User prompt
way up
User prompt
logo should be above the text
User prompt
Put a Logo on the Kemal Dev text
User prompt
Change your font style to 3D style
User prompt
put a song in the background
User prompt
average the score text and move it down a little
User prompt
take down the score text
User prompt
let the game be in english
User prompt
Move the switch button from English language support and Turkish language support to the top
User prompt
Switching between English and Turkish language support
User prompt
Add Turkish language support to the game
User prompt
Enlarge small text in menu
User prompt
Please fix the bug: 'Timeout.tick error: instructText is not defined' in or related to this line: 'tween(instructText, {' Line Number: 603 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Enlarge small text in menu
User prompt
Texts in the menu should move slowly left and right ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
BEAUTIFYING GRAPHICS
User prompt
WRITE KEMALDEV IN BIG BEFORE THE MENU
User prompt
Don't show the game behind the menu
User prompt
clear difficulty selection
User prompt
move the difficulty selection buttons down to the bottom ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Set the difficulty to low
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 318
User prompt
Make the background in the menu black
User prompt
have difficulty selection in menu Easy Medium IMPOSSIBLE ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
put start menu ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var NumberDisplay = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('numberDisplay', {
anchorX: 0.5,
anchorY: 0.5
});
var numberText = new Text2('?', {
size: 80,
fill: 0xFFFFFF
});
numberText.anchor.set(0.5, 0.5);
self.addChild(numberText);
self.currentNumber = 0;
self.generateNumber = function () {
self.currentNumber = Math.floor(Math.random() * 100) + 1;
numberText.setText(self.currentNumber.toString());
// Enhanced pulse with rainbow color cycling
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
rotation: 0.2
}, {
duration: 150,
easing: tween.easeOut
});
tween(self, {
scaleX: 1.0,
scaleY: 1.0,
rotation: 0
}, {
duration: 400,
easing: tween.bounceOut
});
// Multi-color flash sequence
tween(bg, {
tint: 0xfd79a8
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(bg, {
tint: 0x74b9ff
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(bg, {
tint: 0x6c5ce7
}, {
duration: 150,
easing: tween.easeIn
});
}
});
}
});
// Text glow effect
tween(numberText, {
tint: 0xfdcb6e
}, {
duration: 100,
easing: tween.easeOut
});
tween(numberText, {
tint: 0xffffff
}, {
duration: 200,
easing: tween.easeIn
});
};
return self;
});
var Particle = Container.expand(function () {
var self = Container.call(this);
var particle = self.attachAsset('numberDisplay', {
anchorX: 0.5,
anchorY: 0.5
});
self.vx = 0;
self.vy = 0;
self.life = 1.0;
self.decay = 0.02;
self.init = function (color, size) {
particle.tint = color;
self.scaleX = size;
self.scaleY = size;
self.alpha = 0.9;
// Enhanced random velocity with more dynamic movement
self.vx = (Math.random() - 0.5) * 15;
self.vy = (Math.random() - 0.5) * 15 - 8;
// Add rotation for more dynamic particles
self.rotation = Math.random() * Math.PI * 2;
self.rotationSpeed = (Math.random() - 0.5) * 0.3;
};
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.vy += 0.3; // gravity
self.vx *= 0.99; // air resistance
self.life -= self.decay;
self.alpha = self.life * 0.8;
self.scaleX *= 0.97;
self.scaleY *= 0.97;
// Add rotation animation
self.rotation += self.rotationSpeed;
// Color shifting effect as particle fades
var lifeFactor = self.life;
if (lifeFactor > 0.5) {
particle.tint = particle.tint; // Keep original color
} else {
// Fade to warm colors
var fadeAmount = (0.5 - lifeFactor) * 2;
particle.tint = 0xfdcb6e * fadeAmount + particle.tint * (1 - fadeAmount);
}
if (self.life <= 0) {
self.destroy();
}
};
return self;
});
var ParticleSystem = Container.expand(function () {
var self = Container.call(this);
var particles = [];
self.burst = function (x, y, color, count) {
for (var i = 0; i < count; i++) {
var particle = new Particle();
particle.x = x;
particle.y = y;
particle.init(color, Math.random() * 0.3 + 0.2);
particles.push(particle);
self.addChild(particle);
}
};
self.update = function () {
for (var i = particles.length - 1; i >= 0; i--) {
if (particles[i].life <= 0) {
particles.splice(i, 1);
}
}
};
return self;
});
var StartMenu = Container.expand(function () {
var self = Container.call(this);
// Background overlay with gradient effect
var bg = self.attachAsset('tapArea', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.95
});
bg.tint = 0x2d3436;
// Add title background for better contrast
var titleBg = self.attachAsset('titleBg', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8
});
titleBg.y = -300;
titleBg.tint = 0x636e72;
self.addChild(titleBg);
// Title with enhanced styling
var titleText = new Text2('LUCKY NUMBERS\nRUSH', {
size: 85,
fill: 0xfdcb6e
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 0;
titleText.y = -300;
self.addChild(titleText);
// Add subtitle glow effect
var titleGlow = new Text2('LUCKY NUMBERS\nRUSH', {
size: 87,
fill: 0xffffff
});
titleGlow.anchor.set(0.5, 0.5);
titleGlow.x = 0;
titleGlow.y = -300;
titleGlow.alpha = 0.3;
self.addChild(titleGlow);
self.addChild(titleText); // Ensure title is on top
// Instructions
var instructText = new Text2('Match target patterns\nEarn points and streaks\nBeat the clock!\n\nTAP ANYWHERE TO START', {
size: 50,
fill: 0xCCCCCC
});
instructText.anchor.set(0.5, 0.5);
instructText.y = 100;
self.addChild(instructText);
// Entrance animations
self.show = function () {
self.alpha = 0;
self.scaleX = 0.8;
self.scaleY = 0.8;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.bounceOut
});
// Pulse title
var _pulseTitleAnim = function pulseTitleAnim() {
tween(titleText, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
scaleX: 1,
scaleY: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: _pulseTitleAnim
});
}
});
};
LK.setTimeout(_pulseTitleAnim, 500);
// Slow left-right movement for title text
var _titleMoveAnim = function titleMoveAnim() {
tween(titleText, {
x: 30
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
x: -30
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
x: 0
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: _titleMoveAnim
});
}
});
}
});
};
LK.setTimeout(_titleMoveAnim, 1000);
// Slow left-right movement for title glow (synchronized)
var _titleGlowMoveAnim = function titleGlowMoveAnim() {
tween(titleGlow, {
x: 30
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleGlow, {
x: -30
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleGlow, {
x: 0
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: _titleGlowMoveAnim
});
}
});
}
});
};
LK.setTimeout(_titleGlowMoveAnim, 1000);
};
self.hide = function (callback) {
tween(self, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 500,
easing: tween.easeIn,
onFinish: function onFinish() {
self.destroy();
if (callback) callback();
}
});
};
// Touch handling - tap anywhere to start game
self.down = function (x, y, obj) {
self.hide(function () {
startGame(1);
});
};
return self;
});
var StreakDisplay = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('streakBg', {
anchorX: 0.5,
anchorY: 0.5
});
var streakText = new Text2('Streak: 0', {
size: 30,
fill: 0x000000
});
streakText.anchor.set(0.5, 0.5);
self.addChild(streakText);
self.currentStreak = 0;
self.updateStreak = function (streak) {
self.currentStreak = streak;
streakText.setText('Streak: ' + streak);
if (streak > 0) {
// Flash animation for streak
tween(bg, {
tint: 0xffffff
}, {
duration: 200
});
tween(bg, {
tint: 0xffd700
}, {
duration: 200
});
}
};
return self;
});
var TargetPattern = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('targetPattern', {
anchorX: 0.5,
anchorY: 0.5
});
var patternText = new Text2('Target: 50-60', {
size: 40,
fill: 0xFFFFFF
});
patternText.anchor.set(0.5, 0.5);
self.addChild(patternText);
self.targetMin = 50;
self.targetMax = 60;
self.points = 10;
self.generatePattern = function (difficulty) {
// Slide out animation
tween(self, {
scaleX: 0.8,
scaleY: 0.8,
alpha: 0.5
}, {
duration: 150,
easing: tween.easeIn,
onFinish: function onFinish() {
var patternType = Math.floor(Math.random() * 3);
if (patternType === 0) {
// Range pattern
var center = Math.floor(Math.random() * 80) + 10;
var range = Math.max(5, 20 - difficulty * 2);
self.targetMin = center - Math.floor(range / 2);
self.targetMax = center + Math.floor(range / 2);
patternText.setText('Target: ' + self.targetMin + '-' + self.targetMax);
self.points = 10 + difficulty * 2;
} else if (patternType === 1) {
// Even/Odd pattern
var isEven = Math.random() < 0.5;
self.targetMin = isEven ? 2 : 1;
self.targetMax = isEven ? 100 : 99;
patternText.setText(isEven ? 'Target: EVEN' : 'Target: ODD');
self.points = 5 + difficulty;
} else {
// Divisible pattern
var divisor = [3, 5, 7, 11][Math.floor(Math.random() * 4)];
self.targetMin = divisor;
self.targetMax = divisor;
patternText.setText('Target: ÷' + divisor);
self.points = 15 + difficulty * 3;
}
// Slide in animation
tween(self, {
scaleX: 1.0,
scaleY: 1.0,
alpha: 1.0
}, {
duration: 300,
easing: tween.bounceOut
});
}
});
};
self.checkMatch = function (number) {
if (self.targetMin === self.targetMax) {
// Divisible pattern
return number % self.targetMin === 0;
} else if (self.targetMin === 1 || self.targetMin === 2) {
// Even/Odd pattern
return number % 2 === 0 && self.targetMin === 2 || number % 2 === 1 && self.targetMin === 1;
} else {
// Range pattern
return number >= self.targetMin && number <= self.targetMax;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2d3436
});
/****
* Game Code
****/
// Game state variables
var gameTime = 60000; // 60 seconds
var timeRemaining = gameTime;
var difficulty = 1;
var selectedGameDifficulty = 1;
var currentStreak = 0;
var multiplier = 1;
var gameActive = false; // Start with menu
var shakeIntensity = 0;
var shakeDecay = 0.9;
var lastRngTime = 0;
var rngCooldown = 500; // 0.5 second cooldown in milliseconds
var gameState = 'menu'; // 'menu' or 'playing'
// Particle system
var particleSystem = game.addChild(new ParticleSystem());
// KEMALDEV title display
var kemaldevTitle = new Text2('KEMALDEV', {
size: 120,
fill: 0xFFD700
});
kemaldevTitle.anchor.set(0.5, 0.5);
kemaldevTitle.x = 1024;
kemaldevTitle.y = 1366;
kemaldevTitle.alpha = 0;
game.addChild(kemaldevTitle);
// Show KEMALDEV title first
tween(kemaldevTitle, {
alpha: 1,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 1000,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Hold for 2 seconds then fade out and show menu
LK.setTimeout(function () {
tween(kemaldevTitle, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 500,
easing: tween.easeIn,
onFinish: function onFinish() {
kemaldevTitle.destroy();
// Now show the start menu
var startMenu = game.addChild(new StartMenu());
startMenu.x = 1024;
startMenu.y = 1366;
startMenu.show();
}
});
}, 2000);
}
});
// Start game function
function startGame(difficultyLevel) {
gameState = 'playing';
gameActive = true;
selectedGameDifficulty = difficultyLevel;
difficulty = difficultyLevel;
// Adjust game parameters based on difficulty
if (difficultyLevel === 1) {
// Easy: More time, slower progression
gameTime = 90000; // 90 seconds
rngCooldown = 300; // Faster RNG
} else if (difficultyLevel === 2) {
// Medium: Normal settings
gameTime = 60000; // 60 seconds
rngCooldown = 500; // Normal RNG
} else {
// Impossible: Less time, faster progression, longer cooldown
gameTime = 45000; // 45 seconds
rngCooldown = 800; // Slower RNG
}
timeRemaining = gameTime;
// Start timers
startGameTimers();
// Show game elements with animations
// Fade in tap area
tween(tapArea, {
alpha: 0.1
}, {
duration: 1000,
easing: tween.easeIn
});
// Animate number display entrance
LK.setTimeout(function () {
tween(numberDisplay, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.bounceOut
});
}, 600);
// Animate target pattern entrance
LK.setTimeout(function () {
tween(targetPattern, {
alpha: 1,
y: 400
}, {
duration: 600,
easing: tween.easeOut
});
}, 800);
// Animate streak display entrance
LK.setTimeout(function () {
tween(streakDisplay, {
alpha: 1,
y: 1200
}, {
duration: 500,
easing: tween.easeOut
});
}, 1000);
// Initialize first pattern after animations
LK.setTimeout(function () {
targetPattern.generatePattern(difficulty);
}, 1200);
// Show and animate instructions
LK.setTimeout(function () {
tween(instructionText, {
alpha: 1,
y: 580
}, {
duration: 800,
easing: tween.bounceOut
});
// Floating animation
var _floatInstructions = function floatInstructions() {
tween(instructionText, {
y: 620
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(instructionText, {
y: 580
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: _floatInstructions
});
}
});
};
_floatInstructions();
// Fade out instructions after 3 seconds
LK.setTimeout(function () {
tween(instructionText, {
alpha: 0,
y: 550
}, {
duration: 1000,
easing: tween.easeIn
});
}, 3000);
}, 200);
// Slow left-right movement for instruction text
var _instructMoveAnim = function instructMoveAnim() {
tween(instructionText, {
x: 40
}, {
duration: 4000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(instructionText, {
x: -40
}, {
duration: 4000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(instructionText, {
x: 0
}, {
duration: 4000,
easing: tween.easeInOut,
onFinish: _instructMoveAnim
});
}
});
}
});
};
LK.setTimeout(_instructMoveAnim, 1500);
// Show UI elements with animations
LK.setTimeout(function () {
tween(scoreTxt, {
alpha: 1
}, {
duration: 500,
easing: tween.easeOut
});
}, 300);
LK.setTimeout(function () {
tween(timeTxt, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 500,
easing: tween.bounceOut
});
}, 200);
LK.setTimeout(function () {
tween(difficultyTxt, {
alpha: 1,
x: 20
}, {
duration: 700,
easing: tween.easeOut
});
}, 400);
// Show multiplier display
LK.setTimeout(function () {
tween(multiplierTxt, {
alpha: 1,
y: 0
}, {
duration: 500,
easing: tween.bounceOut
});
}, 1200);
}
function startGameTimers() {
// Game timer
gameTimer = LK.setInterval(function () {
if (!gameActive) return;
timeRemaining -= 100;
var seconds = Math.ceil(timeRemaining / 1000);
timeTxt.setText(seconds.toString());
// Dynamic background color based on time remaining
if (timeRemaining < 10000) {
// Gradually shift to dramatic purple-red as time runs out
var urgency = 1 - timeRemaining / 10000;
var red = Math.floor(45 + urgency * 80);
var green = Math.floor(35 * (1 - urgency));
var blue = Math.floor(54 + urgency * 40);
game.setBackgroundColor(red << 16 | green << 8 | blue);
} else if (currentStreak > 5) {
// Beautiful teal-gold background for high streaks
game.setBackgroundColor(0x00b894);
} else {
// Enhanced default background with warmer tones
game.setBackgroundColor(0x2d3436);
}
if (timeRemaining <= 0) {
gameActive = false;
LK.clearInterval(gameTimer);
LK.clearInterval(difficultyTimer);
if (LK.getScore() >= 500) {
LK.showYouWin();
} else {
LK.showGameOver();
}
}
}, 100);
// Difficulty progression
difficultyTimer = LK.setInterval(function () {
if (!gameActive) return;
var baseDifficulty = selectedGameDifficulty;
var timeFactor = Math.floor((gameTime - timeRemaining) / 10000);
difficulty = Math.min(10, baseDifficulty + timeFactor);
difficultyTxt.setText('Level ' + difficulty);
// Generate new pattern every 5 seconds
if ((gameTime - timeRemaining) % 5000 < 100) {
targetPattern.generatePattern(difficulty);
}
}, 100);
}
// UI Elements (initially hidden)
var scoreTxt = new Text2('0', {
size: 65,
fill: 0xfdcb6e
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.alpha = 0;
scoreTxt.y = -50;
LK.gui.top.addChild(scoreTxt);
var timeTxt = new Text2('60', {
size: 52,
fill: 0xfd79a8
});
timeTxt.anchor.set(1, 0);
timeTxt.x = -20;
timeTxt.y = 20;
timeTxt.alpha = 0;
timeTxt.scaleX = 0;
timeTxt.scaleY = 0;
LK.gui.topRight.addChild(timeTxt);
var difficultyTxt = new Text2('Level 1', {
size: 42,
fill: 0x74b9ff
});
difficultyTxt.anchor.set(0, 0);
difficultyTxt.x = -100;
difficultyTxt.y = 120;
difficultyTxt.alpha = 0;
LK.gui.topLeft.addChild(difficultyTxt);
// Game objects - initially hidden
var tapArea = game.attachAsset('tapArea', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
alpha: 0
});
var numberDisplay = game.addChild(new NumberDisplay());
numberDisplay.x = 1024;
numberDisplay.y = 800;
numberDisplay.alpha = 0;
numberDisplay.scaleX = 0.3;
numberDisplay.scaleY = 0.3;
var targetPattern = game.addChild(new TargetPattern());
targetPattern.x = 1024;
targetPattern.y = 300;
targetPattern.alpha = 0;
var streakDisplay = game.addChild(new StreakDisplay());
streakDisplay.x = 1024;
streakDisplay.y = 1300;
streakDisplay.alpha = 0;
// Instructions
var instructionText = new Text2('TAP TO GENERATE NUMBERS!', {
size: 52,
fill: 0xa29bfe
});
instructionText.anchor.set(0.5, 0.5);
instructionText.x = 1024;
instructionText.y = 600;
instructionText.alpha = 0;
game.addChild(instructionText);
// Timer variables
var gameTimer;
var difficultyTimer;
// Touch handling
game.down = function (x, y, obj) {
if (!gameActive || gameState !== 'playing') return;
// Check cooldown
var currentTime = Date.now();
if (currentTime - lastRngTime < rngCooldown) {
return; // Still in cooldown, ignore tap
}
lastRngTime = currentTime;
numberDisplay.generateNumber();
LK.getSound('numberGenerate').play();
// Check for match
if (targetPattern.checkMatch(numberDisplay.currentNumber)) {
// Match found!
currentStreak++;
multiplier = Math.min(5, 1 + Math.floor(currentStreak / 3));
var points = targetPattern.points * multiplier;
LK.setScore(LK.getScore() + points);
scoreTxt.setText(LK.getScore().toString());
// Screen shake for big matches
if (multiplier > 2) {
shakeIntensity = Math.min(15, multiplier * 3);
}
// Particle burst for matches
var particleColor = multiplier > 3 ? 0xFFD700 : 0x00FF00;
var particleCount = Math.min(20, 5 + multiplier * 2);
particleSystem.burst(numberDisplay.x, numberDisplay.y, particleColor, particleCount);
// Enhanced score animation
tween(scoreTxt, {
scaleX: 1.3 + multiplier * 0.1,
scaleY: 1.3 + multiplier * 0.1
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(scoreTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.bounceOut
});
}
});
// Enhanced number display celebration
tween(numberDisplay, {
rotation: Math.PI * 2
}, {
duration: 600,
easing: tween.easeOut
});
streakDisplay.updateStreak(currentStreak);
// Visual feedback
LK.effects.flashObject(targetPattern, 0x00ff00, 500);
if (currentStreak > 1) {
LK.getSound('streak').play();
// Extra particles for streak
particleSystem.burst(streakDisplay.x, streakDisplay.y, 0xFFD700, 8);
} else {
LK.getSound('match').play();
}
// Generate new pattern
targetPattern.generatePattern(difficulty);
} else {
// No match, reset streak
if (currentStreak > 0) {
currentStreak = 0;
multiplier = 1;
streakDisplay.updateStreak(currentStreak);
// Flash red for missed match
LK.effects.flashObject(numberDisplay, 0xff0000, 300);
// Red particles for miss
particleSystem.burst(numberDisplay.x, numberDisplay.y, 0xFF0000, 5);
}
}
};
// Multiplier display
var multiplierTxt = new Text2('x1', {
size: 45,
fill: 0xfd79a8
});
multiplierTxt.anchor.set(0.5, 1);
multiplierTxt.alpha = 0;
multiplierTxt.y = 50;
LK.gui.bottom.addChild(multiplierTxt);
game.update = function () {
if (!gameActive) return;
// Screen shake effect
if (shakeIntensity > 0) {
game.x = (Math.random() - 0.5) * shakeIntensity;
game.y = (Math.random() - 0.5) * shakeIntensity;
shakeIntensity *= shakeDecay;
if (shakeIntensity < 0.5) {
shakeIntensity = 0;
game.x = 0;
game.y = 0;
}
}
// Update multiplier display
multiplierTxt.setText('x' + multiplier);
// Enhanced pulse multiplier when active
if (multiplier > 1) {
var pulse = Math.sin(LK.ticks * 0.15) * 0.15 + 1;
multiplierTxt.scaleX = pulse;
multiplierTxt.scaleY = pulse;
// Color shift for high multipliers
if (multiplier > 3) {
var colorShift = Math.sin(LK.ticks * 0.1) * 0.5 + 0.5;
multiplierTxt.tint = 0xFFFFFF * colorShift + 0xFF0000 * (1 - colorShift);
}
} else {
multiplierTxt.scaleX = 1;
multiplierTxt.scaleY = 1;
multiplierTxt.tint = 0xFFD700;
}
// Enhanced time warning effect
if (timeRemaining < 10000) {
var flash = Math.sin(LK.ticks * 0.3) * 0.3 + 0.7;
timeTxt.alpha = flash;
// Pulse timer when very low
if (timeRemaining < 5000) {
var urgentPulse = Math.sin(LK.ticks * 0.2) * 0.2 + 1;
timeTxt.scaleX = urgentPulse;
timeTxt.scaleY = urgentPulse;
}
}
// Subtle floating animation for number display
numberDisplay.y = 800 + Math.sin(LK.ticks * 0.05) * 10;
// Enhanced rainbow effect for high scores
if (LK.getScore() > 200) {
var rainbow = Math.sin(LK.ticks * 0.08) * 0.5 + 0.5;
var rainbow2 = Math.sin(LK.ticks * 0.12 + 2) * 0.5 + 0.5;
var r = Math.floor(253 * rainbow + 116 * (1 - rainbow));
var g = Math.floor(203 * rainbow2 + 185 * (1 - rainbow2));
var b = Math.floor(110 + rainbow * 145);
scoreTxt.tint = r << 16 | g << 8 | b;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -187,9 +187,9 @@
self.addChild(titleGlow);
self.addChild(titleText); // Ensure title is on top
// Instructions
var instructText = new Text2('Match target patterns\nEarn points and streaks\nBeat the clock!\n\nTAP ANYWHERE TO START', {
- size: 30,
+ size: 50,
fill: 0xCCCCCC
});
instructText.anchor.set(0.5, 0.5);
instructText.y = 100;