User prompt
istatistik menüsünü kaldır sil
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ARTIFICIAL INTELLIGENCE NORMALLY CANNOT GET POINTS FIX
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Close STATISTICS WINDOW ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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STATISTICS WINDOW should be kept on a separate side and the Menu should be kept on a separate side. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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IF YOU CLICK ON THE KEMALDEV ARTICLE 3 TIMES, THE ARTIFICIAL INTELLIGENCE WILL NOT GET ANY POINTS ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Show statistics window in large size at the end of the game ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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If you tap the KEMALDEV text 3 times, you will get 4 times the score and the artificial intelligence will reduce your score by 90 percent. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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pull down statistics window ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Bring statistics to the menu ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
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The text in the menu should move but not too much ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Let the ground return to its former state
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Write your best score ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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make the floor look old
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The graphics are very simple and bring life ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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The play area is too small, fix it, make it like gta 2
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expand player's location expand AI's location
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take the place of artificial intelligence down and draw a line between
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Let the AI have a place like the player below
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Let the rng that the AI throws appear flat
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Let there be an artificial intelligence competing with us in the gameLet there be an artificial intelligence competing with us in the game
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raise your game a little bit
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way up
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logo should be above the text
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var NumberDisplay = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('numberDisplay', { anchorX: 0.5, anchorY: 0.5 }); var numberText = new Text2('?', { size: 80, fill: 0xFFFFFF }); numberText.anchor.set(0.5, 0.5); self.addChild(numberText); self.currentNumber = 0; self.generateNumber = function () { self.currentNumber = Math.floor(Math.random() * 100) + 1; numberText.setText(self.currentNumber.toString()); // Enhanced pulse with rainbow color cycling tween(self, { scaleX: 1.4, scaleY: 1.4, rotation: 0.2 }, { duration: 150, easing: tween.easeOut }); tween(self, { scaleX: 1.0, scaleY: 1.0, rotation: 0 }, { duration: 400, easing: tween.bounceOut }); // Multi-color flash sequence tween(bg, { tint: 0xfd79a8 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(bg, { tint: 0x74b9ff }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(bg, { tint: 0x6c5ce7 }, { duration: 150, easing: tween.easeIn }); } }); } }); // Text glow effect tween(numberText, { tint: 0xfdcb6e }, { duration: 100, easing: tween.easeOut }); tween(numberText, { tint: 0xffffff }, { duration: 200, easing: tween.easeIn }); }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particle = self.attachAsset('numberDisplay', { anchorX: 0.5, anchorY: 0.5 }); self.vx = 0; self.vy = 0; self.life = 1.0; self.decay = 0.02; self.init = function (color, size) { particle.tint = color; self.scaleX = size; self.scaleY = size; self.alpha = 0.9; // Enhanced random velocity with more dynamic movement self.vx = (Math.random() - 0.5) * 15; self.vy = (Math.random() - 0.5) * 15 - 8; // Add rotation for more dynamic particles self.rotation = Math.random() * Math.PI * 2; self.rotationSpeed = (Math.random() - 0.5) * 0.3; }; self.update = function () { self.x += self.vx; self.y += self.vy; self.vy += 0.3; // gravity self.vx *= 0.99; // air resistance self.life -= self.decay; self.alpha = self.life * 0.8; self.scaleX *= 0.97; self.scaleY *= 0.97; // Add rotation animation self.rotation += self.rotationSpeed; // Color shifting effect as particle fades var lifeFactor = self.life; if (lifeFactor > 0.5) { particle.tint = particle.tint; // Keep original color } else { // Fade to warm colors var fadeAmount = (0.5 - lifeFactor) * 2; particle.tint = 0xfdcb6e * fadeAmount + particle.tint * (1 - fadeAmount); } if (self.life <= 0) { self.destroy(); } }; return self; }); var ParticleSystem = Container.expand(function () { var self = Container.call(this); var particles = []; self.burst = function (x, y, color, count) { for (var i = 0; i < count; i++) { var particle = new Particle(); particle.x = x; particle.y = y; particle.init(color, Math.random() * 0.3 + 0.2); particles.push(particle); self.addChild(particle); } }; self.update = function () { for (var i = particles.length - 1; i >= 0; i--) { if (particles[i].life <= 0) { particles.splice(i, 1); } } }; return self; }); var StartMenu = Container.expand(function () { var self = Container.call(this); // Background overlay with gradient effect var bg = self.attachAsset('tapArea', { anchorX: 0.5, anchorY: 0.5, alpha: 0.95 }); bg.tint = 0x2d3436; // Add title background for better contrast var titleBg = self.attachAsset('titleBg', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); titleBg.y = -300; titleBg.tint = 0x636e72; self.addChild(titleBg); // Title with enhanced styling var titleText = new Text2(getText('title'), { size: 85, fill: 0xfdcb6e }); titleText.anchor.set(0.5, 0.5); titleText.x = 0; titleText.y = -300; self.addChild(titleText); // Add subtitle glow effect var titleGlow = new Text2(getText('title'), { size: 87, fill: 0xffffff }); titleGlow.anchor.set(0.5, 0.5); titleGlow.x = 0; titleGlow.y = -300; titleGlow.alpha = 0.3; self.addChild(titleGlow); self.addChild(titleText); // Ensure title is on top // Instructions var instructText = new Text2(getText('instructions'), { size: 50, fill: 0xCCCCCC }); instructText.anchor.set(0.5, 0.5); instructText.y = 100; self.addChild(instructText); // Entrance animations self.show = function () { self.alpha = 0; self.scaleX = 0.8; self.scaleY = 0.8; tween(self, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.bounceOut }); // Pulse title var _pulseTitleAnim = function pulseTitleAnim() { tween(titleText, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleText, { scaleX: 1, scaleY: 1 }, { duration: 1000, easing: tween.easeInOut, onFinish: _pulseTitleAnim }); } }); }; LK.setTimeout(_pulseTitleAnim, 500); // Slow left-right movement for title text var _titleMoveAnim = function titleMoveAnim() { tween(titleText, { x: 30 }, { duration: 3000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleText, { x: -30 }, { duration: 3000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleText, { x: 0 }, { duration: 3000, easing: tween.easeInOut, onFinish: _titleMoveAnim }); } }); } }); }; LK.setTimeout(_titleMoveAnim, 1000); // Slow left-right movement for title glow (synchronized) var _titleGlowMoveAnim = function titleGlowMoveAnim() { tween(titleGlow, { x: 30 }, { duration: 3000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleGlow, { x: -30 }, { duration: 3000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleGlow, { x: 0 }, { duration: 3000, easing: tween.easeInOut, onFinish: _titleGlowMoveAnim }); } }); } }); }; LK.setTimeout(_titleGlowMoveAnim, 1000); }; self.hide = function (callback) { tween(self, { alpha: 0, scaleX: 0.8, scaleY: 0.8 }, { duration: 500, easing: tween.easeIn, onFinish: function onFinish() { self.destroy(); if (callback) callback(); } }); }; // Language toggle button var langButton = new Text2(getText('language'), { size: 40, fill: 0x74b9ff }); langButton.anchor.set(1, 0); langButton.x = 280; langButton.y = -450; self.addChild(langButton); // Touch handling - tap anywhere to start game self.down = function (x, y, obj) { // Check if language button was tapped var localPos = self.toLocal({ x: x, y: y }); var buttonBounds = { x1: langButton.x - 60, y1: langButton.y - 20, x2: langButton.x + 20, y2: langButton.y + 20 }; if (localPos.x >= buttonBounds.x1 && localPos.x <= buttonBounds.x2 && localPos.y >= buttonBounds.y1 && localPos.y <= buttonBounds.y2) { // Toggle language toggleLanguage(); // Update all text elements titleText.setText(getText('title')); titleGlow.setText(getText('title')); instructText.setText(getText('instructions')); langButton.setText(getText('language')); return; } self.hide(function () { startGame(1); }); }; return self; }); var StreakDisplay = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('streakBg', { anchorX: 0.5, anchorY: 0.5 }); var streakText = new Text2(getText('streak') + '0', { size: 30, fill: 0x000000 }); streakText.anchor.set(0.5, 0.5); self.addChild(streakText); self.currentStreak = 0; self.updateStreak = function (streak) { self.currentStreak = streak; streakText.setText(getText('streak') + streak); if (streak > 0) { // Flash animation for streak tween(bg, { tint: 0xffffff }, { duration: 200 }); tween(bg, { tint: 0xffd700 }, { duration: 200 }); } }; return self; }); var TargetPattern = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('targetPattern', { anchorX: 0.5, anchorY: 0.5 }); var patternText = new Text2(getText('target') + '50-60', { size: 40, fill: 0xFFFFFF }); patternText.anchor.set(0.5, 0.5); self.addChild(patternText); self.targetMin = 50; self.targetMax = 60; self.points = 10; self.generatePattern = function (difficulty) { // Slide out animation tween(self, { scaleX: 0.8, scaleY: 0.8, alpha: 0.5 }, { duration: 150, easing: tween.easeIn, onFinish: function onFinish() { var patternType = Math.floor(Math.random() * 3); if (patternType === 0) { // Range pattern var center = Math.floor(Math.random() * 80) + 10; var range = Math.max(5, 20 - difficulty * 2); self.targetMin = center - Math.floor(range / 2); self.targetMax = center + Math.floor(range / 2); patternText.setText(getText('target') + self.targetMin + '-' + self.targetMax); self.points = 10 + difficulty * 2; } else if (patternType === 1) { // Even/Odd pattern var isEven = Math.random() < 0.5; self.targetMin = isEven ? 2 : 1; self.targetMax = isEven ? 100 : 99; patternText.setText(isEven ? getText('targetEven') : getText('targetOdd')); self.points = 5 + difficulty; } else { // Divisible pattern var divisor = [3, 5, 7, 11][Math.floor(Math.random() * 4)]; self.targetMin = divisor; self.targetMax = divisor; patternText.setText(getText('targetDivisible') + divisor); self.points = 15 + difficulty * 3; } // Slide in animation tween(self, { scaleX: 1.0, scaleY: 1.0, alpha: 1.0 }, { duration: 300, easing: tween.bounceOut }); } }); }; self.checkMatch = function (number) { if (self.targetMin === self.targetMax) { // Divisible pattern return number % self.targetMin === 0; } else if (self.targetMin === 1 || self.targetMin === 2) { // Even/Odd pattern return number % 2 === 0 && self.targetMin === 2 || number % 2 === 1 && self.targetMin === 1; } else { // Range pattern return number >= self.targetMin && number <= self.targetMax; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2d3436 }); /**** * Game Code ****/ // Language system var currentLanguage = 'en'; // Default to English var texts = { tr: { title: 'ŞANSLI SAYILAR\nYARIŞI', instructions: 'Hedef kalıpları eşleştir\nPuan ve seri kazan\nZamanı yen!\n\nBAŞLAMAK İÇİN DOKUN', tapToGenerate: 'SAYI ÜRETMEK İÇİN DOKUN!', streak: 'Seri: ', level: 'Seviye ', target: 'Hedef: ', targetEven: 'Hedef: ÇİFT', targetOdd: 'Hedef: TEK', targetDivisible: 'Hedef: ÷', language: 'EN' }, en: { title: 'LUCKY NUMBERS\nRUSH', instructions: 'Match target patterns\nEarn points and streaks\nBeat the clock!\n\nTAP ANYWHERE TO START', tapToGenerate: 'TAP TO GENERATE NUMBERS!', streak: 'Streak: ', level: 'Level ', target: 'Target: ', targetEven: 'Target: EVEN', targetOdd: 'Target: ODD', targetDivisible: 'Target: ÷', language: 'TR' } }; function getText(key) { return texts[currentLanguage][key] || texts.en[key] || key; } function toggleLanguage() { currentLanguage = currentLanguage === 'tr' ? 'en' : 'tr'; } // Game state variables var gameTime = 60000; // 60 seconds var timeRemaining = gameTime; var difficulty = 1; var selectedGameDifficulty = 1; var currentStreak = 0; var multiplier = 1; var gameActive = false; // Start with menu var shakeIntensity = 0; var shakeDecay = 0.9; var lastRngTime = 0; var rngCooldown = 500; // 0.5 second cooldown in milliseconds var gameState = 'menu'; // 'menu' or 'playing' // Particle system var particleSystem = game.addChild(new ParticleSystem()); // KEMALDEV title display var kemaldevTitle = new Text2('KEMALDEV', { size: 120, fill: 0xFFD700, stroke: 0x2d3436, strokeThickness: 8 }); kemaldevTitle.anchor.set(0.5, 0.5); kemaldevTitle.x = 1024; kemaldevTitle.y = 1366; kemaldevTitle.alpha = 0; game.addChild(kemaldevTitle); // KEMALDEV logo var kemaldevLogo = game.attachAsset('kemaldevLogo', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 - 150, alpha: 0, scaleX: 1.2, scaleY: 1.2 }); // Show KEMALDEV title first tween(kemaldevTitle, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 1000, easing: tween.bounceOut, onFinish: function onFinish() { // Hold for 2 seconds then fade out and show menu LK.setTimeout(function () { tween(kemaldevTitle, { alpha: 0, scaleX: 0.8, scaleY: 0.8 }, { duration: 500, easing: tween.easeIn, onFinish: function onFinish() { kemaldevTitle.destroy(); kemaldevLogo.destroy(); // Now show the start menu var startMenu = game.addChild(new StartMenu()); startMenu.x = 1024; startMenu.y = 1366; startMenu.show(); } }); // Fade out logo simultaneously tween(kemaldevLogo, { alpha: 0, scaleX: 0.8, scaleY: 0.8 }, { duration: 500, easing: tween.easeIn }); }, 2000); } }); // Show KEMALDEV logo with synchronized animation tween(kemaldevLogo, { alpha: 1, scaleX: 1.4, scaleY: 1.4, rotation: Math.PI * 2 }, { duration: 1000, easing: tween.bounceOut }); // Add spinning animation to logo during display var _logoSpinAnimation = function logoSpinAnimation() { tween(kemaldevLogo, { rotation: kemaldevLogo.rotation + Math.PI * 2 }, { duration: 2000, easing: tween.easeInOut, onFinish: _logoSpinAnimation }); }; LK.setTimeout(_logoSpinAnimation, 1200); // Start game function function startGame(difficultyLevel) { gameState = 'playing'; gameActive = true; selectedGameDifficulty = difficultyLevel; difficulty = difficultyLevel; // Adjust game parameters based on difficulty if (difficultyLevel === 1) { // Easy: More time, slower progression gameTime = 90000; // 90 seconds rngCooldown = 300; // Faster RNG } else if (difficultyLevel === 2) { // Medium: Normal settings gameTime = 60000; // 60 seconds rngCooldown = 500; // Normal RNG } else { // Impossible: Less time, faster progression, longer cooldown gameTime = 45000; // 45 seconds rngCooldown = 800; // Slower RNG } timeRemaining = gameTime; // Start background music LK.playMusic('backgroundMusic'); // Start timers startGameTimers(); // Show game elements with animations // Fade in tap area tween(tapArea, { alpha: 0.1 }, { duration: 1000, easing: tween.easeIn }); // Animate number display entrance LK.setTimeout(function () { tween(numberDisplay, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.bounceOut }); }, 600); // Animate target pattern entrance LK.setTimeout(function () { tween(targetPattern, { alpha: 1, y: 400 }, { duration: 600, easing: tween.easeOut }); }, 800); // Animate streak display entrance LK.setTimeout(function () { tween(streakDisplay, { alpha: 1, y: 1200 }, { duration: 500, easing: tween.easeOut }); }, 1000); // Initialize first pattern after animations LK.setTimeout(function () { targetPattern.generatePattern(difficulty); }, 1200); // Show and animate instructions LK.setTimeout(function () { tween(instructionText, { alpha: 1, y: 580 }, { duration: 800, easing: tween.bounceOut }); // Floating animation var _floatInstructions = function floatInstructions() { tween(instructionText, { y: 620 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(instructionText, { y: 580 }, { duration: 2000, easing: tween.easeInOut, onFinish: _floatInstructions }); } }); }; _floatInstructions(); // Fade out instructions after 3 seconds LK.setTimeout(function () { tween(instructionText, { alpha: 0, y: 550 }, { duration: 1000, easing: tween.easeIn }); }, 3000); }, 200); // Slow left-right movement for instruction text var _instructMoveAnim = function instructMoveAnim() { tween(instructionText, { x: 40 }, { duration: 4000, easing: tween.easeInOut, onFinish: function onFinish() { tween(instructionText, { x: -40 }, { duration: 4000, easing: tween.easeInOut, onFinish: function onFinish() { tween(instructionText, { x: 0 }, { duration: 4000, easing: tween.easeInOut, onFinish: _instructMoveAnim }); } }); } }); }; LK.setTimeout(_instructMoveAnim, 1500); // Show UI elements with animations LK.setTimeout(function () { tween(scoreTxt, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 600, easing: tween.bounceOut }); }, 300); LK.setTimeout(function () { tween(timeTxt, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 500, easing: tween.bounceOut }); }, 200); LK.setTimeout(function () { tween(difficultyTxt, { alpha: 1, x: 20 }, { duration: 700, easing: tween.easeOut }); }, 400); // Show multiplier display LK.setTimeout(function () { tween(multiplierTxt, { alpha: 1, y: 0 }, { duration: 500, easing: tween.bounceOut }); }, 1200); } function startGameTimers() { // Game timer gameTimer = LK.setInterval(function () { if (!gameActive) return; timeRemaining -= 100; var seconds = Math.ceil(timeRemaining / 1000); timeTxt.setText(seconds.toString()); // Dynamic background color based on time remaining if (timeRemaining < 10000) { // Gradually shift to dramatic purple-red as time runs out var urgency = 1 - timeRemaining / 10000; var red = Math.floor(45 + urgency * 80); var green = Math.floor(35 * (1 - urgency)); var blue = Math.floor(54 + urgency * 40); game.setBackgroundColor(red << 16 | green << 8 | blue); } else if (currentStreak > 5) { // Beautiful teal-gold background for high streaks game.setBackgroundColor(0x00b894); } else { // Enhanced default background with warmer tones game.setBackgroundColor(0x2d3436); } if (timeRemaining <= 0) { gameActive = false; LK.clearInterval(gameTimer); LK.clearInterval(difficultyTimer); if (LK.getScore() >= 500) { LK.showYouWin(); } else { LK.showGameOver(); } } }, 100); // Difficulty progression difficultyTimer = LK.setInterval(function () { if (!gameActive) return; var baseDifficulty = selectedGameDifficulty; var timeFactor = Math.floor((gameTime - timeRemaining) / 10000); difficulty = Math.min(10, baseDifficulty + timeFactor); difficultyTxt.setText(getText('level') + difficulty); // Generate new pattern every 5 seconds if ((gameTime - timeRemaining) % 5000 < 100) { targetPattern.generatePattern(difficulty); } }, 100); } // UI Elements (initially hidden) var scoreTxt = new Text2('0', { size: 48, fill: 0xfdcb6e, stroke: 0x2d3436, strokeThickness: 4 }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x = 0; scoreTxt.y = 100; scoreTxt.alpha = 0; scoreTxt.scaleX = 0; scoreTxt.scaleY = 0; LK.gui.top.addChild(scoreTxt); var timeTxt = new Text2('60', { size: 52, fill: 0xfd79a8, stroke: 0x2d3436, strokeThickness: 4 }); timeTxt.anchor.set(1, 0); timeTxt.x = -20; timeTxt.y = 20; timeTxt.alpha = 0; timeTxt.scaleX = 0; timeTxt.scaleY = 0; LK.gui.topRight.addChild(timeTxt); var difficultyTxt = new Text2(getText('level') + '1', { size: 42, fill: 0x74b9ff, stroke: 0x2d3436, strokeThickness: 3 }); difficultyTxt.anchor.set(0, 0); difficultyTxt.x = -100; difficultyTxt.y = 120; difficultyTxt.alpha = 0; LK.gui.topLeft.addChild(difficultyTxt); // Game objects - initially hidden var tapArea = game.attachAsset('tapArea', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, alpha: 0 }); var numberDisplay = game.addChild(new NumberDisplay()); numberDisplay.x = 1024; numberDisplay.y = 800; numberDisplay.alpha = 0; numberDisplay.scaleX = 0.3; numberDisplay.scaleY = 0.3; var targetPattern = game.addChild(new TargetPattern()); targetPattern.x = 1024; targetPattern.y = 300; targetPattern.alpha = 0; var streakDisplay = game.addChild(new StreakDisplay()); streakDisplay.x = 1024; streakDisplay.y = 1300; streakDisplay.alpha = 0; // Instructions var instructionText = new Text2(getText('tapToGenerate'), { size: 52, fill: 0xa29bfe, stroke: 0x2d3436, strokeThickness: 3 }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 1024; instructionText.y = 600; instructionText.alpha = 0; game.addChild(instructionText); // Timer variables var gameTimer; var difficultyTimer; // Touch handling game.down = function (x, y, obj) { if (!gameActive || gameState !== 'playing') return; // Check cooldown var currentTime = Date.now(); if (currentTime - lastRngTime < rngCooldown) { return; // Still in cooldown, ignore tap } lastRngTime = currentTime; numberDisplay.generateNumber(); LK.getSound('numberGenerate').play(); // Check for match if (targetPattern.checkMatch(numberDisplay.currentNumber)) { // Match found! currentStreak++; multiplier = Math.min(5, 1 + Math.floor(currentStreak / 3)); var points = targetPattern.points * multiplier; LK.setScore(LK.getScore() + points); // Screen shake for big matches if (multiplier > 2) { shakeIntensity = Math.min(15, multiplier * 3); } // Particle burst for matches var particleColor = multiplier > 3 ? 0xFFD700 : 0x00FF00; var particleCount = Math.min(20, 5 + multiplier * 2); particleSystem.burst(numberDisplay.x, numberDisplay.y, particleColor, particleCount); // Update score text scoreTxt.setText(LK.getScore().toString()); // Score animation tween(scoreTxt, { scaleX: 1.3, scaleY: 1.3 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.bounceOut }); } }); // Enhanced number display celebration tween(numberDisplay, { rotation: Math.PI * 2 }, { duration: 600, easing: tween.easeOut }); streakDisplay.updateStreak(currentStreak); // Visual feedback LK.effects.flashObject(targetPattern, 0x00ff00, 500); if (currentStreak > 1) { LK.getSound('streak').play(); // Extra particles for streak particleSystem.burst(streakDisplay.x, streakDisplay.y, 0xFFD700, 8); } else { LK.getSound('match').play(); } // Generate new pattern targetPattern.generatePattern(difficulty); } else { // No match, reset streak if (currentStreak > 0) { currentStreak = 0; multiplier = 1; streakDisplay.updateStreak(currentStreak); // Flash red for missed match LK.effects.flashObject(numberDisplay, 0xff0000, 300); // Red particles for miss particleSystem.burst(numberDisplay.x, numberDisplay.y, 0xFF0000, 5); } } }; // Multiplier display var multiplierTxt = new Text2('x1', { size: 45, fill: 0xfd79a8, stroke: 0x2d3436, strokeThickness: 4 }); multiplierTxt.anchor.set(0.5, 1); multiplierTxt.alpha = 0; multiplierTxt.y = 50; LK.gui.bottom.addChild(multiplierTxt); game.update = function () { if (!gameActive) return; // Screen shake effect if (shakeIntensity > 0) { game.x = (Math.random() - 0.5) * shakeIntensity; game.y = (Math.random() - 0.5) * shakeIntensity; shakeIntensity *= shakeDecay; if (shakeIntensity < 0.5) { shakeIntensity = 0; game.x = 0; game.y = 0; } } // Update multiplier display multiplierTxt.setText('x' + multiplier); // Enhanced pulse multiplier when active if (multiplier > 1) { var pulse = Math.sin(LK.ticks * 0.15) * 0.15 + 1; multiplierTxt.scaleX = pulse; multiplierTxt.scaleY = pulse; // Color shift for high multipliers if (multiplier > 3) { var colorShift = Math.sin(LK.ticks * 0.1) * 0.5 + 0.5; multiplierTxt.tint = 0xFFFFFF * colorShift + 0xFF0000 * (1 - colorShift); } } else { multiplierTxt.scaleX = 1; multiplierTxt.scaleY = 1; multiplierTxt.tint = 0xFFD700; } // Enhanced time warning effect if (timeRemaining < 10000) { var flash = Math.sin(LK.ticks * 0.3) * 0.3 + 0.7; timeTxt.alpha = flash; // Pulse timer when very low if (timeRemaining < 5000) { var urgentPulse = Math.sin(LK.ticks * 0.2) * 0.2 + 1; timeTxt.scaleX = urgentPulse; timeTxt.scaleY = urgentPulse; } } // Subtle floating animation for number display numberDisplay.y = 800 + Math.sin(LK.ticks * 0.05) * 10; // Rainbow effect for high scores removed };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var NumberDisplay = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('numberDisplay', {
anchorX: 0.5,
anchorY: 0.5
});
var numberText = new Text2('?', {
size: 80,
fill: 0xFFFFFF
});
numberText.anchor.set(0.5, 0.5);
self.addChild(numberText);
self.currentNumber = 0;
self.generateNumber = function () {
self.currentNumber = Math.floor(Math.random() * 100) + 1;
numberText.setText(self.currentNumber.toString());
// Enhanced pulse with rainbow color cycling
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
rotation: 0.2
}, {
duration: 150,
easing: tween.easeOut
});
tween(self, {
scaleX: 1.0,
scaleY: 1.0,
rotation: 0
}, {
duration: 400,
easing: tween.bounceOut
});
// Multi-color flash sequence
tween(bg, {
tint: 0xfd79a8
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(bg, {
tint: 0x74b9ff
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(bg, {
tint: 0x6c5ce7
}, {
duration: 150,
easing: tween.easeIn
});
}
});
}
});
// Text glow effect
tween(numberText, {
tint: 0xfdcb6e
}, {
duration: 100,
easing: tween.easeOut
});
tween(numberText, {
tint: 0xffffff
}, {
duration: 200,
easing: tween.easeIn
});
};
return self;
});
var Particle = Container.expand(function () {
var self = Container.call(this);
var particle = self.attachAsset('numberDisplay', {
anchorX: 0.5,
anchorY: 0.5
});
self.vx = 0;
self.vy = 0;
self.life = 1.0;
self.decay = 0.02;
self.init = function (color, size) {
particle.tint = color;
self.scaleX = size;
self.scaleY = size;
self.alpha = 0.9;
// Enhanced random velocity with more dynamic movement
self.vx = (Math.random() - 0.5) * 15;
self.vy = (Math.random() - 0.5) * 15 - 8;
// Add rotation for more dynamic particles
self.rotation = Math.random() * Math.PI * 2;
self.rotationSpeed = (Math.random() - 0.5) * 0.3;
};
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.vy += 0.3; // gravity
self.vx *= 0.99; // air resistance
self.life -= self.decay;
self.alpha = self.life * 0.8;
self.scaleX *= 0.97;
self.scaleY *= 0.97;
// Add rotation animation
self.rotation += self.rotationSpeed;
// Color shifting effect as particle fades
var lifeFactor = self.life;
if (lifeFactor > 0.5) {
particle.tint = particle.tint; // Keep original color
} else {
// Fade to warm colors
var fadeAmount = (0.5 - lifeFactor) * 2;
particle.tint = 0xfdcb6e * fadeAmount + particle.tint * (1 - fadeAmount);
}
if (self.life <= 0) {
self.destroy();
}
};
return self;
});
var ParticleSystem = Container.expand(function () {
var self = Container.call(this);
var particles = [];
self.burst = function (x, y, color, count) {
for (var i = 0; i < count; i++) {
var particle = new Particle();
particle.x = x;
particle.y = y;
particle.init(color, Math.random() * 0.3 + 0.2);
particles.push(particle);
self.addChild(particle);
}
};
self.update = function () {
for (var i = particles.length - 1; i >= 0; i--) {
if (particles[i].life <= 0) {
particles.splice(i, 1);
}
}
};
return self;
});
var StartMenu = Container.expand(function () {
var self = Container.call(this);
// Background overlay with gradient effect
var bg = self.attachAsset('tapArea', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.95
});
bg.tint = 0x2d3436;
// Add title background for better contrast
var titleBg = self.attachAsset('titleBg', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8
});
titleBg.y = -300;
titleBg.tint = 0x636e72;
self.addChild(titleBg);
// Title with enhanced styling
var titleText = new Text2(getText('title'), {
size: 85,
fill: 0xfdcb6e
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 0;
titleText.y = -300;
self.addChild(titleText);
// Add subtitle glow effect
var titleGlow = new Text2(getText('title'), {
size: 87,
fill: 0xffffff
});
titleGlow.anchor.set(0.5, 0.5);
titleGlow.x = 0;
titleGlow.y = -300;
titleGlow.alpha = 0.3;
self.addChild(titleGlow);
self.addChild(titleText); // Ensure title is on top
// Instructions
var instructText = new Text2(getText('instructions'), {
size: 50,
fill: 0xCCCCCC
});
instructText.anchor.set(0.5, 0.5);
instructText.y = 100;
self.addChild(instructText);
// Entrance animations
self.show = function () {
self.alpha = 0;
self.scaleX = 0.8;
self.scaleY = 0.8;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.bounceOut
});
// Pulse title
var _pulseTitleAnim = function pulseTitleAnim() {
tween(titleText, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
scaleX: 1,
scaleY: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: _pulseTitleAnim
});
}
});
};
LK.setTimeout(_pulseTitleAnim, 500);
// Slow left-right movement for title text
var _titleMoveAnim = function titleMoveAnim() {
tween(titleText, {
x: 30
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
x: -30
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
x: 0
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: _titleMoveAnim
});
}
});
}
});
};
LK.setTimeout(_titleMoveAnim, 1000);
// Slow left-right movement for title glow (synchronized)
var _titleGlowMoveAnim = function titleGlowMoveAnim() {
tween(titleGlow, {
x: 30
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleGlow, {
x: -30
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleGlow, {
x: 0
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: _titleGlowMoveAnim
});
}
});
}
});
};
LK.setTimeout(_titleGlowMoveAnim, 1000);
};
self.hide = function (callback) {
tween(self, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 500,
easing: tween.easeIn,
onFinish: function onFinish() {
self.destroy();
if (callback) callback();
}
});
};
// Language toggle button
var langButton = new Text2(getText('language'), {
size: 40,
fill: 0x74b9ff
});
langButton.anchor.set(1, 0);
langButton.x = 280;
langButton.y = -450;
self.addChild(langButton);
// Touch handling - tap anywhere to start game
self.down = function (x, y, obj) {
// Check if language button was tapped
var localPos = self.toLocal({
x: x,
y: y
});
var buttonBounds = {
x1: langButton.x - 60,
y1: langButton.y - 20,
x2: langButton.x + 20,
y2: langButton.y + 20
};
if (localPos.x >= buttonBounds.x1 && localPos.x <= buttonBounds.x2 && localPos.y >= buttonBounds.y1 && localPos.y <= buttonBounds.y2) {
// Toggle language
toggleLanguage();
// Update all text elements
titleText.setText(getText('title'));
titleGlow.setText(getText('title'));
instructText.setText(getText('instructions'));
langButton.setText(getText('language'));
return;
}
self.hide(function () {
startGame(1);
});
};
return self;
});
var StreakDisplay = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('streakBg', {
anchorX: 0.5,
anchorY: 0.5
});
var streakText = new Text2(getText('streak') + '0', {
size: 30,
fill: 0x000000
});
streakText.anchor.set(0.5, 0.5);
self.addChild(streakText);
self.currentStreak = 0;
self.updateStreak = function (streak) {
self.currentStreak = streak;
streakText.setText(getText('streak') + streak);
if (streak > 0) {
// Flash animation for streak
tween(bg, {
tint: 0xffffff
}, {
duration: 200
});
tween(bg, {
tint: 0xffd700
}, {
duration: 200
});
}
};
return self;
});
var TargetPattern = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('targetPattern', {
anchorX: 0.5,
anchorY: 0.5
});
var patternText = new Text2(getText('target') + '50-60', {
size: 40,
fill: 0xFFFFFF
});
patternText.anchor.set(0.5, 0.5);
self.addChild(patternText);
self.targetMin = 50;
self.targetMax = 60;
self.points = 10;
self.generatePattern = function (difficulty) {
// Slide out animation
tween(self, {
scaleX: 0.8,
scaleY: 0.8,
alpha: 0.5
}, {
duration: 150,
easing: tween.easeIn,
onFinish: function onFinish() {
var patternType = Math.floor(Math.random() * 3);
if (patternType === 0) {
// Range pattern
var center = Math.floor(Math.random() * 80) + 10;
var range = Math.max(5, 20 - difficulty * 2);
self.targetMin = center - Math.floor(range / 2);
self.targetMax = center + Math.floor(range / 2);
patternText.setText(getText('target') + self.targetMin + '-' + self.targetMax);
self.points = 10 + difficulty * 2;
} else if (patternType === 1) {
// Even/Odd pattern
var isEven = Math.random() < 0.5;
self.targetMin = isEven ? 2 : 1;
self.targetMax = isEven ? 100 : 99;
patternText.setText(isEven ? getText('targetEven') : getText('targetOdd'));
self.points = 5 + difficulty;
} else {
// Divisible pattern
var divisor = [3, 5, 7, 11][Math.floor(Math.random() * 4)];
self.targetMin = divisor;
self.targetMax = divisor;
patternText.setText(getText('targetDivisible') + divisor);
self.points = 15 + difficulty * 3;
}
// Slide in animation
tween(self, {
scaleX: 1.0,
scaleY: 1.0,
alpha: 1.0
}, {
duration: 300,
easing: tween.bounceOut
});
}
});
};
self.checkMatch = function (number) {
if (self.targetMin === self.targetMax) {
// Divisible pattern
return number % self.targetMin === 0;
} else if (self.targetMin === 1 || self.targetMin === 2) {
// Even/Odd pattern
return number % 2 === 0 && self.targetMin === 2 || number % 2 === 1 && self.targetMin === 1;
} else {
// Range pattern
return number >= self.targetMin && number <= self.targetMax;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2d3436
});
/****
* Game Code
****/
// Language system
var currentLanguage = 'en'; // Default to English
var texts = {
tr: {
title: 'ŞANSLI SAYILAR\nYARIŞI',
instructions: 'Hedef kalıpları eşleştir\nPuan ve seri kazan\nZamanı yen!\n\nBAŞLAMAK İÇİN DOKUN',
tapToGenerate: 'SAYI ÜRETMEK İÇİN DOKUN!',
streak: 'Seri: ',
level: 'Seviye ',
target: 'Hedef: ',
targetEven: 'Hedef: ÇİFT',
targetOdd: 'Hedef: TEK',
targetDivisible: 'Hedef: ÷',
language: 'EN'
},
en: {
title: 'LUCKY NUMBERS\nRUSH',
instructions: 'Match target patterns\nEarn points and streaks\nBeat the clock!\n\nTAP ANYWHERE TO START',
tapToGenerate: 'TAP TO GENERATE NUMBERS!',
streak: 'Streak: ',
level: 'Level ',
target: 'Target: ',
targetEven: 'Target: EVEN',
targetOdd: 'Target: ODD',
targetDivisible: 'Target: ÷',
language: 'TR'
}
};
function getText(key) {
return texts[currentLanguage][key] || texts.en[key] || key;
}
function toggleLanguage() {
currentLanguage = currentLanguage === 'tr' ? 'en' : 'tr';
}
// Game state variables
var gameTime = 60000; // 60 seconds
var timeRemaining = gameTime;
var difficulty = 1;
var selectedGameDifficulty = 1;
var currentStreak = 0;
var multiplier = 1;
var gameActive = false; // Start with menu
var shakeIntensity = 0;
var shakeDecay = 0.9;
var lastRngTime = 0;
var rngCooldown = 500; // 0.5 second cooldown in milliseconds
var gameState = 'menu'; // 'menu' or 'playing'
// Particle system
var particleSystem = game.addChild(new ParticleSystem());
// KEMALDEV title display
var kemaldevTitle = new Text2('KEMALDEV', {
size: 120,
fill: 0xFFD700,
stroke: 0x2d3436,
strokeThickness: 8
});
kemaldevTitle.anchor.set(0.5, 0.5);
kemaldevTitle.x = 1024;
kemaldevTitle.y = 1366;
kemaldevTitle.alpha = 0;
game.addChild(kemaldevTitle);
// KEMALDEV logo
var kemaldevLogo = game.attachAsset('kemaldevLogo', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366 - 150,
alpha: 0,
scaleX: 1.2,
scaleY: 1.2
});
// Show KEMALDEV title first
tween(kemaldevTitle, {
alpha: 1,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 1000,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Hold for 2 seconds then fade out and show menu
LK.setTimeout(function () {
tween(kemaldevTitle, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 500,
easing: tween.easeIn,
onFinish: function onFinish() {
kemaldevTitle.destroy();
kemaldevLogo.destroy();
// Now show the start menu
var startMenu = game.addChild(new StartMenu());
startMenu.x = 1024;
startMenu.y = 1366;
startMenu.show();
}
});
// Fade out logo simultaneously
tween(kemaldevLogo, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 500,
easing: tween.easeIn
});
}, 2000);
}
});
// Show KEMALDEV logo with synchronized animation
tween(kemaldevLogo, {
alpha: 1,
scaleX: 1.4,
scaleY: 1.4,
rotation: Math.PI * 2
}, {
duration: 1000,
easing: tween.bounceOut
});
// Add spinning animation to logo during display
var _logoSpinAnimation = function logoSpinAnimation() {
tween(kemaldevLogo, {
rotation: kemaldevLogo.rotation + Math.PI * 2
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: _logoSpinAnimation
});
};
LK.setTimeout(_logoSpinAnimation, 1200);
// Start game function
function startGame(difficultyLevel) {
gameState = 'playing';
gameActive = true;
selectedGameDifficulty = difficultyLevel;
difficulty = difficultyLevel;
// Adjust game parameters based on difficulty
if (difficultyLevel === 1) {
// Easy: More time, slower progression
gameTime = 90000; // 90 seconds
rngCooldown = 300; // Faster RNG
} else if (difficultyLevel === 2) {
// Medium: Normal settings
gameTime = 60000; // 60 seconds
rngCooldown = 500; // Normal RNG
} else {
// Impossible: Less time, faster progression, longer cooldown
gameTime = 45000; // 45 seconds
rngCooldown = 800; // Slower RNG
}
timeRemaining = gameTime;
// Start background music
LK.playMusic('backgroundMusic');
// Start timers
startGameTimers();
// Show game elements with animations
// Fade in tap area
tween(tapArea, {
alpha: 0.1
}, {
duration: 1000,
easing: tween.easeIn
});
// Animate number display entrance
LK.setTimeout(function () {
tween(numberDisplay, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.bounceOut
});
}, 600);
// Animate target pattern entrance
LK.setTimeout(function () {
tween(targetPattern, {
alpha: 1,
y: 400
}, {
duration: 600,
easing: tween.easeOut
});
}, 800);
// Animate streak display entrance
LK.setTimeout(function () {
tween(streakDisplay, {
alpha: 1,
y: 1200
}, {
duration: 500,
easing: tween.easeOut
});
}, 1000);
// Initialize first pattern after animations
LK.setTimeout(function () {
targetPattern.generatePattern(difficulty);
}, 1200);
// Show and animate instructions
LK.setTimeout(function () {
tween(instructionText, {
alpha: 1,
y: 580
}, {
duration: 800,
easing: tween.bounceOut
});
// Floating animation
var _floatInstructions = function floatInstructions() {
tween(instructionText, {
y: 620
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(instructionText, {
y: 580
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: _floatInstructions
});
}
});
};
_floatInstructions();
// Fade out instructions after 3 seconds
LK.setTimeout(function () {
tween(instructionText, {
alpha: 0,
y: 550
}, {
duration: 1000,
easing: tween.easeIn
});
}, 3000);
}, 200);
// Slow left-right movement for instruction text
var _instructMoveAnim = function instructMoveAnim() {
tween(instructionText, {
x: 40
}, {
duration: 4000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(instructionText, {
x: -40
}, {
duration: 4000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(instructionText, {
x: 0
}, {
duration: 4000,
easing: tween.easeInOut,
onFinish: _instructMoveAnim
});
}
});
}
});
};
LK.setTimeout(_instructMoveAnim, 1500);
// Show UI elements with animations
LK.setTimeout(function () {
tween(scoreTxt, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 600,
easing: tween.bounceOut
});
}, 300);
LK.setTimeout(function () {
tween(timeTxt, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 500,
easing: tween.bounceOut
});
}, 200);
LK.setTimeout(function () {
tween(difficultyTxt, {
alpha: 1,
x: 20
}, {
duration: 700,
easing: tween.easeOut
});
}, 400);
// Show multiplier display
LK.setTimeout(function () {
tween(multiplierTxt, {
alpha: 1,
y: 0
}, {
duration: 500,
easing: tween.bounceOut
});
}, 1200);
}
function startGameTimers() {
// Game timer
gameTimer = LK.setInterval(function () {
if (!gameActive) return;
timeRemaining -= 100;
var seconds = Math.ceil(timeRemaining / 1000);
timeTxt.setText(seconds.toString());
// Dynamic background color based on time remaining
if (timeRemaining < 10000) {
// Gradually shift to dramatic purple-red as time runs out
var urgency = 1 - timeRemaining / 10000;
var red = Math.floor(45 + urgency * 80);
var green = Math.floor(35 * (1 - urgency));
var blue = Math.floor(54 + urgency * 40);
game.setBackgroundColor(red << 16 | green << 8 | blue);
} else if (currentStreak > 5) {
// Beautiful teal-gold background for high streaks
game.setBackgroundColor(0x00b894);
} else {
// Enhanced default background with warmer tones
game.setBackgroundColor(0x2d3436);
}
if (timeRemaining <= 0) {
gameActive = false;
LK.clearInterval(gameTimer);
LK.clearInterval(difficultyTimer);
if (LK.getScore() >= 500) {
LK.showYouWin();
} else {
LK.showGameOver();
}
}
}, 100);
// Difficulty progression
difficultyTimer = LK.setInterval(function () {
if (!gameActive) return;
var baseDifficulty = selectedGameDifficulty;
var timeFactor = Math.floor((gameTime - timeRemaining) / 10000);
difficulty = Math.min(10, baseDifficulty + timeFactor);
difficultyTxt.setText(getText('level') + difficulty);
// Generate new pattern every 5 seconds
if ((gameTime - timeRemaining) % 5000 < 100) {
targetPattern.generatePattern(difficulty);
}
}, 100);
}
// UI Elements (initially hidden)
var scoreTxt = new Text2('0', {
size: 48,
fill: 0xfdcb6e,
stroke: 0x2d3436,
strokeThickness: 4
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.x = 0;
scoreTxt.y = 100;
scoreTxt.alpha = 0;
scoreTxt.scaleX = 0;
scoreTxt.scaleY = 0;
LK.gui.top.addChild(scoreTxt);
var timeTxt = new Text2('60', {
size: 52,
fill: 0xfd79a8,
stroke: 0x2d3436,
strokeThickness: 4
});
timeTxt.anchor.set(1, 0);
timeTxt.x = -20;
timeTxt.y = 20;
timeTxt.alpha = 0;
timeTxt.scaleX = 0;
timeTxt.scaleY = 0;
LK.gui.topRight.addChild(timeTxt);
var difficultyTxt = new Text2(getText('level') + '1', {
size: 42,
fill: 0x74b9ff,
stroke: 0x2d3436,
strokeThickness: 3
});
difficultyTxt.anchor.set(0, 0);
difficultyTxt.x = -100;
difficultyTxt.y = 120;
difficultyTxt.alpha = 0;
LK.gui.topLeft.addChild(difficultyTxt);
// Game objects - initially hidden
var tapArea = game.attachAsset('tapArea', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
alpha: 0
});
var numberDisplay = game.addChild(new NumberDisplay());
numberDisplay.x = 1024;
numberDisplay.y = 800;
numberDisplay.alpha = 0;
numberDisplay.scaleX = 0.3;
numberDisplay.scaleY = 0.3;
var targetPattern = game.addChild(new TargetPattern());
targetPattern.x = 1024;
targetPattern.y = 300;
targetPattern.alpha = 0;
var streakDisplay = game.addChild(new StreakDisplay());
streakDisplay.x = 1024;
streakDisplay.y = 1300;
streakDisplay.alpha = 0;
// Instructions
var instructionText = new Text2(getText('tapToGenerate'), {
size: 52,
fill: 0xa29bfe,
stroke: 0x2d3436,
strokeThickness: 3
});
instructionText.anchor.set(0.5, 0.5);
instructionText.x = 1024;
instructionText.y = 600;
instructionText.alpha = 0;
game.addChild(instructionText);
// Timer variables
var gameTimer;
var difficultyTimer;
// Touch handling
game.down = function (x, y, obj) {
if (!gameActive || gameState !== 'playing') return;
// Check cooldown
var currentTime = Date.now();
if (currentTime - lastRngTime < rngCooldown) {
return; // Still in cooldown, ignore tap
}
lastRngTime = currentTime;
numberDisplay.generateNumber();
LK.getSound('numberGenerate').play();
// Check for match
if (targetPattern.checkMatch(numberDisplay.currentNumber)) {
// Match found!
currentStreak++;
multiplier = Math.min(5, 1 + Math.floor(currentStreak / 3));
var points = targetPattern.points * multiplier;
LK.setScore(LK.getScore() + points);
// Screen shake for big matches
if (multiplier > 2) {
shakeIntensity = Math.min(15, multiplier * 3);
}
// Particle burst for matches
var particleColor = multiplier > 3 ? 0xFFD700 : 0x00FF00;
var particleCount = Math.min(20, 5 + multiplier * 2);
particleSystem.burst(numberDisplay.x, numberDisplay.y, particleColor, particleCount);
// Update score text
scoreTxt.setText(LK.getScore().toString());
// Score animation
tween(scoreTxt, {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(scoreTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.bounceOut
});
}
});
// Enhanced number display celebration
tween(numberDisplay, {
rotation: Math.PI * 2
}, {
duration: 600,
easing: tween.easeOut
});
streakDisplay.updateStreak(currentStreak);
// Visual feedback
LK.effects.flashObject(targetPattern, 0x00ff00, 500);
if (currentStreak > 1) {
LK.getSound('streak').play();
// Extra particles for streak
particleSystem.burst(streakDisplay.x, streakDisplay.y, 0xFFD700, 8);
} else {
LK.getSound('match').play();
}
// Generate new pattern
targetPattern.generatePattern(difficulty);
} else {
// No match, reset streak
if (currentStreak > 0) {
currentStreak = 0;
multiplier = 1;
streakDisplay.updateStreak(currentStreak);
// Flash red for missed match
LK.effects.flashObject(numberDisplay, 0xff0000, 300);
// Red particles for miss
particleSystem.burst(numberDisplay.x, numberDisplay.y, 0xFF0000, 5);
}
}
};
// Multiplier display
var multiplierTxt = new Text2('x1', {
size: 45,
fill: 0xfd79a8,
stroke: 0x2d3436,
strokeThickness: 4
});
multiplierTxt.anchor.set(0.5, 1);
multiplierTxt.alpha = 0;
multiplierTxt.y = 50;
LK.gui.bottom.addChild(multiplierTxt);
game.update = function () {
if (!gameActive) return;
// Screen shake effect
if (shakeIntensity > 0) {
game.x = (Math.random() - 0.5) * shakeIntensity;
game.y = (Math.random() - 0.5) * shakeIntensity;
shakeIntensity *= shakeDecay;
if (shakeIntensity < 0.5) {
shakeIntensity = 0;
game.x = 0;
game.y = 0;
}
}
// Update multiplier display
multiplierTxt.setText('x' + multiplier);
// Enhanced pulse multiplier when active
if (multiplier > 1) {
var pulse = Math.sin(LK.ticks * 0.15) * 0.15 + 1;
multiplierTxt.scaleX = pulse;
multiplierTxt.scaleY = pulse;
// Color shift for high multipliers
if (multiplier > 3) {
var colorShift = Math.sin(LK.ticks * 0.1) * 0.5 + 0.5;
multiplierTxt.tint = 0xFFFFFF * colorShift + 0xFF0000 * (1 - colorShift);
}
} else {
multiplierTxt.scaleX = 1;
multiplierTxt.scaleY = 1;
multiplierTxt.tint = 0xFFD700;
}
// Enhanced time warning effect
if (timeRemaining < 10000) {
var flash = Math.sin(LK.ticks * 0.3) * 0.3 + 0.7;
timeTxt.alpha = flash;
// Pulse timer when very low
if (timeRemaining < 5000) {
var urgentPulse = Math.sin(LK.ticks * 0.2) * 0.2 + 1;
timeTxt.scaleX = urgentPulse;
timeTxt.scaleY = urgentPulse;
}
}
// Subtle floating animation for number display
numberDisplay.y = 800 + Math.sin(LK.ticks * 0.05) * 10;
// Rainbow effect for high scores removed
};