User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'var saved = storage.get('bestDistance');' Line Number: 139 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
add a quality start menu to the game
User prompt
add a quality start menu to the game
User prompt
sometimes get nitro on the road ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
düşman arabalar haraket etsin ileri
User prompt
araba zaman geçtikçe hızlansın
User prompt
let the game be pixel art
Code edit (1 edits merged)
Please save this source code
User prompt
Highway Rush
Initial prompt
A simple top-down endless car game
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var EnemyCar = Container.expand(function (carType) {
var self = Container.call(this);
var assetId = carType || 'enemyCar1';
var carGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.lane = 0;
self.update = function () {
self.speed = 8 * gameSpeed;
self.y += self.speed;
};
return self;
});
var Nitro = Container.expand(function () {
var self = Container.call(this);
var nitroGraphics = self.attachAsset('nitro', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.rotationSpeed = 0.2;
self.pulseScale = 1;
self.pulseDirection = 1;
self.update = function () {
self.y += self.speed;
nitroGraphics.rotation += self.rotationSpeed;
// Pulsing effect
self.pulseScale += self.pulseDirection * 0.02;
if (self.pulseScale > 1.3) {
self.pulseDirection = -1;
} else if (self.pulseScale < 0.8) {
self.pulseDirection = 1;
}
nitroGraphics.scaleX = self.pulseScale;
nitroGraphics.scaleY = self.pulseScale;
};
return self;
});
var PlayerCar = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('playerCar', {
anchorX: 0.5,
anchorY: 0.5
});
self.targetLane = 1;
self.currentLane = 1;
self.laneWidth = 400;
self.moveSpeed = 0.15;
self.update = function () {
var targetX = self.getLaneX(self.targetLane);
var diff = targetX - self.x;
var adjustedMoveSpeed = self.moveSpeed * (1 + (gameSpeed - 1) * 0.5);
if (Math.abs(diff) > 5) {
self.x += diff * adjustedMoveSpeed;
} else {
self.x = targetX;
self.currentLane = self.targetLane;
}
};
self.getLaneX = function (lane) {
return 424 + lane * self.laneWidth;
};
self.switchLane = function (direction) {
var newLane = self.targetLane + direction;
if (newLane >= 0 && newLane <= 3) {
self.targetLane = newLane;
}
};
return self;
});
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.rotationSpeed = 0.1;
self.update = function () {
self.speed = 8 * gameSpeed;
self.y += self.speed;
powerUpGraphics.rotation += self.rotationSpeed;
};
return self;
});
var RoadLine = Container.expand(function () {
var self = Container.call(this);
var lineGraphics = self.attachAsset('roadLine', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.update = function () {
self.speed = 8 * gameSpeed;
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Game state management
var gameState = 'menu'; // 'menu', 'playing', 'gameOver'
var menuElements = [];
var bestDistance = 0;
// Load best score from storage
function loadBestScore() {
var saved = storage.get('bestDistance');
if (saved !== null) {
bestDistance = saved;
}
}
// Save best score to storage
function saveBestScore() {
storage.set('bestDistance', bestDistance);
}
// Start menu creation
function createStartMenu() {
// Create road background for menu
for (var i = 0; i < 15; i++) {
for (var lane = 0; lane < 4; lane++) {
var menuLine = LK.getAsset('roadLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 624 + lane * 400,
y: i * 180 + 200
});
menuLine.alpha = 0.3;
game.addChild(menuLine);
menuElements.push(menuLine);
}
}
// Add some background cars for visual appeal
for (var c = 0; c < 3; c++) {
var bgCar = LK.getAsset('enemyCar1', {
anchorX: 0.5,
anchorY: 0.5,
x: 424 + Math.floor(Math.random() * 4) * 400,
y: 300 + c * 800,
scaleX: 0.8,
scaleY: 0.8
});
bgCar.alpha = 0.4;
bgCar.tint = 0x666666;
game.addChild(bgCar);
menuElements.push(bgCar);
}
// Dark overlay for better text readability
var overlay = LK.getAsset('enemyCar3', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 25,
scaleY: 40,
x: 1024,
y: 1366
});
overlay.alpha = 0.7;
overlay.tint = 0x000000;
game.addChild(overlay);
menuElements.push(overlay);
// Title with glow effect
var titleShadow = new Text2('HIGHWAY RUSH', {
size: 124,
fill: '#FF6B00'
});
titleShadow.anchor.set(0.5, 0.5);
titleShadow.x = 1028;
titleShadow.y = 804;
titleShadow.alpha = 0.8;
game.addChild(titleShadow);
menuElements.push(titleShadow);
var titleText = new Text2('HIGHWAY RUSH', {
size: 120,
fill: '#FFD700'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 800;
game.addChild(titleText);
menuElements.push(titleText);
// Subtitle with improved styling
var subtitleText = new Text2('Endless Car Racing Adventure', {
size: 65,
fill: '#FFFFFF'
});
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 1024;
subtitleText.y = 950;
game.addChild(subtitleText);
menuElements.push(subtitleText);
// Game features list
var featuresText = new Text2('• Swipe or tap to change lanes\n• Avoid traffic and collect power-ups\n• Get nitro boosts for extra speed\n• Survive as long as possible!', {
size: 48,
fill: '#CCCCCC'
});
featuresText.anchor.set(0.5, 0.5);
featuresText.x = 1024;
featuresText.y = 1250;
game.addChild(featuresText);
menuElements.push(featuresText);
// Play button with enhanced design
var playButtonShadow = LK.getAsset('enemyCar3', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3.1,
scaleY: 1.1,
x: 1028,
y: 1554
});
playButtonShadow.tint = 0x000000;
playButtonShadow.alpha = 0.5;
game.addChild(playButtonShadow);
menuElements.push(playButtonShadow);
var playButtonBg = LK.getAsset('enemyCar3', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 1,
x: 1024,
y: 1550
});
playButtonBg.tint = 0x4CAF50;
game.addChild(playButtonBg);
menuElements.push(playButtonBg);
// Play button text with glow
var playButtonTextShadow = new Text2('TAP TO START', {
size: 84,
fill: '#228B22'
});
playButtonTextShadow.anchor.set(0.5, 0.5);
playButtonTextShadow.x = 1028;
playButtonTextShadow.y = 1554;
playButtonTextShadow.alpha = 0.8;
game.addChild(playButtonTextShadow);
menuElements.push(playButtonTextShadow);
var playButtonText = new Text2('TAP TO START', {
size: 80,
fill: '#FFFFFF'
});
playButtonText.anchor.set(0.5, 0.5);
playButtonText.x = 1024;
playButtonText.y = 1550;
game.addChild(playButtonText);
menuElements.push(playButtonText);
// Best score display
var bestScoreText = new Text2('Best Distance: 0', {
size: 55,
fill: '#FFD700'
});
bestScoreText.anchor.set(0.5, 0.5);
bestScoreText.x = 1024;
bestScoreText.y = 1750;
game.addChild(bestScoreText);
menuElements.push(bestScoreText);
// Animate title with pulsing effect
tween(titleText, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1500,
yoyo: true,
repeat: -1
});
// Animate title shadow
tween(titleShadow, {
scaleX: 1.15,
scaleY: 1.15
}, {
duration: 1500,
yoyo: true,
repeat: -1
});
// Animate play button
tween(playButtonBg, {
scaleX: 3.2,
scaleY: 1.1
}, {
duration: 1000,
yoyo: true,
repeat: -1
});
// Animate subtitle
tween(subtitleText, {
alpha: 0.7
}, {
duration: 2000,
yoyo: true,
repeat: -1
});
// Floating animation for features text
tween(featuresText, {
y: 1270
}, {
duration: 3000,
yoyo: true,
repeat: -1
});
}
function removeStartMenu() {
for (var i = 0; i < menuElements.length; i++) {
menuElements[i].destroy();
}
menuElements = [];
}
function startGame() {
gameState = 'playing';
removeStartMenu();
loadBestScore();
initializeGameplay();
}
function initializeGameplay() {
// Initialize all game variables
gameSpeed = 1;
spawnTimer = 0;
spawnRate = 120;
lineSpawnTimer = 0;
powerUpSpawnTimer = 0;
nitroSpawnTimer = 0;
distanceTraveled = 0;
nitroEffect = false;
nitroEndTime = 0;
// Reset score
LK.setScore(0);
}
// Initialize best score system
loadBestScore();
// Create start menu on game load
createStartMenu();
var playerCar = game.addChild(new PlayerCar());
playerCar.x = 424 + 400; // Lane 1
playerCar.y = 2200;
var enemyCars = [];
var powerUps = [];
var roadLines = [];
var nitros = [];
var gameSpeed = 1;
var spawnTimer = 0;
var spawnRate = 120;
var lineSpawnTimer = 0;
var powerUpSpawnTimer = 0;
var nitroSpawnTimer = 0;
var distanceTraveled = 0;
var nitroEffect = false;
var nitroEndTime = 0;
// Create initial road lines
for (var i = 0; i < 20; i++) {
for (var lane = 0; lane < 4; lane++) {
var line = game.addChild(new RoadLine());
line.x = 624 + lane * 400; // Between lanes
line.y = i * 150 - 200;
roadLines.push(line);
}
}
// UI Elements
var scoreTxt = new Text2('Distance: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var speedTxt = new Text2('Speed: 1x', {
size: 60,
fill: 0xFFFFFF
});
speedTxt.anchor.set(1, 0);
speedTxt.x = -20;
speedTxt.y = 100;
LK.gui.topRight.addChild(speedTxt);
// Touch controls
var touchStartX = 0;
var touchStartTime = 0;
game.down = function (x, y, obj) {
if (gameState === 'menu') {
// Any touch on menu starts the game
startGame();
return;
}
touchStartX = x;
touchStartTime = LK.ticks;
};
game.up = function (x, y, obj) {
if (gameState !== 'playing') return;
var touchEndX = x;
var swipeDistance = touchEndX - touchStartX;
var touchDuration = LK.ticks - touchStartTime;
// Detect swipe or tap
if (Math.abs(swipeDistance) > 100 && touchDuration < 30) {
// Swipe detected
if (swipeDistance > 0) {
playerCar.switchLane(1); // Swipe right
} else {
playerCar.switchLane(-1); // Swipe left
}
} else if (touchDuration < 15) {
// Quick tap - determine direction based on screen side
if (x > 1024) {
playerCar.switchLane(1); // Right side tap
} else {
playerCar.switchLane(-1); // Left side tap
}
}
};
function spawnEnemyCar() {
var lane = Math.floor(Math.random() * 4);
var carTypes = ['enemyCar1', 'enemyCar2', 'enemyCar3'];
var carType = carTypes[Math.floor(Math.random() * carTypes.length)];
var enemy = game.addChild(new EnemyCar(carType));
enemy.x = 424 + lane * 400;
enemy.y = -100;
enemy.lane = lane;
enemy.speed = 8 * gameSpeed;
enemyCars.push(enemy);
}
function spawnPowerUp() {
if (Math.random() < 0.3) {
// 30% chance
var lane = Math.floor(Math.random() * 4);
var powerUp = game.addChild(new PowerUp());
powerUp.x = 424 + lane * 400;
powerUp.y = -100;
powerUp.speed = 8 * gameSpeed;
powerUps.push(powerUp);
}
}
function spawnNitro() {
if (Math.random() < 0.2) {
// 20% chance
var lane = Math.floor(Math.random() * 4);
var nitro = game.addChild(new Nitro());
nitro.x = 424 + lane * 400;
nitro.y = -100;
nitro.speed = 8 * gameSpeed;
nitros.push(nitro);
}
}
game.update = function () {
// Only update game logic when playing
if (gameState !== 'playing') return;
// Update distance and speed
distanceTraveled += gameSpeed;
gameSpeed = 1 + distanceTraveled / 10000;
scoreTxt.setText('Distance: ' + Math.floor(distanceTraveled));
speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x');
// Spawn enemies
spawnTimer++;
if (spawnTimer >= spawnRate / gameSpeed) {
spawnEnemyCar();
spawnTimer = 0;
spawnRate = Math.max(60, spawnRate - 1); // Increase spawn rate
}
// Spawn power-ups
powerUpSpawnTimer++;
if (powerUpSpawnTimer >= 300 / gameSpeed) {
spawnPowerUp();
powerUpSpawnTimer = 0;
}
// Spawn nitro
nitroSpawnTimer++;
if (nitroSpawnTimer >= 600 / gameSpeed) {
spawnNitro();
nitroSpawnTimer = 0;
}
// Check nitro effect end
if (nitroEffect && LK.ticks >= nitroEndTime) {
nitroEffect = false;
tween(playerCar, {
scaleX: 1,
scaleY: 1
}, {
duration: 300
});
}
// Spawn road lines
lineSpawnTimer++;
if (lineSpawnTimer >= 25) {
for (var lane = 0; lane < 4; lane++) {
var line = game.addChild(new RoadLine());
line.x = 624 + lane * 400;
line.y = -100;
line.speed = 8 * gameSpeed;
roadLines.push(line);
}
lineSpawnTimer = 0;
}
// Update and check enemy cars
for (var i = enemyCars.length - 1; i >= 0; i--) {
var enemy = enemyCars[i];
if (enemy.lastY === undefined) enemy.lastY = enemy.y;
// Remove off-screen enemies
if (enemy.lastY < 2800 && enemy.y >= 2800) {
enemy.destroy();
enemyCars.splice(i, 1);
continue;
}
// Check collision with player
if (enemy.intersects(playerCar)) {
// Update best score if needed
if (distanceTraveled > bestDistance) {
bestDistance = Math.floor(distanceTraveled);
saveBestScore();
}
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Check for near miss (score bonus)
var distanceFromPlayer = Math.abs(enemy.x - playerCar.x);
if (enemy.y > playerCar.y - 150 && enemy.y < playerCar.y + 150 && distanceFromPlayer < 200 && distanceFromPlayer > 150) {
if (!enemy.nearMissScored) {
LK.setScore(LK.getScore() + 10);
LK.getSound('dodge').play();
enemy.nearMissScored = true;
}
}
enemy.lastY = enemy.y;
}
// Update and check power-ups
for (var j = powerUps.length - 1; j >= 0; j--) {
var powerUp = powerUps[j];
// Remove off-screen power-ups
if (powerUp.y > 2800) {
powerUp.destroy();
powerUps.splice(j, 1);
continue;
}
// Check collection
if (powerUp.intersects(playerCar)) {
LK.setScore(LK.getScore() + 50);
LK.getSound('collect').play();
LK.effects.flashObject(powerUp, 0xffffff, 200);
powerUp.destroy();
powerUps.splice(j, 1);
}
}
// Update and check nitros
for (var n = nitros.length - 1; n >= 0; n--) {
var nitro = nitros[n];
// Remove off-screen nitros
if (nitro.y > 2800) {
nitro.destroy();
nitros.splice(n, 1);
continue;
}
// Check collection
if (nitro.intersects(playerCar)) {
LK.setScore(LK.getScore() + 100);
LK.getSound('collect').play();
// Activate nitro effect
nitroEffect = true;
nitroEndTime = LK.ticks + 300; // 5 seconds at 60fps
tween(playerCar, {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 300
});
LK.effects.flashScreen(0x00ff00, 500);
nitro.destroy();
nitros.splice(n, 1);
}
}
// Update road lines
for (var k = roadLines.length - 1; k >= 0; k--) {
var line = roadLines[k];
// Remove off-screen lines
if (line.y > 2800) {
line.destroy();
roadLines.splice(k, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -119,11 +119,75 @@
****/
// Game state management
var gameState = 'menu'; // 'menu', 'playing', 'gameOver'
var menuElements = [];
+var bestDistance = 0;
+// Load best score from storage
+function loadBestScore() {
+ var saved = storage.get('bestDistance');
+ if (saved !== null) {
+ bestDistance = saved;
+ }
+}
+// Save best score to storage
+function saveBestScore() {
+ storage.set('bestDistance', bestDistance);
+}
// Start menu creation
function createStartMenu() {
- // Title
+ // Create road background for menu
+ for (var i = 0; i < 15; i++) {
+ for (var lane = 0; lane < 4; lane++) {
+ var menuLine = LK.getAsset('roadLine', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 624 + lane * 400,
+ y: i * 180 + 200
+ });
+ menuLine.alpha = 0.3;
+ game.addChild(menuLine);
+ menuElements.push(menuLine);
+ }
+ }
+ // Add some background cars for visual appeal
+ for (var c = 0; c < 3; c++) {
+ var bgCar = LK.getAsset('enemyCar1', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 424 + Math.floor(Math.random() * 4) * 400,
+ y: 300 + c * 800,
+ scaleX: 0.8,
+ scaleY: 0.8
+ });
+ bgCar.alpha = 0.4;
+ bgCar.tint = 0x666666;
+ game.addChild(bgCar);
+ menuElements.push(bgCar);
+ }
+ // Dark overlay for better text readability
+ var overlay = LK.getAsset('enemyCar3', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 25,
+ scaleY: 40,
+ x: 1024,
+ y: 1366
+ });
+ overlay.alpha = 0.7;
+ overlay.tint = 0x000000;
+ game.addChild(overlay);
+ menuElements.push(overlay);
+ // Title with glow effect
+ var titleShadow = new Text2('HIGHWAY RUSH', {
+ size: 124,
+ fill: '#FF6B00'
+ });
+ titleShadow.anchor.set(0.5, 0.5);
+ titleShadow.x = 1028;
+ titleShadow.y = 804;
+ titleShadow.alpha = 0.8;
+ game.addChild(titleShadow);
+ menuElements.push(titleShadow);
var titleText = new Text2('HIGHWAY RUSH', {
size: 120,
fill: '#FFD700'
});
@@ -131,68 +195,125 @@
titleText.x = 1024;
titleText.y = 800;
game.addChild(titleText);
menuElements.push(titleText);
- // Subtitle
- var subtitleText = new Text2('Endless Car Racing', {
- size: 60,
+ // Subtitle with improved styling
+ var subtitleText = new Text2('Endless Car Racing Adventure', {
+ size: 65,
fill: '#FFFFFF'
});
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 1024;
- subtitleText.y = 920;
+ subtitleText.y = 950;
game.addChild(subtitleText);
menuElements.push(subtitleText);
- // Instructions
- var instructionsText = new Text2('Swipe or tap to change lanes\nAvoid traffic and collect power-ups!', {
- size: 50,
+ // Game features list
+ var featuresText = new Text2('• Swipe or tap to change lanes\n• Avoid traffic and collect power-ups\n• Get nitro boosts for extra speed\n• Survive as long as possible!', {
+ size: 48,
fill: '#CCCCCC'
});
- instructionsText.anchor.set(0.5, 0.5);
- instructionsText.x = 1024;
- instructionsText.y = 1200;
- game.addChild(instructionsText);
- menuElements.push(instructionsText);
- // Play button background
+ featuresText.anchor.set(0.5, 0.5);
+ featuresText.x = 1024;
+ featuresText.y = 1250;
+ game.addChild(featuresText);
+ menuElements.push(featuresText);
+ // Play button with enhanced design
+ var playButtonShadow = LK.getAsset('enemyCar3', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3.1,
+ scaleY: 1.1,
+ x: 1028,
+ y: 1554
+ });
+ playButtonShadow.tint = 0x000000;
+ playButtonShadow.alpha = 0.5;
+ game.addChild(playButtonShadow);
+ menuElements.push(playButtonShadow);
var playButtonBg = LK.getAsset('enemyCar3', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 2,
- scaleY: 0.8,
+ scaleX: 3,
+ scaleY: 1,
x: 1024,
- y: 1500
+ y: 1550
});
playButtonBg.tint = 0x4CAF50;
game.addChild(playButtonBg);
menuElements.push(playButtonBg);
- // Play button text
- var playButtonText = new Text2('TAP TO PLAY', {
+ // Play button text with glow
+ var playButtonTextShadow = new Text2('TAP TO START', {
+ size: 84,
+ fill: '#228B22'
+ });
+ playButtonTextShadow.anchor.set(0.5, 0.5);
+ playButtonTextShadow.x = 1028;
+ playButtonTextShadow.y = 1554;
+ playButtonTextShadow.alpha = 0.8;
+ game.addChild(playButtonTextShadow);
+ menuElements.push(playButtonTextShadow);
+ var playButtonText = new Text2('TAP TO START', {
size: 80,
fill: '#FFFFFF'
});
playButtonText.anchor.set(0.5, 0.5);
playButtonText.x = 1024;
- playButtonText.y = 1500;
+ playButtonText.y = 1550;
game.addChild(playButtonText);
menuElements.push(playButtonText);
+ // Best score display
+ var bestScoreText = new Text2('Best Distance: 0', {
+ size: 55,
+ fill: '#FFD700'
+ });
+ bestScoreText.anchor.set(0.5, 0.5);
+ bestScoreText.x = 1024;
+ bestScoreText.y = 1750;
+ game.addChild(bestScoreText);
+ menuElements.push(bestScoreText);
// Animate title with pulsing effect
tween(titleText, {
scaleX: 1.1,
scaleY: 1.1
}, {
- duration: 1000,
+ duration: 1500,
yoyo: true,
repeat: -1
});
+ // Animate title shadow
+ tween(titleShadow, {
+ scaleX: 1.15,
+ scaleY: 1.15
+ }, {
+ duration: 1500,
+ yoyo: true,
+ repeat: -1
+ });
// Animate play button
tween(playButtonBg, {
- scaleX: 2.1,
- scaleY: 0.85
+ scaleX: 3.2,
+ scaleY: 1.1
}, {
- duration: 800,
+ duration: 1000,
yoyo: true,
repeat: -1
});
+ // Animate subtitle
+ tween(subtitleText, {
+ alpha: 0.7
+ }, {
+ duration: 2000,
+ yoyo: true,
+ repeat: -1
+ });
+ // Floating animation for features text
+ tween(featuresText, {
+ y: 1270
+ }, {
+ duration: 3000,
+ yoyo: true,
+ repeat: -1
+ });
}
function removeStartMenu() {
for (var i = 0; i < menuElements.length; i++) {
menuElements[i].destroy();
@@ -201,8 +322,9 @@
}
function startGame() {
gameState = 'playing';
removeStartMenu();
+ loadBestScore();
initializeGameplay();
}
function initializeGameplay() {
// Initialize all game variables
@@ -217,8 +339,10 @@
nitroEndTime = 0;
// Reset score
LK.setScore(0);
}
+// Initialize best score system
+loadBestScore();
// Create start menu on game load
createStartMenu();
var playerCar = game.addChild(new PlayerCar());
playerCar.x = 424 + 400; // Lane 1
@@ -387,8 +511,13 @@
continue;
}
// Check collision with player
if (enemy.intersects(playerCar)) {
+ // Update best score if needed
+ if (distanceTraveled > bestDistance) {
+ bestDistance = Math.floor(distanceTraveled);
+ saveBestScore();
+ }
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
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