFF,
wordWrap: true,
wordWrapWidth: 800
});
answerText.anchor.set(0.5, 0.5);
answerText.x = answerBox.x;
answerText.y = answerBox.y;
self.answerBoxes.push(answerBox);
self.answerTexts.push(answerText);
self.addChild(answerBox);
self.addChild(answerText);
}
self.selectAnswer = function (index) {
if (self.isAnswered) return;
self.isAnswered = true;
self.selectedAnswer = index;
// Change box colors based on correctness
for (var i = 0; i < 4; i++) {
if (i === self.data.correct) {
self.removeChild(self.answerBoxes[i]);
self.answerBoxes[i] = LK.getAsset('correctBox', {
anchorX: 0.5,
anchorY: 0.5,
x: self.answerBoxes[i].x,
y: self.answerBoxes[i].y
});
self.addChild(self.answerBoxes[i]);
} else if (i === index) {
self.removeChild(self.answerBoxes[i]);
self.answerBoxes[i] = LK.getAsset('wrongBox', {
anchorX: 0.5,
anchorY: 0.5,
x: self.answerBoxes[i].x,
y: self.answerBoxes[i].y
});
self.addChild(self.answerBoxes[i]);
}
}
// Play sound
if (index === self.data.correct) {
LK.getSound('correct').play();
LK.setScore(LK.getScore() + 10);
} else {
LK.getSound('wrong').play();
}
// Update score display
scoreTxt.setText('Score: ' + LK.getScore());
};
self.down = function (x, y, obj) {
if (self.isAnswered) return;
// Use the x, y coordinates directly as they are already in the correct space
var localPos = {
x: x,
y: y
};
// Check which answer was clicked
for (var i = 0; i < 4; i++) {
var box = self.answerBoxes[i];
var bounds = {
left: box.x - 425,
right: box.x + 425,
top: box.y - 100,
bottom: box.y + 100
};
if (localPos.x >= bounds.left && localPos.x <= bounds.right && localPos.y >= bounds.top && localPos.y <= bounds.bottom) {
self.selectAnswer(i);
break;
}
}
};
return self;
});
/****
* Initialize Game
****/
// Game background
var game = new LK.Game({
backgroundColor: 0x1a252f
});
/****
* Game Code
****/
// Game background
var background = game.attachAsset('background', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
// Question database
var questions = [
// Turkish questions
{
question: "Merhaba nasıl denir? (How do you say hello?)",
answers: ["Hello", "Goodbye", "Thank you", "Please"],
correct: 0
}, {
question: "Köpek hangi dilde 'Hund' denir?",
answers: ["İngilizce", "Almanca", "Fransızca", "İspanyolca"],
correct: 1
}, {
question: "What is 'kitap' in English?",
answers: ["Book", "Chair", "Table", "Window"],
correct: 0
},
// German questions
{
question: "Wie sagt man 'teşekkür ederim' auf Deutsch?",
answers: ["Bitte", "Danke", "Hallo", "Tschüss"],
correct: 1
}, {
question: "Was bedeutet 'good morning' auf Türkisch?",
answers: ["İyi akşamlar", "Günaydın", "İyi geceler", "Merhaba"],
correct: 1
}, {
question: "Der Hund ist... (complete in English)",
answers: ["big", "klein", "groß", "small"],
correct: 0
},
// English questions
{
question: "How do you say 'water' in German?",
answers: ["Wasser", "Feuer", "Luft", "Erde"],
correct: 0
}, {
question: "What does 'mavi' mean in English?",
answers: ["Red", "Blue", "Green", "Yellow"],
correct: 1
}, {
question: "Translate 'Ich liebe dich' to English:",
answers: ["I like you", "I love you", "I see you", "I know you"],
correct: 1
},
// Mixed language questions
{
question: "Match: Cat = Katze = ?",
answers: ["Köpek", "Kedi", "Kuş", "Balık"],
correct: 1
}, {
question: "Numbers: One = Eins = ?",
answers: ["İki", "Üç", "Bir", "Dört"],
correct: 2
}, {
question: "Colors: Red = Rot = ?",
answers: ["Mavi", "Yeşil", "Kırmızı", "Sarı"],
correct: 2
}];
// Game state
var currentQuestionIndex = 0;
var currentQuestion = null;
var questionTimer = null;
var timeLeft = 30;
var isGameOver = false;
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Timer display
var timerTxt = new Text2('Time: 30', {
size: 60,
fill: 0xFF6B6B
});
timerTxt.anchor.set(1, 0);
timerTxt.x = -50;
timerTxt.y = 50;
LK.gui.topRight.addChild(timerTxt);
// Question counter
var questionCountTxt = new Text2('Question: 1/12', {
size: 60,
fill: 0x74B9FF
});
questionCountTxt.anchor.set(0, 0);
questionCountTxt.x = 50;
questionCountTxt.y = 50;
LK.gui.topLeft.addChild(questionCountTxt);
function loadQuestion() {
if (currentQuestionIndex >= questions.length) {
// Game completed
LK.showYouWin();
return;
}
// Remove previous question
if (currentQuestion) {
currentQuestion.destroy();
}
// Create new question
var questionData = questions[currentQuestionIndex];
currentQuestion = new Question(questionData);
currentQuestion.x = 1024;
currentQuestion.y = 900;
game.addChild(currentQuestion);
// Update question counter
questionCountTxt.setText('Question: ' + (currentQuestionIndex + 1) + '/' + questions.length);
// Start timer
timeLeft = 30;
timerTxt.setText('Time: ' + timeLeft);
if (questionTimer) {
LK.clearInterval(questionTimer);
}
questionTimer = LK.setInterval(function () {
timeLeft--;
timerTxt.setText('Time: ' + timeLeft);
if (timeLeft <= 0) {
// Time's up - treat as wrong answer
if (!currentQuestion.isAnswered) {
currentQuestion.selectAnswer(-1); // Invalid answer
}
nextQuestion();
}
}, 1000);
}
function nextQuestion() {
if (questionTimer) {
LK.clearInterval(questionTimer);
}
LK.setTimeout(function () {
currentQuestionIndex++;
if (currentQuestionIndex >= questions.length) {
// Game completed
LK.showYouWin();
} else {
loadQuestion();
}
}, 4000);
}
// Game update
game.update = function () {
// Check if current question is answered
if (currentQuestion && currentQuestion.isAnswered && questionTimer) {
nextQuestion();
}
};
// Start the game
loadQuestion(); ===================================================================
--- original.js
+++ change.js
@@ -190,9 +190,9 @@
// Game state
var currentQuestionIndex = 0;
var currentQuestion = null;
var questionTimer = null;
-var timeLeft = 15;
+var timeLeft = 30;
var isGameOver = false;
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 80,
@@ -200,9 +200,9 @@
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Timer display
-var timerTxt = new Text2('Time: 15', {
+var timerTxt = new Text2('Time: 30', {
size: 60,
fill: 0xFF6B6B
});
timerTxt.anchor.set(1, 0);
@@ -236,9 +236,9 @@
game.addChild(currentQuestion);
// Update question counter
questionCountTxt.setText('Question: ' + (currentQuestionIndex + 1) + '/' + questions.length);
// Start timer
- timeLeft = 15;
+ timeLeft = 30;
timerTxt.setText('Time: ' + timeLeft);
if (questionTimer) {
LK.clearInterval(questionTimer);
}
@@ -265,9 +265,9 @@
LK.showYouWin();
} else {
loadQuestion();
}
- }, 2000);
+ }, 4000);
}
// Game update
game.update = function () {
// Check if current question is answered