User prompt
time 0 olunca kaybet
User prompt
değiştir oyunu ve acayip yakışıklı olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
BUGU DÜZELT
User prompt
UFAK VE TATLI DOKUNUŞLAR YAP ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
HER YENİ OYUNDA SORULAR DEĞİŞSİN
User prompt
TİME 31
User prompt
BİRAZ EKRANI AŞAĞI İNDİR VE 200 TİME VER YENİLENMESİN
User prompt
GAME FİX İT
User prompt
OYUN ÇOK HIZLI BİTİYOR
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 106
User prompt
OYUN ÇALIŞMIYOR
User prompt
Trilingual Quiz Master
Initial prompt
bana türkçe almanca ve ingilizce soru cevap oyunu yap
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
var Question = Container.expand(function (questionData) {
	var self = Container.call(this);
	self.data = questionData;
	self.isAnswered = false;
	self.selectedAnswer = -1;
	// Question background
	var questionBg = self.attachAsset('questionBox', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 0,
		y: 0
	});
	// Question text
	self.questionText = new Text2(questionData.question, {
		size: 60,
		fill: 0xFFFFFF,
		wordWrap: true,
		wordWrapWidth: 1700
	});
	self.questionText.anchor.set(0.5, 0.5);
	self.questionText.x = 0;
	self.questionText.y = 0;
	self.addChild(self.questionText);
	// Answer boxes
	self.answerBoxes = [];
	self.answerTexts = [];
	for (var i = 0; i < 4; i++) {
		var answerBox = LK.getAsset('answerBox', {
			anchorX: 0.5,
			anchorY: 0.5
		});
		var row = Math.floor(i / 2);
		var col = i % 2;
		answerBox.x = col === 0 ? -450 : 450;
		answerBox.y = 250 + row * 220;
		var answerText = new Text2(questionData.answers[i], {
			size: 45,
			fill: 0xFFFFFF,
			wordWrap: true,
			wordWrapWidth: 800
		});
		answerText.anchor.set(0.5, 0.5);
		answerText.x = answerBox.x;
		answerText.y = answerBox.y;
		self.answerBoxes.push(answerBox);
		self.answerTexts.push(answerText);
		self.addChild(answerBox);
		self.addChild(answerText);
	}
	self.selectAnswer = function (index) {
		if (self.isAnswered) return;
		self.isAnswered = true;
		self.selectedAnswer = index;
		// Add bounce animation to selected answer first
		tween(self.answerBoxes[index], {
			scaleX: 1.1,
			scaleY: 1.1
		}, {
			duration: 150,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(self.answerBoxes[index], {
					scaleX: 1,
					scaleY: 1
				}, {
					duration: 150,
					easing: tween.easeIn
				});
			}
		});
		// Change box colors based on correctness with smooth transitions
		for (var i = 0; i < 4; i++) {
			if (i === self.data.correct) {
				var boxX = self.answerBoxes[i].x;
				var boxY = self.answerBoxes[i].y;
				self.removeChild(self.answerBoxes[i]);
				self.answerBoxes[i] = LK.getAsset('correctBox', {
					anchorX: 0.5,
					anchorY: 0.5,
					x: boxX,
					y: boxY
				});
				self.answerBoxes[i].alpha = 0;
				self.addChild(self.answerBoxes[i]);
				// Fade in correct answer with green glow effect
				var correctBox = self.answerBoxes[i];
				tween(correctBox, {
					alpha: 1
				}, {
					duration: 300,
					easing: tween.easeOut
				});
				tween(correctBox, {
					scaleX: 1.05,
					scaleY: 1.05
				}, {
					duration: 200,
					easing: tween.easeOut,
					onFinish: function onFinish() {
						tween(correctBox, {
							scaleX: 1,
							scaleY: 1
						}, {
							duration: 200,
							easing: tween.easeIn
						});
					}
				});
			} else if (i === index) {
				var boxX = self.answerBoxes[i].x;
				var boxY = self.answerBoxes[i].y;
				self.removeChild(self.answerBoxes[i]);
				self.answerBoxes[i] = LK.getAsset('wrongBox', {
					anchorX: 0.5,
					anchorY: 0.5,
					x: boxX,
					y: boxY
				});
				self.answerBoxes[i].alpha = 0;
				self.addChild(self.answerBoxes[i]);
				// Fade in wrong answer with shake effect
				var wrongBox = self.answerBoxes[i];
				var originalX = wrongBox.x;
				tween(wrongBox, {
					alpha: 1
				}, {
					duration: 300,
					easing: tween.easeOut
				});
				tween(wrongBox, {
					x: originalX + 10
				}, {
					duration: 50,
					easing: tween.easeOut,
					onFinish: function onFinish() {
						tween(wrongBox, {
							x: originalX - 10
						}, {
							duration: 100,
							easing: tween.easeOut,
							onFinish: function onFinish() {
								tween(wrongBox, {
									x: originalX
								}, {
									duration: 50,
									easing: tween.easeOut
								});
							}
						});
					}
				});
			}
		}
		// Play sound
		if (index === self.data.correct) {
			LK.getSound('correct').play();
			LK.setScore(LK.getScore() + 10);
		} else {
			LK.getSound('wrong').play();
		}
		// Update score display with animation
		scoreTxt.setText('Score: ' + LK.getScore());
		// Animate score text when points are earned
		if (index === self.data.correct) {
			tween(scoreTxt, {
				scaleX: 1.3,
				scaleY: 1.3,
				tint: 0x27ae60
			}, {
				duration: 200,
				easing: tween.easeOut,
				onFinish: function onFinish() {
					tween(scoreTxt, {
						scaleX: 1,
						scaleY: 1,
						tint: 0xFFFFFF
					}, {
						duration: 300,
						easing: tween.easeIn
					});
				}
			});
		}
		// Move to next question after answer is selected
		nextQuestion();
	};
	self.down = function (x, y, obj) {
		if (self.isAnswered) return;
		// Use the x, y coordinates directly as they are already in the correct space
		var localPos = {
			x: x,
			y: y
		};
		// Check which answer was clicked
		for (var i = 0; i < 4; i++) {
			var box = self.answerBoxes[i];
			var bounds = {
				left: box.x - 425,
				right: box.x + 425,
				top: box.y - 100,
				bottom: box.y + 100
			};
			if (localPos.x >= bounds.left && localPos.x <= bounds.right && localPos.y >= bounds.top && localPos.y <= bounds.bottom) {
				self.selectAnswer(i);
				break;
			}
		}
	};
	return self;
});
/**** 
* Initialize Game
****/ 
// Game background
var game = new LK.Game({
	backgroundColor: 0x1a252f
});
/**** 
* Game Code
****/ 
// Game background
var background = game.attachAsset('background', {
	anchorX: 0,
	anchorY: 0,
	x: 0,
	y: 0
});
// Question database
var questions = [
// Turkish questions
{
	question: "Merhaba nasıl denir? (How do you say hello?)",
	answers: ["Hello", "Goodbye", "Thank you", "Please"],
	correct: 0
}, {
	question: "Köpek hangi dilde 'Hund' denir?",
	answers: ["İngilizce", "Almanca", "Fransızca", "İspanyolca"],
	correct: 1
}, {
	question: "What is 'kitap' in English?",
	answers: ["Book", "Chair", "Table", "Window"],
	correct: 0
},
// German questions
{
	question: "Wie sagt man 'teşekkür ederim' auf Deutsch?",
	answers: ["Bitte", "Danke", "Hallo", "Tschüss"],
	correct: 1
}, {
	question: "Was bedeutet 'good morning' auf Türkisch?",
	answers: ["İyi akşamlar", "Günaydın", "İyi geceler", "Merhaba"],
	correct: 1
}, {
	question: "Der Hund ist... (complete in English)",
	answers: ["big", "klein", "groß", "small"],
	correct: 0
},
// English questions
{
	question: "How do you say 'water' in German?",
	answers: ["Wasser", "Feuer", "Luft", "Erde"],
	correct: 0
}, {
	question: "What does 'mavi' mean in English?",
	answers: ["Red", "Blue", "Green", "Yellow"],
	correct: 1
}, {
	question: "Translate 'Ich liebe dich' to English:",
	answers: ["I like you", "I love you", "I see you", "I know you"],
	correct: 1
},
// Mixed language questions
{
	question: "Match: Cat = Katze = ?",
	answers: ["Köpek", "Kedi", "Kuş", "Balık"],
	correct: 1
}, {
	question: "Numbers: One = Eins = ?",
	answers: ["İki", "Üç", "Bir", "Dört"],
	correct: 2
}, {
	question: "Colors: Red = Rot = ?",
	answers: ["Mavi", "Yeşil", "Kırmızı", "Sarı"],
	correct: 2
}];
// Shuffle questions array for random order each game
function shuffleArray(array) {
	for (var i = array.length - 1; i > 0; i--) {
		var j = Math.floor(Math.random() * (i + 1));
		var temp = array[i];
		array[i] = array[j];
		array[j] = temp;
	}
}
// Shuffle questions at game start
shuffleArray(questions);
// Game state
var currentQuestionIndex = 0;
var currentQuestion = null;
var questionTimer = null;
var timeLeft = 31;
var isGameOver = false;
// Score display
var scoreTxt = new Text2('Score: 0', {
	size: 80,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Timer display
var timerTxt = new Text2('Time: 31', {
	size: 60,
	fill: 0xFF6B6B
});
timerTxt.anchor.set(1, 0);
timerTxt.x = -50;
timerTxt.y = 50;
LK.gui.topRight.addChild(timerTxt);
// Question counter
var questionCountTxt = new Text2('Question: 1/12', {
	size: 60,
	fill: 0x74B9FF
});
questionCountTxt.anchor.set(0, 0);
questionCountTxt.x = 50;
questionCountTxt.y = 50;
LK.gui.topLeft.addChild(questionCountTxt);
// Add gentle floating animation to question counter
function animateQuestionCounter() {
	tween(questionCountTxt, {
		y: 45
	}, {
		duration: 2000,
		easing: tween.easeInOut,
		onFinish: function onFinish() {
			tween(questionCountTxt, {
				y: 55
			}, {
				duration: 2000,
				easing: tween.easeInOut,
				onFinish: animateQuestionCounter
			});
		}
	});
}
animateQuestionCounter();
function loadQuestion() {
	if (currentQuestionIndex >= questions.length) {
		// Game completed
		LK.showYouWin();
		return;
	}
	// Remove previous question
	if (currentQuestion) {
		currentQuestion.destroy();
	}
	// Create new question
	var questionData = questions[currentQuestionIndex];
	currentQuestion = new Question(questionData);
	currentQuestion.x = 1024;
	currentQuestion.y = 1200;
	// Start with scale 0 and fade in with bounce effect
	currentQuestion.scaleX = 0;
	currentQuestion.scaleY = 0;
	currentQuestion.alpha = 0;
	game.addChild(currentQuestion);
	// Animate entrance
	tween(currentQuestion, {
		scaleX: 1,
		scaleY: 1,
		alpha: 1
	}, {
		duration: 800,
		easing: tween.bounceOut
	});
	// Update question counter
	questionCountTxt.setText('Question: ' + (currentQuestionIndex + 1) + '/' + questions.length);
	// Start timer
	timeLeft = 31;
	timerTxt.setText('Time: ' + timeLeft);
	if (questionTimer) {
		LK.clearInterval(questionTimer);
	}
	questionTimer = LK.setInterval(function () {
		timeLeft--;
		timerTxt.setText('Time: ' + timeLeft);
		// Add pulsing animation when time is low
		if (timeLeft <= 10 && timeLeft > 0) {
			tween(timerTxt, {
				scaleX: 1.2,
				scaleY: 1.2
			}, {
				duration: 200,
				easing: tween.easeOut,
				onFinish: function onFinish() {
					tween(timerTxt, {
						scaleX: 1,
						scaleY: 1
					}, {
						duration: 200,
						easing: tween.easeIn
					});
				}
			});
		}
		if (timeLeft <= 0) {
			// Time's up - game over
			if (!currentQuestion.isAnswered && !isGameOver) {
				isGameOver = true;
				LK.clearInterval(questionTimer);
				LK.showGameOver();
			}
		}
	}, 1000);
}
function nextQuestion() {
	if (questionTimer) {
		LK.clearInterval(questionTimer);
	}
	// Animate current question exit
	if (currentQuestion) {
		tween(currentQuestion, {
			scaleX: 0,
			scaleY: 0,
			alpha: 0
		}, {
			duration: 500,
			easing: tween.easeIn
		});
	}
	LK.setTimeout(function () {
		currentQuestionIndex++;
		if (currentQuestionIndex >= questions.length) {
			// Game completed
			LK.showYouWin();
		} else {
			loadQuestion();
		}
	}, 4000);
}
// Game update
game.update = function () {
	// Game update logic (removed automatic progression to prevent double-calling)
};
// Start the game
loadQuestion(); ===================================================================
--- original.js
+++ change.js
@@ -413,12 +413,13 @@
 				}
 			});
 		}
 		if (timeLeft <= 0) {
-			// Time's up - treat as wrong answer
-			if (!currentQuestion.isAnswered) {
-				currentQuestion.isAnswered = true;
-				nextQuestion();
+			// Time's up - game over
+			if (!currentQuestion.isAnswered && !isGameOver) {
+				isGameOver = true;
+				LK.clearInterval(questionTimer);
+				LK.showGameOver();
 			}
 		}
 	}, 1000);
 }